New Physics for GT3-Cars

Discussion in 'General Discussion' started by m.bohlken, Oct 7, 2017.

  1. m.bohlken

    m.bohlken Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +988 / 0 / -0
    Maybe it's a bit to early but as it is an open secret now, maybe we can get some hints what we can/have to expect?

    One thing I'm specially interessted in would be the effect on Car-Setups. As there are some active GT3-Leagues I guess it would be interessting for them to know if they need to build a new Car-Setup from ground up or if an existing one can still be used.
     
    • Like Like x 2
  2. Tarik Userli

    Tarik Userli Well-Known Member

    Joined:
    Mar 7, 2015
    Ratings:
    +578 / 0 / -0
  3. Oreos

    Oreos Well-Known Member

    Joined:
    Mar 29, 2017
    Ratings:
    +148 / 0 / -0
    Hopefully it's just an overall polish of the physics and more of a B.O.P to stop the Camaro dominating anything in a straight.
     
  4. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

    Joined:
    Jun 5, 2017
    Ratings:
    +1,948 / 0 / -0
    As I've seen the physics mentioned elsewhere by J-F, I'll comment now.
    The update has become very much a complete overhaul.
    Your current setups won't be compatable, start from scratch!
     
    • Informative Informative x 4
    • Like Like x 3
  5. Not Lifting Off

    Not Lifting Off Well-Known Member

    Joined:
    Dec 5, 2015
    Ratings:
    +368 / 0 / -0
    Are there going to be more options to the setups or will that stay as is?
     
    • Like Like x 1
    • Creative Creative x 1
  6. rad

    rad Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +458 / 0 / -0
    Could you say if this is "only" numbers overhaul or we can expect new stuff being added to physics, that currently isn't simulated, like for example flatspots?
     
  7. OirishKev

    OirishKev Member

    Joined:
    Nov 27, 2017
    Ratings:
    +11 / 0 / -0
    I cannot wait to try the new AMG. I'm new to the game but love the SLS
     
    • Like Like x 3
    • Informative Informative x 1
  8. Skybird

    Skybird Well-Known Member

    Joined:
    Mar 31, 2015
    Ratings:
    +803 / 0 / -0
    I am so glad that I never set up my car, but just use the default setups! :D See it, guys: setting up your car in the end just ruins your day! LOL
     
    • Funny Funny x 3
    • Like Like x 2
    • Agree Agree x 2
  9. Thomas Friedrich

    Thomas Friedrich Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +192 / 0 / -0
    My impression is, from watching Georgs stream tonight, that the cars seem to be more ‚lively‘. It’s hard to explain, but they seem to be kind of more agile, there is more ‚motion‘ through the car all of the time... just can’t wait to experience it!:)
     
    • Like Like x 2
    • Agree Agree x 1
  10. GooseCreature

    GooseCreature Well-Known Member

    Joined:
    May 30, 2015
    Ratings:
    +670 / 0 / -0
    Twas the night before Christmas and all was quiet and still........................
    Will there be sooty footprints on my carpet in the morning?
     
    • Like Like x 1
  11. Eisprinzessin

    Eisprinzessin Well-Known Member

    Joined:
    Dec 7, 2015
    Ratings:
    +315 / 0 / -0
    As far as I read the patch notes, one of the interesting questions will be how the new cars compete against the old dinosaurs, which they have to race...
     
    • Agree Agree x 1
  12. Don Rudi

    Don Rudi Well-Known Member

    Joined:
    Apr 2, 2016
    Ratings:
    +284 / 0 / -0
    Great, it is not even out yet and you complain again already...
     
    • Agree Agree x 1
  13. Thomas Friedrich

    Thomas Friedrich Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +192 / 0 / -0
    From what I read, it is a complete overhaul of the GT3 physics with an adjusted BOP for all cars (even the old ones)... so all cars should compete well against each other.
     
    • Winner Winner x 3
    • Agree Agree x 2
  14. Paul Darke

    Paul Darke Moderator Beta tester

    Joined:
    Jan 29, 2015
    Ratings:
    +249 / 0 / -0
    That is correct Thomas.
     
    • Like Like x 1
    • Agree Agree x 1
  15. DreamsKnight

    DreamsKnight Well-Known Member

    Joined:
    Dec 14, 2016
    Ratings:
    +94 / 0 / -0
    the new tires seems pretty good. you have to drive on the edge and you can't no more turn all the wheel to push the car.

    ehmm.. goerg explain better than me here

     
    • Agree Agree x 1
  16. 2Lame2Aime

    2Lame2Aime Well-Known Member

    Joined:
    Feb 12, 2015
    Ratings:
    +75 / 0 / -0
    One thing I'd like to know is, how did you @Alex Hodgkinson adjust the BOP between the cars. In real life the cars are homologated by FIA and then every championship organizer makes small adjustments by changing the air-restrictor/ turbo pressure, car weight and fuel capacity. Did you just use the same 3 ways or did you make adjustments to other things aswell ?
     
  17. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

    Joined:
    Jun 5, 2017
    Ratings:
    +1,948 / 0 / -0
    There's more than that, as the minimum ride hight is also sometimes stipulated which in turn affects underbody downforce.
    So, we've done the BOP with those 4 things.
     
    • Like Like x 3
    • Informative Informative x 1
  18. 2Lame2Aime

    2Lame2Aime Well-Known Member

    Joined:
    Feb 12, 2015
    Ratings:
    +75 / 0 / -0
    Sure, I forgot that one... nice to hear that you've made it that realistic:) Thanks for the quick answer