Discussion in 'News & Announcements' started by J-F Chardon, Oct 24, 2018.
Heeeelp, I'm arrested here
It appears to be the case. I only tried it at Macau though.
I'm not intending to ride Sector 3 about this issue, they are a smaller team, and I assume they busy with other aspects of RaceRoom. I only wanted to see for myself if there is a problem.
For me, I'm just going to treat walls with far more respect when I am driving the Ruf, or any car that is susceptible to getting locked to a wall. After all, wall riding is a no-no. Right?
if you have a little time to devote to the resolution of this bug I will be grateful to you. thank you
Sorry for my bad English
Yes indeed. I took it for a spin today and got me so frustrated especially if you drive on Bathurst or any track that has high walls. Impossible. It's a bug and I trust it will be sorted in the next coming patch update
+1 The car is undriveable in its current state unless you never hit a wall.
If you hit the wall IRL, your real car will also be undriveable
True, but then all cars should be undriveable not just this one.
I don't think the Ruf is that hard to drive. If someone is looking for an exercise in frustration, take the Hill climb cars around Macau.
I agree it´s not hard to drive but if you make a mistake or are pushed off track then it is frustrating to have to reverse out and lose so much time while other cars bounce off the walls and are away in an instant.
No cars should be undriveable
Which is why i wont race against AI until fixed. An AI can be little bit pushy
Just drove the f2 around macau and the first time i touched a wall it felt rather strange and i immediately thought of the ruf discussion. Maybe the f2 has the same issue although it also is significantly wider at the rear than at the front so it might not neccessarily be bug
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