In response to the so called 'leak'.......

Discussion in 'Off Topic' started by Chris Speed, Mar 15, 2016.

  1. AzkarateAsi

    AzkarateAsi Well-Known Member

    Joined:
    Apr 18, 2015
    Ratings:
    +72 / 0 / -0
    Mo no no no no this is bad R3E is the only sim that i can run this new engine will blow up my computer better I start saving money to build a new one
     
    • Funny Funny x 1
  2. matteman

    matteman Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +128 / 0 / -0
    This is great news!
    But they did not even mention soon, so it may take a while.o_O
     
    • Agree Agree x 1
    Last edited: Mar 15, 2016
  3. fischhaltefolie

    fischhaltefolie Well-Known Member

    Joined:
    Feb 12, 2015
    Ratings:
    +1,037 / 0 / -0
    Moving to Unreal4 Engine, what does this mean for already existing content like tracks, cars, physics, ffb,...? What efforts does this take?
    Does everything have to be rebuild, is there a way of porting? Does it make any sense of building new content simultaneously?
    Sorry, but to this matter I'm rather "noobish".
    Just wan to know.
    Thanks for any education.:)
     
    • Like Like x 3
    • Agree Agree x 3
  4. Matteo Stirati

    Matteo Stirati Member

    Joined:
    Feb 4, 2015
    Ratings:
    +7 / 0 / -0
    Next question is "when"???????????
     
  5. boban666

    boban666 New Member

    Joined:
    Jan 29, 2015
    Ratings:
    +3 / 0 / -0
    I thing that is a Easter Egg :D.
     
    • Funny Funny x 1
  6. le_poilu

    le_poilu Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +278 / 0 / -0
    My guess : not soon© at all ^_^
     
    • Agree Agree x 6
  7. Sean Kenney

    Sean Kenney Well-Known Member

    Joined:
    Feb 9, 2015
    Ratings:
    +316 / 0 / -0
    That would be an interesting to know..but it would seem easily a year+ away if not 2-3.
     
    • Agree Agree x 3
  8. Mich Angel

    Mich Angel Well-Known Member

    Joined:
    Feb 16, 2015
    Ratings:
    +216 / 0 / -0
    Somebody pinch me, did I just die and go to a better place!?! :D

    AWESOME news... :D looking forward to when ever it happens ;)
    For now I got my eye set on Nordschleife... wroom! :D
     
    • Like Like x 1
  9. SANDER van DORN [GER]

    SANDER van DORN [GER] Well-Known Member

    Joined:
    Nov 21, 2015
    Ratings:
    +68 / 0 / -0
    Slightly Mad Studios are history #SECTOR3FTW
     
    • Like Like x 2
    • Agree Agree x 1
  10. alesi27

    alesi27 Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +233 / 0 / -0
    So,if I got this right,the WHOLE Raceroom content will be rebuild from the custom ISI engine to Unreal?Essentially,we are talking about a new game with changed graphics,physics,UI etc.That will surely take quite some time to be completed.It will be interesting to find out the logistics of that move.
     
    • Agree Agree x 1
  11. Matteo Stirati

    Matteo Stirati Member

    Joined:
    Feb 4, 2015
    Ratings:
    +7 / 0 / -0
    Can't wait to try some alpha/beta version even just one track and one car!!!!! :)
     
    • Agree Agree x 1
  12. .OG Isaac

    .OG Isaac Well-Known Member Beta tester

    Joined:
    Feb 17, 2015
    Ratings:
    +173 / 0 / -0
  13. Jok3sta

    Jok3sta Member

    Joined:
    Jan 30, 2015
    Ratings:
    +9 / 0 / -0
    this^ lol
     
  14. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

    Joined:
    Jan 29, 2015
    Ratings:
    +412 / 0 / -0
    Great news, thanks for sharing a bit of info what is cooking.

    @fischhaltefolie
    The existing content is foremost built in tools that are engine agnostic. Hence they can do those tech prototypes with relative "ease". Easier to export something you have in another engine than building the engine with all the extra fx.

    All the existing code on ffb/driving physics/ai, is not gonna go away. It's mostly about modularizing things, learning how to integrate it with ue4.
    Or evaluating if some stuff is better handled with other ue4 modules.

    This choice is really about making the best use of what is available: both technology and people familiar with that technology. It's still work ;) and not something to put a soon state on, but sounds like a great light for all those worried about the tech vr/weather/day-night.

    It doesn't make the work for the current verson of the game wasteful, as the majority of code people look for is core gameplay logic, that would be reusable if written well.

    This can help attract more programming talent to s3s and gives an interesting outlook for the future. Good move to try improve the coding front. Best of luck with the hiring.
     
    • Like Like x 8
    • Informative Informative x 4
    Last edited: Mar 15, 2016
  15. Rodger Davies

    Rodger Davies Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +594 / 0 / -0
    Stunning, and very good way of dealing with speculation. Thanks Chris.
     
    • Agree Agree x 4
  16. Stipe Ljubic

    Stipe Ljubic Member

    Joined:
    Jun 13, 2015
    Ratings:
    +11 / 0 / -0
    Wow, i have no words except. Do you need a Alpha/Beta tester? :p
    Thanks for new background btw:D
     
    • Agree Agree x 1
  17. MsportDan

    MsportDan Guest

    Ratings:
    +0 / 0 / -0
    err there's no game, what u lot on about lol. It's just a render probably doesn't mean much really
     
    • Disagree Disagree x 2
  18. Kollo

    Kollo Active Member

    Joined:
    Dec 27, 2015
    Ratings:
    +39 / 0 / -0
    R3E hasn't been finished yet and people are talking about the next sim... If this isn't an early preview of a possible game upgrade then Sector 3 will lose me as a customer.
     
  19. Stipe Ljubic

    Stipe Ljubic Member

    Joined:
    Jun 13, 2015
    Ratings:
    +11 / 0 / -0
    If i got things right from the first post it confirms that this is only a update/upgrade to the current title...
     
    • Agree Agree x 3
  20. ::SKRO::

    ::SKRO:: Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +972 / 0 / -0
    I'd wait before playing disenchanted... see @pixeljetstream's post for example.
     
    • Agree Agree x 3