RaceRoom is currently being updated with its first iteration of multiview triple screen support, and until it receives full menu support, this is how you can set it up. 1. Enable "Surround" in your graphics driver control panel and make sure the game is set to run in this new desktop resolution and aspect ratio. (typically 5760 x 1080 for three standard 1920x1080 monitors) 2. Measure the following: A [distanceFromPlayerEyesToMiddleScreen] B [verticalOffsetOfPlayerGazeFromMiddleScreenCenter] C [middleScreenWidth] D [middleScreenHeight] E [middleScreenBezelWidth] F [leftScreenWidth] G [leftScreenHeight] H [leftScreenBezelWidth] i [leftScreenAngle] J [rightScreenWidth] K [rightScreenHeight] L [rightScreenBezelWidth] M [rightScreenAngle] Note: You can use any unit (inches, cm, m, etc.), as long as you keep it consistent. You can enter decimals by adding a dot. For example "1.5" Angles are measured in degrees. Vertical offset can be a positive or negative value 3. Enter the startup argument with your measurements in steam. The startup argument consists of the "-triScr" prefix followed by the values you measured as seen in the illustration above: -triScr A B C D E F G H I J K L M You should end up with something like this: -triScr 80 -10 60 35 2 60 35 2 45 60 35 2 45 Right click RaceRoom Racing Experience in your steam library, go to Properties Click "SET LAUNCH OPTIONS" Enter the startup argument 4. RaceRoom now launches in Triple Screen Multiview mode, calculating a realistic Field of View and correcting the display angles according to your values. 5. You can tweak the FOV and Vertical offset in game, using the assigned keys. Go to Settings > Control Settings > Secondary Functions and assign keys to the following functions: TriScr Increase FOV TriScr Decrease FOV TriScr Shift Display Up TriScr Shift Display Down Now go on track, and while in cockpit use those keys to tweak the view exactly to your preference. We recommend to tweak your view in the following order: 1. Adjust seat up/down/forward/backward 2. Adjust FOV 3. Adjust Offset (Display up/down) 6. There is an additional option available for improved object culling, meaning less objects popping in and out your peripheral view, that comes at a little extra cost of performance. You can add a "1" at the end of your startup argument to enable this option. Removing the "1" or adding a "0" will disable the option. For example: -triScr 80 -10 60 35 2 60 35 2 45 60 35 2 45 1 This is only recommended for users with high end hardware.
Is it possible to use 1.5? for bezel and in general? Like my screens height of my side monitors is 30.5cm.
I am not certain if i understand the new option for improved object culling. A function that decreases objects popping in and out increases the hardware requirements? And why is it necessary to set 0 to disable this function instead of just removing the number from the startup argument?
Yes, less popping objects means more rendering power is necessary. You dont have to add a 0. Leaving it blank is the same as adding a 0.
If I have triple screens and use NVIDIA Control Panel to do the bezel adjustment with a resolution of 6080x2040 (can't remember exact numbers). Do I just leave those fields blank and it will support corrected triple screens when I launch?
i have a single screen but it is a large tv with a giant offset. i'd like to tweak just the fov and and the offset. how can i enter arguments?
The triple screen is working fine, the only thing annoying is that now i see the chairs ears on each side.. anyway to work around this? Make the chair transparent or something? i cant focus really while driving the group 5 935
Same issue here. I don't mind seeing the ears of the chair though, but I get to see only the front part of them, floating... I assigned some buttons to change the FOV, but I can't get a decent result. In the BMW 235i the left 'safety net' is not attached to anything on the rear and it also floats. To fix that I also have to go sit on my wheel The overall view is miles better than before the support though, good start, but needs some adjustment. Talking about adjustment, I'd like to repeat a question for the possibility to adjust seat angle AND to look up and down.
I tried the Fabcar and didn't had this issue. Disabled Steering Wheel and Driver is the reason i guess.
I have it always turned off too. But i enabled it (still Fabcar) and then the seat's ears were visible. After i disabled the visibility of wheel/driver the seat became invisible again. But it seems as if it isn't the same for all cars because i could see the "ears" in a GT3 Car with disabled wheel/driver visiblity. I think we need an option to make the whole seat invisible too.
Disabelling the driver animation worked for me also, i tested it on most Grp5 cars and it worked fine with those. (All that matters to me atm ) Now i just have to fine tune the angle of monitors and bezel correction so that i get what i want.