Ideas And Suggestions! (features and game mechanics)

Discussion in 'General Discussion' started by heppsan, Mar 10, 2015.

  1. Rmbonk86

    Rmbonk86 Member

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    I think having full course cautions would be a nice addition. Not sure it would be feasible for multiplayer, but for offline races I think would be interesting feature if it were to be implemented that can be turned on or off
     
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  2. SunnySunday

    SunnySunday Well-Known Member

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    ability to adjust AI difficulty while in a race. Dont know if this feasible but would be great
     
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  3. pierredietze

    pierredietze Well-Known Member

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    There is something useless in RRRE:

    Dampfrad.jpg

    My selfmade boost controller. Works fine in AC or AMS, but not RRRE. Can we please have adjustable turbo pressure for Gr.C or Gr.5 cars?
     
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  4. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    I'd like us to implement that at some point.

    Our Group C cars probably won't get it thought if we're keeping with historical accuracy. TWR got in-car boost adjustment banned in '86 or '87, arguing that it wasn't fair as they couldn't adjust the power of their NA V12 mid race.
     
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  5. ravey1981

    ravey1981 Well-Known Member Beta tester

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    What type of encoder and board are you using in there? I fancy making something similar for brake bias. I have some rotary encoders on my self made button box but they don't have much resistance to them....(too easy to turn)
     
  6. pierredietze

    pierredietze Well-Known Member

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    Perfect!

    I always use CTS288 rotary encoder, you can find them here: http://www.simdisplay.net/Encoder-CTS-288
    or here: https://www.arrow.com/en/products/288t232r161a2/cts (they are the same, don't care about the wrong product image). They have an very nice "click" and they are very durable.
    I've just used an aluminium box, a cheap boost controller from china (ebay), everything is conected to my buttonbox with a DSD 32-button no matrix board inside. As i buildt my BB, i had some free connectors left and just soldered some cable to two GX16 aviation sockets for "later projects". You can find some more infos on this here (in german, but more pics):
    https://www.pcars-forum.de/thema/10234-die-bastelecke-ist-wieder-geöffnet-dampfrad-für-ac-und-ams/
     
  7. BreadedVirus

    BreadedVirus Active Member

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    Light cloud, heavy cloud, light rain, heavy rain, dynamic sky. Rain effects on cars and windows...don’t forget the wipers..
     
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  8. OmCitaro

    OmCitaro New Member

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    I hope we could drive 24h because I want to do the 24H of Nürburgring with friends and, because we can only do that (with AI) in training mode, there can't be any qualifications before, that will count for the real race. It could be nice to do Sim Racing 24H in parallel with the real ones.
     
  9. Karting06

    Karting06 Well-Known Member Beta tester

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    Did you do a training session of 24h?!
     
  10. OmCitaro

    OmCitaro New Member

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    Not yet but I will try. I don't think there's a limit in this solo mode.
     
  11. Karting06

    Karting06 Well-Known Member Beta tester

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    I think the limit is 24h in a practice session ;)
     
  12. Beef36

    Beef36 New Member

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    Is it possible to turn off motion cues when in replays?

    Is it annoying to watch a replay where the D-Box motion platform keeps operating throughout the replays. It means I have to sit inside the sim rig for all replay viewing, else my motion chassis walks if I'm not sitting in it.

    Thanks
     
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  13. ravey1981

    ravey1981 Well-Known Member Beta tester

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    You would probably be better talking to whomever makes the motion software. In the same way that simhub can be set to ignore tactile feedback during replay I'm sure the motion software could also ignore motion cues during replay.
     
  14. Karting06

    Karting06 Well-Known Member Beta tester

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    They can look at the shared memory which mentions when the game is in replay.
     
  15. Barbie

    Barbie Member

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    I'd like the possibility to show a Full track map on HUD instead of the "zoomed in" one we have today.
     
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  16. MJRL_PT

    MJRL_PT New Member

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    More inputs for device, I bought a Leo Bodnar bbi 64 to make a button box, and only have 32 inputs working it's OK with other games, this problem will also reflects in Fanatec wheels with encoders like the new formula and McLaren wheels
     
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  17. KOKORO ga PYONPYON

    KOKORO ga PYONPYON Well-Known Member

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    Let's release the chain connected to Gr.C-Car.
    It will soon become a beast.
    Especially Nissan is a monster that has reached an estimated 1200ps.
     
  18. FeltHλt

    FeltHλt Well-Known Member

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  19. sherpa25

    sherpa25 Member

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    Not sure if there’d been a mention about the UI. For a single race, after selecting car/track combination, the position of the ‘continue’ buttons (at the bottom) and ‘drive’ button (near the top) are ackward. Is there a plan to reorganize this, and perhaps put them close together? Moreover, can we lessen the number of continue buttons (better just put the car lineup in a single screen, than currently where only 2 are shown per page)?
     
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    Last edited: Jul 9, 2019
  20. Olaf Hülse

    Olaf Hülse Well-Known Member

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    Just some astethics: Control the amount of spectators or change the amount of fans depending on which session you race (Practise, Qualifying, Race). I know you can sort of do that by changing the track detail, but then the track sometimes doesn't look that good anymore.
    I want a full crowd at Hockenheim when I'm racing with my FrX-17 and just a couple when I'm racing with the NSU TTS... Or even turn it around, would look funny ;).
    The developers could add a scale from 'empty' to 'extreme full'. This will cost a lot of performance, but for me this would be worth it :)
    Greetings
     
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