RaceRoom is currently being updated with its first iteration of multiview triple screen support, and until it receives full menu support, this is how you can set it up. 1. Enable "Surround" in your graphics driver control panel and make sure the game is set to run in this new desktop resolution and aspect ratio. (typically 5760 x 1080 for three standard 1920x1080 monitors) 2. Measure the following: A [distanceFromPlayerEyesToMiddleScreen] B [verticalOffsetOfPlayerGazeFromMiddleScreenCenter] C [middleScreenWidth] D [middleScreenHeight] E [middleScreenBezelWidth] F [leftScreenWidth] G [leftScreenHeight] H [leftScreenBezelWidth] i [leftScreenAngle] J [rightScreenWidth] K [rightScreenHeight] L [rightScreenBezelWidth] M [rightScreenAngle] Note: You can use any unit (inches, cm, m, etc.), as long as you keep it consistent. You can enter decimals by adding a dot. For example "1.5" Angles are measured in degrees. Vertical offset can be a positive or negative value 3. Enter the startup argument with your measurements in steam. The startup argument consists of the "-triScr" prefix followed by the values you measured as seen in the illustration above: -triScr A B C D E F G H I J K L M You should end up with something like this: -triScr 80 -10 60 35 2 60 35 2 45 60 35 2 45 Right click RaceRoom Racing Experience in your steam library, go to Properties Click "SET LAUNCH OPTIONS" Enter the startup argument 4. RaceRoom now launches in Triple Screen Multiview mode, calculating a realistic Field of View and correcting the display angles according to your values. 5. You can tweak the FOV and Vertical offset in game, using the assigned keys. Go to Settings > Control Settings > Secondary Functions and assign keys to the following functions: TriScr Increase FOV TriScr Decrease FOV TriScr Shift Display Up TriScr Shift Display Down Now go on track, and while in cockpit use those keys to tweak the view exactly to your preference. We recommend to tweak your view in the following order: 1. Adjust seat up/down/forward/backward 2. Adjust FOV 3. Adjust Offset (Display up/down) 6. There is an additional option available for improved object culling, meaning less objects popping in and out your peripheral view, that comes at a little extra cost of performance. You can add a "1" at the end of your startup argument to enable this option. Removing the "1" or adding a "0" will disable the option. For example: -triScr 80 -10 60 35 2 60 35 2 45 60 35 2 45 1 This is only recommended for users with high end hardware.