OpenVR support

Discussion in 'General Discussion' started by RaceRoom, Jan 25, 2017.

  1. museumsteve

    museumsteve Well-Known Member

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    That was indeed the problem, many thanks for that ;)
     
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  2. PolarClaw

    PolarClaw New Member

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    Since the update in December the VR performance got as big hit and now a few month later nothing changed. I really like RaceRoom but if nothing happens on the graphics engine and VR then I have to put it on the shelf.
    There are a lot new techniques like Nvidia VRSS, correct viewing masks and so on for VR but nothing here in RaceRoom.
     
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  3. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    again, more communication would be great, roadmap? plans for the future? is there something here?
     
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  4. Chequers

    Chequers New Member

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    I have given up trying to get Raceroom to look ok in VR, It's just a shimmering mess no matter what settings I try.
    Such a shame.
    rF2 and AMS 2 look great and run great on my Quest 2, the only hope we have is that when GTR3 is released Raceroom may move to the same engine because DX9 is not optimal for VR.
     
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  5. ElNino

    ElNino Well-Known Member

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    Ir's weird how experiences differ. I feel the opposite but absolutely believe you. Equipment, settings, in and out of the sim, all play a role, even perception. Good we have choices, but this sim feels wonderful in VR to me.
     
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  6. A Warringa

    A Warringa New Member

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    Raceroom run perfect with my Quest 1 using Opencomposite. But yesterday I got my G2 and OpenComposite only works with Oculus. All my other racing sims work perfect with the G2 but only Raceroom now has poor performance. I can get smooth fps when I turn the graphics to the bare minimum but that sucks. Apparently SteamVR is causing this poor performance?
    I9 9900 + 2080 Super
     
  7. fbiehne

    fbiehne Well-Known Member

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    Nah, DX9 is causing the poor performance. ;)
     
  8. A Warringa

    A Warringa New Member

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    But with a Quest 1 and Opencomposite it runs perfect.. as soon as I made the switch from SteamVR to Opencomposite there was a very noticable increase in fps.
     
  9. A Warringa

    A Warringa New Member

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    Got my 90fps back by using medium settings with track details set to high. I changed the SS in Steam from 100 to 85 which apparently makes a huge impact on the fps. Going to play with this some more - maybe graphic settings on high with a lower SS is even better :)
     
  10. A Warringa

    A Warringa New Member

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    I was a bit too enthousiastic - that was during a solo practice on the Schleife. In a full race my fps drops to 60 at some points. Only with settings to Low I can get 90fps with a full field. I9 9900, 2080 Super. Something is completely off here - I can run all other sims with 90fps with settings on High. fpsvr shows that my gpu and cpu are hardly being used, yet I get these terrible framerates.
     
  11. PolarClaw

    PolarClaw New Member

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    G2 has a much higher resolution and most of the graphics are done by the CPU in one thread. Additional is the WMR stack and the WMR Windows setting (performance vs. high resolution).

    And as I had the G2 to test it, I would say 85% is way to high.
    What are all other Sims? My experience was that I could run RaceRoom with a slightly higher resolution than e.g. AMS 2.
     
  12. A Warringa

    A Warringa New Member

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    Hi Polarclaw, The G2 is absolutely more demanding but I expected that I could run Raceroom with about the same graphic settings as with my Quest 1 when I set the G2 to 50%. The Quest 1 is only connected by a usb cable so that is quite a bottleneck. I think not being able to use OpenComposite and now having to use WMR/SteamVR is the biggest reason.
    'All other sims' was a bit of an overstatement - I only tested AMS2 briefly but that one didn't run that well, but haven't tried to optimize it yet. Iracing - stable 90fps with my SS set to 100%, most gfx set to High. It's bloody gorgeous sharp. It differs a bit per track though - full field on Charlotte Roval dropped me to 70fps at the pits, but mostly back to 90fps during the race itself.
    Assetto -most graphics to medium, sol and CSS installed, 90fps with SS set to 85%. Again it looks gorgeous.
    Dirt Rally 2 - stable 90fps, gfx medium. (Edit - SS set to 80%)

    The difference with Raceroom is that settings in the other sims make sense - I got 70fps in DR2 for example, turned down some settings to medium until I got 90fps stable.
    In raceroom having to switch from full graphics (Quest 1) to the bare minimum for my G2 set to 50% SS just doesn't make sense.
     
    Last edited: Jan 28, 2021
  13. mykie rocks

    mykie rocks New Member

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    Hello if you guys still reply whenever i try to launch the game it crashes or says "Openvr error code :110" can you help with this also when i launch it it says "play raceroom (32 bit) and 64 bit) and there is also Launch raceroom (32 bit) and (64 bit) in steam vr mode which one do i choose. and i have a quest 2
     
    Last edited: Feb 4, 2021
  14. BRing

    BRing New Member

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    Ehm,

    how do you adjust FOV in VR guys?
    Do you move your seat in a position that your wheel and cars/games wheel match 1:1 and then you set the setting in RR not to show wheel?

    PS:
    HP Reverb G2 with 50% SS
     
  15. FormelLMS

    FormelLMS Well-Known Member

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    FOV is fixed, you don't have to mess around with that. Only adjust the seat as you like.

    Of you want to disable the wheel, you will lose immersion. You have to see at least one wheel.
     
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