Discussion in 'Community Workshop' started by mr_belowski, Jul 29, 2015.
Late to the party but that team radio looks legit
R3E_HUD1 by M-Bimmer, on Flickr
Is it possible to have a warning from Crewchief when there is an accident involving more than 3 or 4 cars, a Big crash ?
Hello mr B,
i got confirmed that some changes been made to API. unfortunatly my software prog is discontinued so the only hope is @mr_belowski who has allready patched R3E few times due to Sector3 good ideas to make some changes of course for the better, unfortunatly some driver in RaceRoom have to suffer from that.
@mr_belowski if you got some time, would be great but no pressure, only if you have time and want to help our little community of motion rig owners
Thanks in advance
EDIT i post this message here because i think you dont see it on the main page in the community support.
@mr_belowski I am having some issues with push to talk in crew chief. I prefer the press and release method. I press the button, get the beep, but nothing is heard by CC. Looking at the running log in the app it seems like the channel is being opened but then immediately closed before I get chance to speak.... Mic is working fine and indeed if I set CC to have voice recognition always on it works just fine.
It may be related to the wheel I am using which has a custom button box with a cheap eBay usb encoder inside, but that said, all other button presses work correctly both within raceroom and via simhub etc.
I have parameters set so when I click Start, it runs R3E automatically. It works and runs Steam and starts R3E, but it runs in 'monitor' mode. What parameter(s) do I need to add to make it run in VR? (3rd option in Steam, I'm using TIW's OpenComposite). My current parameters are: -login <name> <pwd> -applaunch 211500
maybe someone can tip me. I have set under preferences to automatically start raceroom when crewchief launches but this is not working anymore. is it just me or is this a common problem? I had this working before but I formatted my PC and now this feature is not working anymore. not big deal start manually the game but I liked it automated.
You just need to make sure that CC is pointing to the correct exe file for the version of RR you want to run (usually 64bit)
Just to clarify, with "Run Immediately" checked, should it start the game when CC runs, or only after I click Start Application? I have a couple of games I use with CC, so I'd like to set CC up such that the game starts only when I click Start.
Also, is there a way to edit the list of games, as I don't have some of them installed and would like the list shorter. Thanks for the wonderful app!
thanks, my link was wrong and somehow I missed that.
On the trackmap (and timing grid) what does it mean when a driver is displayed in red? Cant find any info in the wiki about this....
Yesterday I've tried the "how much fuel for xy minutes" thing on a server with fuel enabled. But even after ten laps, Mr CrewChief told me that I don't have that data.
I have to admit, that it was the first time, I've tried that with an older car, normally driven GT3, DTM or Porsche Cup and there Jim had all the data everytime.
Yesterday it was the E30 Touring Car Classic.
Was that as expected?
After asking crew chief at the end of the qualy on how much fuel do i need for xx minutes and set the exact same amount of litres (probably a mistake); with 15 minutes to go, i received a message from crew chief saying that the fuel looks tight and I won’t make it until the end of the race. Lift and cost for three laps at the end (was 2 seconds off pace) and ended with 0.2 litres left.
- is it possible to get an answer on how much fuel is needed until the end of the race at any point during a race (didn’t work for me or i might be missing something?)
- Why isn’t there any enough data just before the start of the race? If there were practice and qualifying sessions then the data should be preserved (?)
(maybe a minimum of two laps or something must be run as a pre-requisite for the data to be preserved for the next session if this is not already implemented)
- does crew chief calculate the excessive fuel and tyre wear in servers when set x2 or more?
This might be an enhancement request if possible
- pit stop(s) strategy recommendations would be great if crew chief can estimate the fuel needed or no fuel is required and which tyre should be changed as a recommendation.
Any help or clarification is appreciated
Thanks in advance.
Do you have that setting ticked that only allows realistic data? If so, on older cars like the touring classic there was no car to pit telemetry so cc would not be able to tell you that as he indeed did not have enough (any) data on fuel use.....
Hm, okay. I really don't know, because I've not set this feature.
Then if it is the standard, it's ticked on.
Is this found in the normal crew chief settings?
It's in the properties tab of CC yes. I think it is unchecked as default so that maybe rules it out but maybe check anyway? Can't remember what the setting is called exactly but all the settings are described in there
What HUD is this ?
It's very good, lots of useful info.
Regarding the fuel request issue above, are you sure fuel was enabled in that session? If fuel use is switched off you'll get a 'no data' response
Hey Mr. Belowski
Yes, it was enabled.
Any chances you look into the API ? or is it something you wont do, as your not reacting to my messages.
Let me know.
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