News Physics Update: Touring Classics, DTM 1992, Group 4, Procar

Discussion in 'News & Announcements' started by Alex Hodgkinson, Dec 10, 2019.

  1. augustkekule

    augustkekule Well-Known Member

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    I can only confirm what you have mentioned regarding BOP in Group 4. I consider both cars to be equally fast on most tracks, indeed I´m often faster with the 934. But it takes a lot of time to get used to the vicious and unforgiving character of the 934 when driven fast and to be able to anticipate its unstable behaviour, whereas the BMW is a lot easier to drive fast.
     
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  2. GooseCreature

    GooseCreature Well-Known Member

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    The 934 has a line that is crossed at your own peril, below the line, an enjoyable, engaging, exhilarating experience but cross that line and you're in the hands of Crossplysius, God of death and destruction, wallmonger, stripper of dignity.
    Real Jeckyl & Hyde, love it!!
    Please S3, can I have some more?
     
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  3. augustkekule

    augustkekule Well-Known Member

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    I totally agree with you . Let us hope for further additions to Group 4 like a De Tomaso Pantera or other scary cars. Furthermore, let us all pray for the reworking of the Group 5 physics, without their unrealistic slot car behaviour they show at the moment these cars should be really dangerous to drive fast and make you crap your pants when you reach their limit.
     
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  4. Jens Roos

    Jens Roos New Member

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    Unless my throttle is broken, noticed BOV (blow off valve) sounds during acceleration with the Volvo 240 turbo. Seems to work fine if change gear at redline, otherwise I get one mid range rpm BOV dump during WOT acceleration.
     
  5. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    That will probably be due to traction control cutting the throttle
     
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  6. memoNo1

    memoNo1 Well-Known Member

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    Has the vehicle already had a TC installed? What year is this vehicle? Otherwise a brilliant car. Really fun with it .
     
  7. CrimsonEminence

    CrimsonEminence Well-Known Member

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    The Volvo uses TC, yeah, it's crazy :D
     
  8. memoNo1

    memoNo1 Well-Known Member

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    Yeah thats really crazy.
    And very tricky to drive but a very gratifying challenge.
    Maybe you can help me here?
     
  9. Jens Roos

    Jens Roos New Member

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    First I must say I really like the changes R3E have taken lately on both physics and FFB, on brake and damage behavior is well done!

    Tried the Audi V8 DTM, and if cutting the curb at NGK corner (tändstiften), I have got flipped over, or close to get flipped over. This can be reproduced quite easy, on default setup. In an recent race at Mount Panorama (Bathurst) I noted another player flipping over (could have been very close to, and went into the sand) when curbing after long back straight. That behavior might not be quite accurate?
     
  10. RoccoTTS

    RoccoTTS Well-Known Member

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    Anyone tried to combine the Touring Classics and the Porsche 964 Cup in one race ?
    They both have the same PI now, so when you combine them in a race they act as one class. Those 2 car classes are also raced together IRL in the 24h of Francorchamps.
    At this moment it is my favorite car class to race.

    edit : i made a field of 25 cars, 5 Nissan, 5 Volvo, 5 BMW 635, 5 BMW M3 and 5 Porsche 964.
     
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    Last edited: Jan 6, 2020
  11. Jens Roos

    Jens Roos New Member

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    Might add the flip-over tendency is not limited to the DTM Audi. With the Alfa TCR at Red bull ring, had two near flip-over when going over the sausage curb and noticed another driver had an similar issue. This without any (noticeable) suspension damage, have had suspension damage when going over other curbs that is really well done, best implemented damage so far.
     
  12. Jens Roos

    Jens Roos New Member

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    :confused: Even if one could expect the flip to be a bit to easy, it sure seems to (almost) happen :confused:

    [​IMG]
    (knockhill, 2016)

    Anyway the Audi seems more prone to flip on certain tracks, might be correct.
     
  13. Jason Carlson

    Jason Carlson Member

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    I've flipped multiple different cars before the update, particularly at Portimão on the long circuit at the right turn before the right turn that leads up the hill. Learned to avoid the curb and all was well. I've also flipped once or twice more on some random tracks that I can't recall. I don't think this has anything to do with the update, just a nuance of R3E. Still favorite game.
     
  14. TinMan

    TinMan New Member

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    I've experienced partial and complete flip-overs before the december update if a saudage curb was hit too agressive. So it must have been in the sim before.
     
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  15. Fleskebacon

    Fleskebacon Well-Known Member

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    I'm experiencing clutch slipping, if I just quickly tap the clutch when upshifting. At least the Volvo and the M3. If I clutch properly or just upshift without clutch, everything is good. Is this intended or a bug?
     
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  16. BeefMcQueen

    BeefMcQueen Well-Known Member Beta tester

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    This also applies to the Porsche 964 cup. Deadzones and sensitivity for the clutch are set correctly. Behaves as it should when testing under power: without shifting I have to engage the pedal a few centimeters until it disengages and the revs go up... So there should be absolutely no slipping when not even touching the pedal after a (maybe too fast?) upshift...
     
  17. CrimsonEminence

    CrimsonEminence Well-Known Member

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    I don't know if this is "real" clutch slipping, it's more of an exploit protection against flat shifting, i have the feeling, like the too early engaging downshift protection in modern cars that restricts from using engine braking. (it's really annoying, it really is! "beepbeepbeep"). Okay, still better than the fully exploitable transmission system in rF2 though...
    You can try to doubleclutch the upshift or just take a bit more time for the shift.
     
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  18. BeefMcQueen

    BeefMcQueen Well-Known Member Beta tester

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    But shifting - and completely ignoring the clutch - by rev-matching is possible on up and downshifts in raceroom like in real life. So I would expect an unclean or too fast use of the clutch to result in a screaming gearbox (as it does when trying to shift down too early) and a non selectable gear rather than allowing me to change to the new gear and "punish" me with slip. (Maybe we can have some clutch damage along with smoke buildup and appropriate smell as a workaround in future updates :p)
     
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  19. CrimsonEminence

    CrimsonEminence Well-Known Member

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    Clutchless downshifting is not possible in R3E, you always get a little bit of gearcracking. H-Shifter and full manual gearbox have to be activated, then it doesn't work.

    Also clutchless upshifting isn't flatshifting or (exploitable) fastshifting, so there is nothing to prevent anymore.

    I think, when it's supposed to be clutch slipping, then it's kinda strange, how strong the effect is (example: Zakspeed Capri)
     
    Last edited: Jan 17, 2020
  20. Fleskebacon

    Fleskebacon Well-Known Member

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    I also think this might be some sort of exploit prevention, but I would like it better if the result was gear grinding.
     
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