FFB Update Discussion Thread (June 2021)

Discussion in 'News & Announcements' started by Thomas Jansen, Jun 23, 2021.

  1. rad

    rad Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +458 / 0 / -0
    Reset car specific wheel settings to default for updated cars (steering lock and wheel range), had some weird feeling with F4 when it was updated, reset solved them
     
    • Agree Agree x 2
  2. ravey1981

    ravey1981 Well-Known Member Beta tester

    Joined:
    Apr 15, 2018
    Ratings:
    +873 / 0 / -0
    The only things that would give you strange feelings are min force too high. You shouldn't ever need more than around 3%. And/or running too much bump amplification. There's nothing in there to pull at the wheel other than physics.
     
  3. SuperMonacoGP

    SuperMonacoGP Member

    Joined:
    Feb 20, 2019
    Ratings:
    +13 / 0 / -0
    I've yet to try the new ffb, but I just want to thank all s3 devs for it, simplification of ffb parameters can finally make r3e feel good on simucube based dd
     
    • Like Like x 3
  4. biancazzurro

    biancazzurro New Member

    Joined:
    Mar 16, 2015
    Ratings:
    +4 / 0 / -0
    Great, could you please share your settings?
     
  5. V10_Dog

    V10_Dog Member

    Joined:
    Dec 31, 2016
    Ratings:
    +7 / 0 / -0
    I think i know what happened. There is new option in the FR2 setup called "drittes Federbein" (third shock absorber in english maybe?). Seems like the physics of the car was reworked, right? I made the mistake of loading my old setups in (that worked brilliantly with the other 2 cars), but it was somehow messing with the new option. After i reset everything to the standard setup the car feels just fine.
     
    • Like Like x 3
  6. ravey1981

    ravey1981 Well-Known Member Beta tester

    Joined:
    Apr 15, 2018
    Ratings:
    +873 / 0 / -0
    Yep always look out for physics updates. Id always run a default setup anyway to check things if there feels to be something not right, it's usually an old setup causing it.
     
  7. V10_Dog

    V10_Dog Member

    Joined:
    Dec 31, 2016
    Ratings:
    +7 / 0 / -0
    Thats what i also do usually, but my thought was, that i will get a better understanding of the new FBB when i run the cars like i had before, so i take setup changes out of the equation.
     
    • Creative Creative x 1
  8. SuperMonacoGP

    SuperMonacoGP Member

    Joined:
    Feb 20, 2019
    Ratings:
    +13 / 0 / -0
    like I said I've yet to try it
     
  9. bksz

    bksz New Member

    Joined:
    Feb 5, 2021
    Ratings:
    +3 / 0 / -0
    I want to say... i like the direction its going.

    But im not completely satisfied with it.
    I use a dd1, Ive set the wheel to 100% (i always set it like that) but i limit the output in game, to 50ish percent or so.

    Ive only tested it in the audi tt 2016 (no time gotta work, but had to try it), and it feels heavy.

    Ive tried both on linearity 100% and 50%.

    First of all, the description for linearity is weird to me.
    It says that with less linearity, there is a loss in detail; To me, if i have less linearity, ill feel more details (more changes in the ffb, if less linear).

    Whilst at 100%, it feels all heavy and really dampened (i got damping at 10%, inertia and friction 0%). And the details are a lot harder to "spot", contrary to the description.

    At 50%, it feels more obvious when you lose the grip and when driving closer to the limit.
    And the heavy feeling drops off much faster (duh, its not linear).

    Maybe its just me (or im doing something wrong with the settings), in the end, and I only just tried one car.
     
  10. ravey1981

    ravey1981 Well-Known Member Beta tester

    Joined:
    Apr 15, 2018
    Ratings:
    +873 / 0 / -0
    At 50 you are boosting low forces which you don't need to do on a DD wheel. So then the force falls off really quickly. If the car is heavy on the steering lower the car ffb multiplier. The TT has fairly light steering anyway (it's basically a road car) so you shouldn't be running it too high on your DD anyway.
     
    • Like Like x 1
  11. Olli B

    Olli B New Member

    Joined:
    Dec 24, 2019
    Ratings:
    +3 / 0 / -0
    Just one word: Astonishing! :)
     
    • Love it! Love it! x 3
    • Agree Agree x 2
    • Like Like x 1
    • Wonderful Wonderful x 1
  12. ole.pophal

    ole.pophal New Member

    Joined:
    Jun 23, 2021
    Ratings:
    +1 / 0 / -0
    Are there already recommendations regarding CSL Elite TUN menu settings? Any change to what is recommended in the Fanatec forum?
     
  13. Thomas Jansen

    Thomas Jansen KW Studios Developer Beta tester

    Joined:
    Apr 5, 2018
    Ratings:
    +563 / 0 / -0
    The only thing I would recommend is to set the 'DRI' setting to give as little resistance in the wheel as possible. Unfortunately i'm not sure which setting achieves that, you can try it in the menu and feel when the wheel is the lightest.
     
    • Like Like x 1
  14. Arthur Spooner

    Arthur Spooner Well-Known Member

    Joined:
    Feb 5, 2015
    Ratings:
    +432 / 0 / -0
    0 is no resistance. Negative values are an increasing dampening and positive values are an increasing acceleration. I think I have my CSW 2.5 at -2 right now. Will look into using 0 in the future. Looking at the video of Chris Haye, there will not be any more excessive oscillations.

    Looking forward to testing after work. :)
     
  15. Thomas Jansen

    Thomas Jansen KW Studios Developer Beta tester

    Joined:
    Apr 5, 2018
    Ratings:
    +563 / 0 / -0
    I'm not sure if that is the case, on the V2.5 it is 0 for no resistance indeed, it varies between all the Fanatec belt-driven wheels afaik. And indeed, it's now fully safe to run that low resistance without getting those old oscillations on the straights
     
    • Agree Agree x 1
  16. OtterNas3

    OtterNas3 Well-Known Member

    Joined:
    Jan 9, 2018
    Ratings:
    +315 / 0 / -0
    DRI setting is, at least on the Base's i tested, acts as a "Acceleration" multiplier.

    - values make the acceleration work against your input, the faster the input the higher the base work against it
    feel like dampening

    + values make the acceleration work with your inputs, the faster your input the stronger the acceleration curve.

    0 value turns that off completely and gives the most natural Feedback send from the Game

    Tested on these Bases:
    CSL Elite, CSW 2.5, CSL Elite+ (PS4), DD1, DD2
     
    • Like Like x 1
    • Agree Agree x 1
  17. Arthur Spooner

    Arthur Spooner Well-Known Member

    Joined:
    Feb 5, 2015
    Ratings:
    +432 / 0 / -0
    AFAIK it's the same for all Fanatec wheelbases. I haven't heard/read anything else at least. But I'd surely be interested if anybody knows for sure and can point to a source.

    Range is from -5 to +3. This was from -5 to +5 in the past, but the two highest accelerating values have been ditched due to being overly exaggerated and thus useless for even the wildest forms of drifting. :-D
     
    • Like Like x 1
  18. Alex

    Alex Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +51 / 0 / -0
    Here, see this Fanatec FAQ on DRI: https://fanatec.com/us-en/faq/details/id/101
     
    • Like Like x 2
  19. Joakim Tärnström

    Joakim Tärnström Active Member

    Joined:
    May 10, 2021
    Ratings:
    +25 / 0 / -0
    Just tried out the Camaro GT3 for a 60 minute race on Road America. Smooth, is the word. One race, one car, is of course not much of a sample but this particular combo was a very nice experience. Before, I had the feeling my wheel was almost disconnected from the car at times and the ffb- effects came in quite abruptly. I could drive with far more precision and continuity with the new ffb-system. Oh, I’m on a G29 wheel…
     
    • Like Like x 5
    • Winner Winner x 1
  20. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

    Joined:
    Jan 15, 2015
    Ratings:
    +1,109 / 0 / -0
    I have a older CSR and need to have DRI on at least 3 or higher to get rid of the wheels belt ect resistance to feel any details. In any sim.