New Z1 Dashboard version released.

Discussion in 'Community Workshop' started by Russell Hodgson, Sep 28, 2017.

  1. badhairday

    badhairday Member

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    Russell, could you explain why the mixed car races only show the car that i am driving for all drivers in the timing screens.
    Is there something i need to be doingh.
    Cheers
    Sean
     
  2. Russell Hodgson

    Russell Hodgson Member

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    That is because the RaceRoom API doesn't output the type of car the other drivers are driving. It just outputs a number for the car. We are working on a way around this. But for the moment, all cars get identified as the one you are driving.
     
  3. Russell Hodgson

    Russell Hodgson Member

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    Here is a preview of a new option for track maps coming in the next version of the Z1 Dashboard.

     
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  4. Russell Hodgson

    Russell Hodgson Member

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    Version 4.15 of the Z1 Dashboard is here!

    Highlights include:
    * 9 new dashboards included
    * movable track maps
    * updates to existing dashboards
    * new automatic shift light patterns
    and more!

    We know everyone loves the new dashboards, some here are a sampling of the new ones:

    911 RSR Dash 1
    [​IMG]

    911 RSR Dash 2
    [​IMG]

    911 RSR Pit Dash
    [​IMG]

    Stockcar 2016 Dash 3B
    [​IMG]

    Stockcar 2016 Dash 6B
    [​IMG]

    Existing users can see their download options here: http://z1simwheel.com/dashboard/MyDashboard.cfm

    New users can get the demo here: http://z1simwheel.com/dashboard/demo.cfm

    Here is the full list of release notes:
    * Added 4 new stockcar dashboards. These are Stockcar 2016 Dash 1B, 2B, 3B and 6B. They are versions of the stock car 2016 dashboards formatted for 480x272 ratio displays. This allows users that use square displays as opposed to the wide screen displays to still be able to use these dashboards.

    * Added 5 new dashboards associated with the Porsche 911 RSR. These are the Porsche 911 RSR Pit Dash, and the Porsche 911 RSR Dash 1-4.

    * There is a new setting in the Track Map tab. This is called 'Track Style'. It can be set to Static or Moving. Static is the default and displays the track map from above as it has always been displayed. This option will include the sector overlays if desired, the directional arrow, the wind display, the pit stop loss overlays, the pit lane if defined, and all other competitors.

    The new Moving option displays the track map from your point of view. Your car is always located at the bottom center of the display and the track map revolves around this position. This option will display the pit stop loss overlays and all other competitors. Note because the track map moves around and not all parts are always visible it is likely that the pit loss displays will be off-screen and therefore not visible. The sector overlay, pit lane, and directional arrow are not displayed in this configuration in order to reduce CPU load. Note that this option may have a slightly negative effect on FPS within the sim as it is more CPU intensive as we have to recompute and redraw the map every frame.

    Selecting the 'Moving' option will override the 'Render With' setting to always be 'Vector'.

    The new Moving option is available for all track maps, except Track Map 4. This track map will always show the track from the static top-down view. This allows you to have both a moving and static track map in your dashboard rotation.

    * There are 4 new automatic shift light patterns. These illuminate the shift lights from outside to inside. Previously all automatic patterns illuminated the shift lights from left to right. These new patterns are called 'All CTR (80-98%)' which illuminates each LED individually, starting at 80% of max RPM until they are all lit at 98% of max RPM. 'All CTR (65-98%)' which illuminates each LED individually, starting at 65% of max RPM until they are all lit at 98% of max RPM. 'Grouped CTR (80-98%)' which illuminates the LEDs in groups, starting at 80% of max RPM until they are all illuminated at 98% of max RPM. 'Grouped CTR (65-98%)' which illuminates the LEDs in groups, starting at 65% of max RPM until they are all illuminated at 98% of max RPM.

    * Multiple updates to the Kart Racing Pro interface to implement speech output, provide sector timings, update data logging, and many other small improvements.

    * Updated to work with the latest version of Kart Racing Pro.

    * Added Cylinder Head Temperature and Fuel Level Percentage to Kart Racing Pro data logging.

    * Updated the RaceRoom track creation to allow for inconsistencies in various RaceRoom track center spline lines.

    * Cleaned up several of the dash names to better group them together in the Car 2 tab drop down.

    * Several graphical and informational updates to the Kart 1,2,3 dashboards.

    * Now reads air and track temps, and weather conditions from Kart Racing Pro.

    * Data Logging now records cylinder head temperature for those sims that support it. This is currently only Kart Racing Pro.

    * The Z1 Server will now allow you to cycle through multiple IP addresses if they are available. Most computers will have a single IP address. That is the one that the Server will connect to and display. However on some machines there could be multiple IP addresses due to virtual systems, backup IPs, or other possible reasons. In these cases the Server will display a count next to the IP address. It will say 1 of 2 (3,4,5, etc). By default it will always choose the first IP address to register against. However sometimes that can be incorrect. If you are finding that the Dashboard can't connect and that the Server has more than one IP address option, then on the Server click on the IP address in the display. It will change to the next IP address. Try entering this address into the Dashboard to see if it can connect.

    * The Audi R18 dash has been updated to include percentage bars displayed along with the battery charge and battery deployment per lap displays. This should make it easier to quickly glance at these levels while racing.

    * There is a new setting in the Track Map tab called 'Fill Dots'. This is on by default. If you turn this off, then the dots used to display the car locations on the track maps will not be filled in. This can make it easier to see the track map on longer tracks, where the filled in dot map cover up some of the detail.

    * There is now an option in the Car 1 tab called 'Auto Fuel Dens'. This sets whether or not the fuel density is automatically determined based on data from the sim. It is on by default. If you turn this off you can then enter the fuel density for the car. The fuel density is measuring kilograms/liter. It is 0.75 by default for all manual entries. Currently the only sim to supply this information is iRacing.

    * Updated various dependencies related to graphics and display to improve performance and stability.

    * The Project Cars 1 and Project Cars 2 network connectivity options have been combined into a single drop down where you select the version you would like to connect to.

    * Small updates to the rally cross dashboards.

    Download the demo today: http://z1simwheel.com/dashboard/demo.cfm
     
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  5. Russell Hodgson

    Russell Hodgson Member

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    Version 4.15 of the Z1 Dashboard has just been released. You know what that means - new dashboards!



    There are a total of 9 new dashboards this time, 5 for the road cars and 4 for the oval cars.

    On the road car side we have 5 various displays for the 911 RSR.

    And on the oval side we have 4 versions of the digital stock car dashboards which are formatted for the more square 480x272 displays.

    So of course we want to show them off and that is what this video is about. We drove laps using each of the dashboards so you could see them in action.

    You can download the demo here: http://www.z1simwheel.com/dashboard/demo.cfm
     
  6. Russell Hodgson

    Russell Hodgson Member

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    As the Z1 software has evolved over the years it has become far more than simply a way to display dashboards. Yes there are over 120 dashboard now, but it also includes track maps, telemetry, pit stop advice (when should you stop, where you'll be after the stop, where your rivals are when you are stopping - or have they stopped?), tracking of other drivers in the race, various garage stall screens.

    You also get the full-fledged telemetry analyzer of the Z1 Analyzer (providing you with easy to understand information on becoming faster and more consistent, and comparing yourself to thousands of other laps.).

    And of course you can use the software on networked computers using the Z1 Server.

    So with all these features we have updated the home page of the Z1 website to hopefully better show and explain the features.

    Please take a look: http://www.z1dashboard.com
     
  7. Gopher04

    Gopher04 Well-Known Member

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    Russell can you just confirm that the Z1 software is compatible with SRH's G-Force LCD, was watching a vid on YouTube about it.
     
  8. NL-Jos

    NL-Jos Well-Known Member

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    The program looks great.
    The only downside, and for me the reason for not purchasing, are the extra costs to keep the program up-to-date.
    This is my opinion
     
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  9. Russell Hodgson

    Russell Hodgson Member

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    Unless they made any changes to their hardware the Z1 is compatible with it.
     
    • Informative Informative x 1
  10. Russell Hodgson

    Russell Hodgson Member

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    Introducing the new SMZ1 Top Gun wheel. This is the flagship SMZ1 wheel. Designed for those who want a top of the line wheel by the legendary Sam Maxwell, it is fully integrated with the Z1 software.

    [​IMG]


    Adjustability, precision, ergonomics, all wrapped in a stunning package.

    http://www.z1simwheel.com/smz1/topgun.cfm

    Featuring an adjustable bite point on its left clutch paddle for precision launches, easy to reach premium commercial grade buttons, thumb dials, and rear facing toggle switches this is the one you want. You're driving fast on track - make sure you've got the best wheel.

    Adjustable left clutch paddle bite point
    2 rear mounted toggle switches
    13 front mounted buttons
    2 thumb dials
    2 rotary dials
    Dual clutch paddles
    Two shift paddles
    4.3" touch panel display
    15 shift/DRS lights
    6 secondary warning lights

    [​IMG]


    The SMZ1 Top Gun's beautiful carbon fiber finish features makes it not only an incredible wheel but also a work of art. And with just one USB cable it won't clutter up your sim rig.

    For more information: http://www.z1simwheel.com/smz1/topgun.cfm

    [​IMG]

    [​IMG]

    http://www.z1simwheel.com/smz1/topgun.cfm
     
  11. Russell Hodgson

    Russell Hodgson Member

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    We've just release a small patch to the Z1 Dashboard. This is version 4.15.1. It fixes a bug that could cause the Z1 to crash when you cross the S/F line if you had data logging running. This bug was most noticable in RaceRoom.

    The demo can be downloaded here: http://z1simwheel.com/dashboard/demo.cfm
     
  12. Russell Hodgson

    Russell Hodgson Member

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  13. higsy

    higsy Well-Known Member

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    And existing users have to pay again ?
     
  14. Russell Hodgson

    Russell Hodgson Member

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    If you have the update subscription then it is included. If you want the update and don't have the update subscription then you would have to purchase it.

    We are looking in to what we can do with previous versions. Which version are you currently using? it may be possible for us to do an update to a specific version to make it work with this new API. It wouldn't take advantage of the new data in the API, but would still work as it used to.
     
  15. KRodrig1

    KRodrig1 New Member

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    .
     
    Last edited: May 1, 2019
  16. Russell Hodgson

    Russell Hodgson Member

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    Version 4.19 of the Z1 Dashboard is now available! We've got some great new features and dashboards available in this latest version.

    There is the new Edit Mode which lets you select the dashboard without leaving the car.

    [​IMG]

    The Z1 Dashboard now has a new Sound option.
    This lets you play certain sound when you need to shift, or to announce the gear, or when DRS is available.
    [​IMG]

    The Car 1 tab drop down now uses the full car name.
    [​IMG]

    The garage standings dash now displays the class SOF for iRacing.
    [​IMG]


    We've added 4 new dashboards. One for dirt truck racing, one for relative positions on the track and two for class standings (where the sim provides that data).

    The new relative delta dashboard.
    [​IMG]

    The new dirt truck dashboard.
    [​IMG]

    The new class standings dash.
    [​IMG]

    The second new class standings dash.
    [​IMG]

    New users can get this latest version here: http://z1simwheel.com/dashboard/demo.cfm

    Existing users can get it here: http://z1simwheel.com/dashboard/MyDashboard.cfm

    Here is the full list of release notes:
    * Edit Mode - This is a new way for you to select dashboards for your car. There are several ways to turn Edit Mode on or off. When you are in the car you can right click your mouse, or CTRL-left click your mouse on the dashboard. Or you can assign a button box button or POV switch. To assign a button or POV switch go to the Buttons tab of the Z1 Dashboard's settings dialog. There is an option called 'Toggle Edit Mode'. Assigning a button or POV switch to this will let you turn this mode on or off.

    With Edit Mode turned on you will be able to scroll through all the available dashboards while sitting in your car. This makes it easier and faster to select a dashboard than the current method which requires you to get out of the car every time you want to change a dashboard assignment.

    Pressing the button you assigned to this option, or right-click, or CTRL-left click, will toggle Edit Mode on or off. When it is on you will see an indication on the current dashboard that you are in Edit Mode. The name of the currently displayed dashboard will be shown along with the current screen number. (Remember you can have up to 10 dashboards assigned to each car). When Edit Mode is on you can scroll through the dashboards by using the mouse to click on the left/right side of the dashboard to move ahead or backwards in the list of dashboards. The dashboards will scroll alphabetically. If you have a button assignment for the next screen or last screen functions, then during edit mode those will change the dashboard to the next or previous dashboard. If you have a Z1 LCD Screen, then you can tap on the right or left side of the screen to change the dashboard assignment.

    When the dashboard you want is displayed, turn off Edit Mode by pressing the same button used to turn it on, or right-click or CTRL-left click again. The currently displayed dashboard will now be saved for the car in the appropriate screen location. If you would like to change one of the other dashboard slots assigned to the car, remember you can have up to 10, just scroll to the slot as you normally would, then active Edit Mode again, and proceed as described above.

    Note that the various customizations of the dashboards, such as colors, warnings levels, etc, and the number of dashboards assigned to a car are still done in the settings dialog using the Car 1 and Car 2 tabs.

    * Sounds - there is a new tab in the Settings dialog called 'Sounds'. This lets you specify three new sound options. They are 1) a beep when it is time to upshift; 2) announcing the gear you are in after a gear change; 3) A beep when DRS is available. All three are turned on by default.

    The upshift beep is tied to the LED shift lights associated with the first dashboard assigned to the car. (Remember you can have up to 10 dashboards for each car.) You specify the offset from the right-most LED light. For example specifying the number 2 for a dash that has 15 shift lights will play the beep when the 14th LED illuminates. Specifying 2 for a dashboard that has 5 LEDs would make the shift beep play when the 4th LED illuminated.

    These sounds can be customized. They are stored as WAV files in the folder documents/z1dashboard/sounds.

    * The car drop down in the Car 1 tab now uses the full car name as opposed to the short car name previously used. This makes it easier to determine which car you are selecting, as the short car names can sometimes be quite cryptic.

    * Added a new dashboard that displays the time deltas between your car and several cars ahead and behind. This delta is the time in seconds they are behind or ahead of you on the track. The new dash is the 'Relative Dash'.

    * Added a new dashboard for off road trucks. It is called 'Truck Dash 1'. Note some of the values will be zeros at this time. This is because sims do not supply data for them at this time.

    * Two new standings dashboards have been added. These are Standings 3 and Standings 4. They show the same information as Standings 1 and 2, but they only show the cars that are in your class. In addition the position, timing deltas and other information is all based on only those cars in your class.

    * Updates to Track Maps 1, 3, 9 and 10. The tracks maps were slightly altered to make better use of the available space for driver names, car names, etc.

    * The Dashboard software is now using the EnergyMGU_KLapDeployPct parameter from iRacing when it is available to determine the deployment percentage. In previous versions this value was calculated based on other data (as the EnergyMGU_KLapDeployPct parameter wasn't available.). The only difference you'll with this new parameter being used is that the first lap of a session will have the accurate percentage displayed. Previously you had to run a full lap before we could start shpowing this data. This change only effects iRacing, and the Audi R18 and Porsche 919 dashboards.

    * When in a multi-class race in iRacing, the garage standings screen will now display the various strength of field (SOF) for each of the classes as well as for the overall field. This display is dependent on having room at the bottom of the screen for this information. The overall SOF will always be displayed. However on smaller window sizes there may not be enough room for all the class SOF information to be displayed. Information about the fastest lap available on the Z1 Analyzer (if one exists for your car and track combination.) will always be displayed. Then depending on the remaining room the class SOFs will also be displayed.

    * There is a new button option for resetting stint fuel. This button option allows you to reset the starting stint fuel to the current amount of fuel in the car. This has the effect that any fuel displays that show the amount of fuel used since you last got in the car will be reset to zero. This is useful when you have a pit stop in a race and want the reset the fuel usage display to zero.

    * Various graphical updates to the dashboards.

    Download the demo today: http://z1simwheel.com/dashboard/demo.cfm
     
  17. Beef36

    Beef36 New Member

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    I run 4 x Z1 Dashboards on a 4th monitor from the Mobo's HDMI port. I find in Raceroom that all 4 dashboards shut down as I enter a track in game.

    I also use the same setup in other games (Automobilista, rFactor 2, Project Cars 2, Assetto Corsa etc) with only occasional issues where one or two dashboards shut down intermittently, but I can re-open new dashboards manually as required.

    On the other hand no matter how many times I manually reopen Z1 dashboards for Raceroom, whenever I enter a track, all dashboards close down again.

    Any idea why those Dashboards closed down when in Raceroom?
     
  18. Russell Hodgson

    Russell Hodgson Member

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    We will have to do some more testing to see if we can replicate this issue.

    Does it matter what track, car of session type you are entering when this happens?
     
  19. Russell Hodgson

    Russell Hodgson Member

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    Edit Mode is a new way for you to select dashboards for your car in version 4.19 of the Z1 Dashboard. It allows you to scroll through all the available dashboards while sitting in your car.



    There are several ways to turn Edit Mode on or off. When you are in the car you can right click your mouse, or CTRL-left click your mouse on the dashboard. Or you can assign a button box button or POV switch. To assign a button or POV switch go to the Buttons tab of the Z1 Dashboard's settings dialog. There is an option called 'Toggle Edit Mode'. Assigning a button or POV switch to this will let you turn this mode on or off.

    When it is on you will see an indication on the current dashboard that you are in Edit Mode. The name of the currently displayed dashboard will be shown along with the current screen number. (Remember you can have up to 10 dashboards assigned to each car). When Edit Mode is on you can scroll through the dashboards by using the mouse to click on the left/right side of the dashboard to move ahead or backwards in the list of dashboards. The dashboards will scroll alphabetically. If you have a button assignment for the next screen or last screen functions, then during edit mode those will change the dashboard to the next or previous dashboard. If you have a Z1 LCD Touch Screen, then you can tap on the right or left side of the screen to change the dashboard assignment.

    When the dashboard you want is displayed, turn off Edit Mode by pressing the same button used to turn it on, or right-click or CTRL-left click again. The currently displayed dashboard will now be saved for the car in the appropriate screen location. If you would like to change one of the other dashboard slots assigned to the car, remember you can have up to 10, just scroll to the slot as you normally would, then active Edit Mode again, and proceed as described above.

    Note that the various customizations of the dashboards, such as colors, warnings levels, etc, and the number of dashboards assigned to a car are still done in the settings dialog using the Car 1 and Car 2 tabs.

    Download the Z1 Dashboard demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  20. Beef36

    Beef36 New Member

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    It occurs on any track and any car I've tried (albeit while I own all Raceroom content, I've only driven about 35% of the content, primarily GT3).

    Other software running in the background are:
    - SimCommander
    - D-Box Control Centre
    - Dash Meter Pro
    - Crew Chief
    - Oculus Rift