Discussion in 'General Discussion' started by heppsan, Mar 10, 2015.
Is there anything you do like??
Considering that this was a quick brainstorm, I highly doubt it.
Considering this topic is for suggestions, why are you wishing for blind praise instead of recommend main perceived areas for improvement? Especially for something I want to use and which I invested $$$?
You broke down the exact problem when you listed the amount of cars in each series. There are 34 cars over the three series when there should be 22 V8, 22 V10, and 24 V12. I perennially check the R3E store and saw that announcement and thought "Ok, I can get at least one of those" but having the negative past experience, went to check the details and found that out. Immediately stopped myself from purchasing anything. Do not undervalue the importance of racing offline.
This is a fair opinion imo, and one you don't have exclusively either, but that doesn't mean everone would agree. It's not like this hasn't come up in the past, but when we did have car packs that contained "team" liveries, i.e. two or more liveries that didn't differ much, quite a lot of people were complaining about the fact that they have to pay for what's basically the same livery twice if they want to buy the complete car or class pack.
Fx90 is the series, the V8, 10 and 12 are cars within it. They all race together. As did F1 cars with different engines of that period.
This is what we have in the FR2 and the FRX-17.
One clever trick you have though, is that the liveries between different teams are reversed.
As far as I saw regarding the Fx90 is same names spread over the different engines therefore further emphasizing it is not all 34 cars for one grid. Now, addressing that aspect and creating a representation of the era (1990-1991) would be bad@ss, even with the cars having spec performance and no distinction between semi-auto and manual gearboxes.
Regarding the last point, I'd presume the majority of the population would understand these cars are replicating real life. Very few series have varying paint schemes for cars in the same team and with this being an issue, it's yet another argument towards reducing the cost of liveries by half as users basically buy team packs instead of individual paints.
That is just not true. There are 34 different drivers across all the cars. None are repeated and all have unique numbers. Some are in "teams" some are single car entries.
I went to the store and you're right. I was wrong on that point specifying the Fx so I edited my post to exclude them.
To be frank, if I had one wish regarding RR's business structure, it'd be making liveries free or items you can obtain by "grinding" (drive x clean laps = gain 1 livery token or sth in that direction). But as we don't have that by now, I doubt sth like this will happen (sadly, cause I'm convinced it could bring in quite a number of people who don't use RR due to micro transactions).
I had another idea for team liveries when we were testing the FR 90 class, creating additional "team livery packs" which people like you could buy if they wanted to have that team racing feeling. That way nobody would be forced to buy them when going for the car pack. But we also have to consider that making these additional liveries doesn't come free and if there's only a handful of people who buy them, it might simply not be cost effective.
If you don't try you'll never know.
What if you give it a change with the risk, if it don't work, the cost is for the player and will lose the livery and if you quit after a while
And don't get your vrp points back.
It's just an idea
True, but I'm not the one to make these kinds of decisions. I'm just a bloke being Mr Smartypants about it and dropping random ideas.
As everything always is, this would definitely be more complicated than it sounds at first. They'd probably have to change the store quite a bit to make those packs work the way laid out above and it would also need integration with existing packs, premium pack and so on. I can only guess that they are somewhat reluctant to open that can of worms with the prospect of little return on the investment (of money and developer time).
Same people that would prefer total liveries realism are the one that would be able to grind indeed, or become just that.
Some new ideas:
Personalised car stickers (Changeable Nationality on top of the car eg. Audi TT Cup; Name on the car windows; Race Number...) Maybe a problem with licensed cars and series, but maybe possible for Silhouette Concepts and Prototypes?
These position indicator bars at the front and side windows of the cars:
And, as mentioned by some others: SPARKS!
I'm sorry if it has been suggested before, but I would like Raceroom to implement ACC's idea of having two default setups available: a regular/safe setup, and a more agressive/lively setup.
I find most Raceroom cars to be very stiff and understeery in their default setups, which I personally don't like very much. Sometimes I can make them a bit looser (add some oversteer), however my sim racing time is getting more and more limited so it would be nice to be able to get a decent agressive setup out of the gate, without spending all my available time, and also becouse my knowledge of car setups is almost none so it's mostly trial and error for me.
Id love option to manipulate camera placement in vr monitor feed or atleast move current default one slightly back, its very limited
More use for vrp.
Possibility to rent a server with vrp.
Possibility to transfer vrps between accounts.
Possibility to set vrp entry fees and rewards on dedicated and rented servers.
MOTD for servers. It would give communities and leagues opportunity for advertisement.
Sorry to bring this up again, but I just recognised we had the position bar already at the GTM 2018 Reallife cars...but not on our ingame ones...
Not sure if it is a feature that I have over looked but, how about on the fly adjustable ARB’s.
Do any of the cars we have in game have that irl?
Separate names with a comma.