News Physics Update: Tyres, force feedback, AI and general developments

Discussion in 'News & Announcements' started by Alex Hodgkinson, Dec 10, 2019.

  1. Alistair McKinley

    Alistair McKinley Well-Known Member

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    Yes. :rolleyes:
    If you say so - every racing game besides Gran Turismo looks bad. ACC, PC2 and probably AMS 2 are still not there what GT looks like in replays.





    IMO, the Reiza content looks great - as the latest cars and tracks from Studio 397 do.

    By the way: I play AC, ACC, AMS, R3E, rF2 and others. I love what sim racing has became in the last couple of years and I'm looking forward to the future (AMS 2 for example). I think that there is no need for hate towards older sims which are still being worked on. As it seems (regarding the release of a 2020 demo) there are still enough people who play GPL.
     
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  2. R.Noctua

    R.Noctua Active Member

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    Maybe my expressions were too harsh. But I'll be honest - I was very sorry to spend time trying to deal with this game and $10, which I'd rather throw in the trash - this game should be free, because the orginical content in it is not enough and it's old. Nurb and Porsche 911 GT3R are good, I did not like the rest of DLC GT3. Especially Corvette C7 - at Sector3 it is amazing and after it I don't want anything different at all.
    The blue RF2 filter only makes me misunderstand. Maybe it makes everything seem too bright and acidic.

    REE is also quite old and the content is more expensive than RF2 (here I will give them a plus - a lot of content for little money), but the question is quality. REE's quality is amazing, but I can't say that about RF2. I hope that they will change course - more licenses, more content tests before release and punish the one who invented the new interface.

    I like that ACC and RRE realized that the tool should be a game. It's a pity 397 didn't realize that in 5 years.

    Without irony and jokes - I don't want to hurt anyone with my words and hated this game. Let it just be my impression.
     
    Last edited: Jan 16, 2020
  3. Arcson

    Arcson Well-Known Member

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    What brought my attention to Raceroom back in the 2017 was indeed the quality of it's content. I remember the times of rFactor 1 and huge amount of content available through mods, but I believe I uninstalled way more of them than I kept on my HD. Some poor modelled cars and tracks were just screaming "Plzkillme" (no offence for the inexperienced modders).

    In Raceroom it's not the case. With a customer willing to pay for the content come his high expectations and Sector3 knows really well how to fulfill them :)
     
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  4. CrimsonEminence

    CrimsonEminence Member

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    I don't know, if it was already reported but i have an observation:

    Silverstone GP WTCR 2019 (AI 108%)- Turn 1
    The AI goes wide to the left, rejoins the track and causes HUGE carnage. Reproduceable each start.
     
  5. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    Already reported and will be fixed with the next patch, thank you!
     
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  6. CrimsonEminence

    CrimsonEminence Member

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    Same problem with GT4 btw. :D
     
  7. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    Yes, it's a global problem with the circuit-specific AI behaviour
     
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  8. michael hartmann

    michael hartmann New Member

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    So sorry for now, if you don't understand the text correctly. I don't speak english and had to translate it via google translater.
    well, before the update I had a really good ffb where I did everything, but since the update I can't get it anymore. I especially miss the feeling of driving on an asphalt road. I had to set the slip effect high to feel anything at all. but this only works a little when cornering. I feel nothing straight ahead. the unevenness of a street can hardly be felt. I don't know if you have to have a fanatec for good ffb since the update. Unfortunately, not everyone can afford that and so I ride the thrustmaster th 300 and the pedals of the five hundred. the motor vibration still doesn't work even though it has been almost 1.5 months since the update. have tested several settings that are available on the network, unfortunately without success. if someone can help and knows how to set what where to feel on the road, please answer.
    Thank you
     
  9. CrimsonEminence

    CrimsonEminence Member

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    German?
    Rutscheffekt auf 7% gibt zumindest beim CSL ne ganze Menge mehr Leben in die Bude. Vertikale Kräfte helfen auch für Straßengefühl.
    Der Motorvibrationseffekt ist deaktiviert per Design, da es mit der Methode des FFB zu ungewollten Ergebnissen führen kann.
    Hast du dein Controllerpreset gelöscht und ein neues gemacht?
    --------------------------------
    Slip effect on 7% on the CSL gives a lot more life to the overall feel.
    Vertical forces give more road-feel.
    Engine vibration is deactivated by design to avoid bad influences between forces with the FFB method.
    Controller preset removed and done new?
     
    Last edited: Jan 29, 2020
  10. michael hartmann

    michael hartmann New Member

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    thank you, yes I am from Germany.
    someone had written to me that the motor vibration was deactivated, but I thought that it would be fixed and then available again. I made a new profile.
    with the vertical load I'm almost at the limmit and the jerk effect is 30%.
    with gt3 it is fairly easy to drive, but when I switch to tcr or dtm 92 I hardly feel anything on the road again. maybe a new steering wheel needs to be made ...
     
  11. R.Noctua

    R.Noctua Active Member

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    Welcome to the club. TMX - no asphalt effect either.
     
  12. CrimsonEminence

    CrimsonEminence Member

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    The road feel is the weak point of R3Es FFB, yeah. There is some improvement with a newer/sophisticated wheel, but it's not justifiying the buy alone.

    Try to experiment with slip effect, and don't change it, while driving, change this value in the pits only (it occured for me, that changes of this value only succeeded by going back to the pits and doing it from there).
    The Force intensity value over the Vertical, Lateral and so on is a multiplier, so increasing it will gain more effect from vertical, lateral and so on.

    But it's true, that fine road texture/noise is hard to feel in R3E, so i fake it with the slip effect and it works fine for me and i must say, i'm pretty happy with it now, but i remember, that with my good ol' G27, for example, it was indeed very hard, to get a good amount of it, even with 20%, so going over that number, may be a little workaround for people, that want more life in the wheel. :D
     
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  13. R.Noctua

    R.Noctua Active Member

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    On my wheel, it doesn't make any difference. That was my last hope.

    Yesterday I raised the FFB level to 125 and even in this case I got only a stronger side force.:confused::D
     
  14. CrimsonEminence

    CrimsonEminence Member

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    Did you try, to go over 20% slip effect? Forgetting about this whole "canned effects are bad-cult" made the R3E FFB pretty enjoyable for me. :)

    (With the CSL i was hitting a sweet spot on 7%, but with the G27 it needed more)
     
    Last edited: Jan 30, 2020
  15. Hervé45

    Hervé45 Well-Known Member

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  16. michael hartmann

    michael hartmann New Member

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    Thank you for your answers.
    @ herve45 ... unfortunately I cannot open your link ...
     
  17. R.Noctua

    R.Noctua Active Member

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    I will not tell exactly how much I have set this parameter, as I have already got confused in my daily attempts to bring FFB to an adequate state. I don't have CSL, so my settings will always be very different - TMX is too budget steering wheel. But he's definitely above 20.

    I can say that on a straight line I can feel the effect when braking. And that's it - no more. But the steering wheel feels good in corners - at least that makes me happy. :)
     
  18. CrimsonEminence

    CrimsonEminence Member

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    Try increasing minimum force a bit, when it's not starting to oscillate or clip, maybe you get some "fake" road noise in the center with that.^^
     
  19. R.Noctua

    R.Noctua Active Member

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    I tried to raise it to 120 yesterday - nothing came up. :D After that im go to RF2 and ACC - in it I feel all the bumps in the road and a little bit noticeable bumps (like riding on "small rocks" on tracks, course not all the time).

    Am I right to understand that the RRE needs an expensive steering wheel for "road effects"?
     
  20. CrimsonEminence

    CrimsonEminence Member

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    I don't mean the Intensity multiplier or Force Feedback, i mean the "Minimum Force" value, should be one of the 4 values on the top of the FFB menu. With the G27, i had to use something like 10-15% to get a feel in the center, but it's a very old full gear driven wheel.
    No, a stronger/newer wheel delivers better overall detail of subtle elements in the FFB, but the lack of road noise is more on R3Es side of things. That's why experimenting with "minimum force" value and "slip effect" could give the whole thing a bit more life, with any wheel.
    But it's harder, if the threshold for the FFB motor, to deliver torque over the wheels own inertia and it's own limitations etc., is less sensitive.
    Like i said: It would not justify a more expensive wheel, if the target is archieving more road feel.
     
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