iRacing

Discussion in 'Off Topic' started by Patrick Schilhan, Jul 3, 2015.

  1. ravey1981

    ravey1981 Well-Known Member Beta tester

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    I will have a look at that and see if it improves at all... It is quite ridiculous that the biggest and most expensive sim needs external apps to deal with the most basic requirement of a driving game though. If r3e ever got a working matchmaking system it would be light years ahead.......
     
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  2. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

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    Hm weird. I´m really happy with the FFB in iR. Awesome road feedback (Just compare Laguna Seca in iR and RR) and no oscilation problems.
     
  3. Winzarten

    Winzarten Well-Known Member

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    I might be weird, but I really don't understand why people (i.e. on reddit) are praising this, like it is something revolutionary. It is certainly progress over what it is currently in IRacing, but it looks like it is the same what we have in most sims today. That is indestructible core with bits that can get deformed, or fly off. I.e. in the skipies crashes, nothing ever happened to the engine cover or nose structure. Just front/rear wing flew off.... and all sims have atleast that.

    Considering the hype the new damage model has created, I've hoped something atleast the level of Dirt Rally 2, where the entire structure can get grotesquely mangled.
     
  4. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

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    iRacing has by far the best suspension and underbody damage system and it will only get better with the new system. A couple years ago i had a crash in the Mazda and the suspension stuff was so deformed that the front left wheel got actually stuck in the wheel arch. Never seen anything like this in any other sim.
     
  5. ravey1981

    ravey1981 Well-Known Member Beta tester

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    What wheel are you using? T300 is better than my old g27 on iracing. I get that they shy away from effects such as kerb rumble, which is fine, but for me the lack of those things just disconnects me from the car. I have a basic shaker setup so I do get vibrations through but compared to r3e it just doesn't convince me enough to keep me interested....
     
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  6. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

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    Fanatec CSR. So you don´t even get curb rumble ?? There must be something wrong. Most important for me is the road feedback and thats state of the art in iR. Just compare Laguna Seca in the Radical.
     
  7. ravey1981

    ravey1981 Well-Known Member Beta tester

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    I get feeling if I go up a big curb but it's more a bump as it goes up and a bump as it comes off the kerb rather than a rumble or buzz as I am used to. I will experiment some more. There doesn't seem to be much in game adjust ment for ffb....just gain and min force....
     
  8. Andy Kettler

    Andy Kettler Well-Known Member Beta tester

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    That should be enough imo. I never used that 3rd party iR FFB thing.
     
  9. ravey1981

    ravey1981 Well-Known Member Beta tester

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    Yep, I know it's not realistic as such, but as we rely on so little feedback in Sims compared to real life I like the extra bits. Each to their own in this respect I suppose.
     
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