R3E Reality - Multiplayer Broadcast Overlay

Discussion in 'Community Workshop' started by Scout, Nov 27, 2018.

  1. Geofredo

    Geofredo New Member

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    Can we change the driver info background?
    i know how to change color, but can we use a photo instead of color?
     
  2. Scout

    Scout Well-Known Member Beta tester

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    Yes you can with the follow syntax:

    Code:
    @MyBackground: url(path/to/image.png);
     
  3. Geofredo

    Geofredo New Member

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    Thanks a lot!!
    How to change theme manually??
     
  4. Greg Metcalf

    Greg Metcalf New Member

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    Info in the readme
     
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  5. NL-Jos

    NL-Jos Well-Known Member

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    Is it possible to make something like this as end results?
     

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  6. Scout

    Scout Well-Known Member Beta tester

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    I think the current format is the most user friendly for showing the most drivers on screen. I am working on improving the results screen right now though.
     
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  7. Scout

    Scout Well-Known Member Beta tester

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    Good news is the resolution support and scaling support is done, just testing remaining. :cool: The driver info and compare drivers widgets took a day and a half alone with the complexity... :eek:

    Hi @Dave Wyatt

    I can DM you an early version to test the new resolution support if you have time to test?

    Thanks.
     
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  8. Nemenems

    Nemenems New Member

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    My resolution is 3440*1440 is it support by your new version ? Thanks for your job mate
     
  9. Scout

    Scout Well-Known Member Beta tester

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    Yes, I hope. Everything will fit on screen, and you will be able to scale the UI to your liking if it is too big or small. :)
     
  10. Bastix

    Bastix New Member

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    To bad it doesnt work for singleplayer would fit perfectly with the new multiclass
     
  11. Scout

    Scout Well-Known Member Beta tester

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    If all goes well, there should be a big update tomorrow for this as promised. Just some final testing left to do... but the changelog is already standing at:
    • 4 bug fixes
    • 18 feature changes
    ...with lots of user requests fulfilled. Should be a long long post here tomorrow walking through the changes.I'm sure you will like it! ;)

    upload_2019-1-11_22-44-3.png
     
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  12. Nemenems

    Nemenems New Member

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    Thanks mate !!
     
  13. Scout

    Scout Well-Known Member Beta tester

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    upload_2019-1-12_11-56-20.png

    R3E Reality - v1.5.0 Release
    Big update to the tool to make it really fresh. Here is some highlights of what has been added in this version. Full changelog at the end of the post.​

    Resolution Support + UI Scaling
    It's literally 'Mad'... You want 4k, you want VR at 60FPS? You want a full engine for free to develop your games on it? You have it.

    This version includes the highly requested resolution support to broadcast on 4K or even lower than HD resolutions screens with an added bonus of being able to also scale the UI elements to your liking very easily. A resolution scaling config file (resolutionScaler.less) has been added in the top level folder which you can use to increase/decrease the size of the UI live on screen.

    This took literally 1-2 thousand line changes to update every tiny aspect of every small UI component, but it was well worth it and the results look good so far.

    Standard Scaling
    upload_2019-1-12_12-10-16.png

    -1 Click of Scaling
    upload_2019-1-12_12-13-21.png

    +1 Click of Scaling
    upload_2019-1-12_12-13-56.png

    Theme Switcher
    The theme switcher has finally been added to the UI which works with the new theming approach.

    Standings Full Name Display
    Added a new toggle to the control panel to toggle on/off full driver names in the standings widget.

    upload_2019-1-12_11-58-55.png

    Driver/Compare Info Personal Best & Class Position UI Restyle
    The personal best time and class position UI elements on the driver info widgets has been given a new edgy look.

    upload_2019-1-12_11-57-33.png
    upload_2019-1-12_11-54-18.png

    Driver Avatars
    Added a toggle to show drivers portal avatars in place of their country flag. Very useful for teams/esports logos.

    upload_2019-1-12_11-54-43.png
    upload_2019-1-12_11-55-13.png

    Sector Split Styling
    The sector splits timings UI in qualifying and practice sessions have been improved quite a bit with a fresh look and new animations.

    upload_2019-1-12_11-49-50.png
    upload_2019-1-12_11-50-30.png

    Auto Director Only Mode
    Added a new toggle to enable 'Auto Director Only Mode'. When enabled, the auto director will only direct a race and won't turn on widgets by itself. Useful for jumping between manual & auto directing without having to turn on/off specific widgets each time you turn back on the auto-director.

    Livery Preview Toggle
    A new toggle has been added so you can turn on/off the livery preview on the driver info and compare widgets to make them more compact.

    upload_2019-1-12_11-47-23.png

    upload_2019-1-12_11-46-51.png

    Enhanced UI Visibility
    All on-screen UI components have been tweaked to contrast more clearly with the background to increase visibility.

    Old
    upload_2019-1-12_11-43-52.png

    New
    upload_2019-1-12_11-44-29.png

    IndyCar Tyre Compound Display
    The Firestone Primary & Alternate IndyCar tyre previews will now be shown in the UI.

    upload_2019-1-12_11-40-12.png

    Race Results Winner/Fastest Lap UI
    The overall race results screen has been improved with highlights shown on either side of the table for the overall winner and driver with the fastest lap. (The fastest lap widget still needs some tweaking, so might not always display)

    Team names have also been added.Portal team names will also be shown.

    upload_2019-1-12_12-1-52.png
    upload_2019-1-12_12-2-16.png
    upload_2019-1-12_12-2-20.png
    upload_2019-1-12_12-2-26.png

    Race Results Multiclass Position Styling
    The class position indicator has also been tweaked to look more stylish

    upload_2019-1-12_12-4-56.png
    upload_2019-1-12_12-5-45.png

    WTCR 2018 Theme
    A new theme has been added for the WTCR 2018 championship featuring similar colours used in the real life series.

    upload_2019-1-12_11-52-18.png

    Version 1.5.0 Changelog
    • [Feature] Added responsive UI based on game resolution.
    • [Feature] Added resolution scaling config file (resolutionScaler.less) to scale UI elements.
    • [Feature] Added theme switcher that supports the new theme system.
    • [Feature] Added WTCR 2018 theme.
    • [Bug Fix] Fixed a timing bug in the compare race widget.
    • [Feature] Added the ability to toggle on/off a drivers full last name in the standings tower.
    • [Feature] Added winner and fastest lap information to the race results screen.
    • [Feature] Added dark background overlay behind results tables to blend better with the background.
    • [Bug Fix] Prevented a DNF'd driver with no time set being shown as setting the fastest lap in a race.
    • [Bug Fix] Prevented a driver with no time set in qualifying preventing the pole sitter bring shown with a purple lap time on the qualifying results screen.
    • [Bug Fix] Added correct colours to PTP indicators.
    • [Feature] Updated some theme logos to improve visibility.
    • [Feature] Added the ability to show drivers portal avatars in place of the country flag on the driver info and compare widgets.
    • [Feature] Added sector names in practise and qualifying splits.
    • [Feature] Enhance styling of the sector splits.
    • [Feature] Enhance styling of the personal best time and class position UI elements in the driver info and compare widgets.
    • [Feature] Styling revision of all themes.
    • [Feature] Improved animations.
    • [Feature] Enhanced contrasting between on-screen widgets and the game window to make the overlay pop more.
    • [Feature] Added 'Auto Director Only Mode' - When enabled, the auto director will only direct a race and won't turn on widgets by itself. Useful for jumping between manual & auto directing without having to turn on/off specific widgets each time.
    • [Tooling] Reduced default refresh intervals for better game performance.
    • [Feature] Created new base theme.
    • [Feature] Allowed the livery preview on the driver info and compare info widgets to be disabled.
    • [Feature] Show the drivers team in the results tables.
    • [Feature] Update control panel theme.
    Special thank you to @tex_548 for testing resolutions.

    Download Link in Original Post

    I hope you like it. It would be great to get feedback on how you find the new changes. :)
     
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    Last edited: Jan 12, 2019
  14. Patrick Schilhan

    Patrick Schilhan Well-Known Member

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    I wish that would be one part of the new R3E replay overlay … very nice work @Scout. Well done.
     
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    Last edited: Jan 12, 2019
  15. tex_548

    tex_548 Well-Known Member Beta tester

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    @Scout anytime champ, thankyou for your constant and continuing development :D
     
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  16. Nemenems

    Nemenems New Member

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    Thanks mate ! great job !
    How to remove the message "connected" at the bottom left of the screen?
     

    Attached Files:

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  17. NL-Jos

    NL-Jos Well-Known Member

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    Congrats @Scout , now you've almost finish the most things you have now plenty of time to create the rolling bar up or down the screen. (just kidding, just a wish for the future. LOL)
    You did a realy great job, and if the possibility to get this work in the replay function i'm sure your overlay wil be show a lot more at (for example) youtube.
    Keep up the good work.
     
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  18. Scout

    Scout Well-Known Member Beta tester

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    Pushed a smaller update, download link in original post.

    Version 1.5.1 Changelog
    • [Bug Fix] Ensured that other widgets are correctly disabled when the qualifying results appear on screen.
    • [Bug Fix] Removed flashing close racing indicator inside the broadcaster panel.
     
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    Last edited: Jan 12, 2019
  19. kloan

    kloan New Member

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    @Scout : Thank you very much for your job !! great great great job !!! :)
     
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  20. Scout

    Scout Well-Known Member Beta tester

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    I'm not sure to be honest, it's caused by the game rather than the overlay.