RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    16-07-2015


    Game:

    • Fixed an issue in spectator mode where the wrong slot was sometimes assigned.

    • Reverted the change that made full screen off by default.

    • Changed it so that if the full screen mode fails to initialize, the game starts in a windowed mode with a safe resolution 1280x720.

    • Added additional logging for resolution related issues.

    • Fixed an issue with symbolic links causing menu assets to not show.

    AI, & Camera

    • Zandvoort - Modified TV cameras for GP layout.

    • Mazda Laguna Seca - Fixed cut track detection for T1 and pit exit area. This was being exploited in the leaderboards and the currently ongoing Thrustmaster sponsored competition. The leaderboards (including the competition leaderboard) for this track have been wiped clean.

    Art

    • Oschersleben - Fixed a collision issue with pitlane objects.

    • Shanghai - Performance optimizations.

    • Zolder - Various art fixes and windmills mentioned in previous patch notes are now properly in.
     
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  2. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    27-07-2015

    - Fixed some resolution and refresh rate related issues that were causing problems specifically for players using Windows 10.

    - Game now correctly starts in full screen if the monitor is 59hz, instead of starting in safe resolution. Please note Windows 10 seems to sometimes pass certain 60hz monitors as 59hz even if it states 60 in the system.

    - Added additional logging functionalities to catch in-game browser issues.
     
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  3. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    15-09-2015


    Updated the game with new content that will be unleashed very soon,

    Game:
    Updated Steamworks SDK to latest version.
    Fixed a crash that was occurring if rev leds failed to initialize on Fanatec hardware.

    Art:
    Suzuka - Removed the floating truck in the pitwall.
     
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    Last edited by a moderator: Sep 15, 2015
  4. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    20-10-2015
    Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.


    Due to the downshift prevention implementation we have cleared all the leaderboards.


    Game:
    • Added new content that will be released very soon.

    • Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.

    • Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.

    • Added new things in Shared Memory block. Check our forum for details and link to updated github rep.

    • Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.

    • Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
    • Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.

    • Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.

    • Improved random grid position so it’s now really random.

    • Implemented a new shadow system that improves performance and visuals.

    • Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.

    • Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%

    • Fixed so the shifts without clutch in semiautomatic transmissions are damage free.

    • Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.

    • Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.

    • Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.

    • Allowed use of handbrake regardless of track being hillclimb or not

    • Various HUD tweaks on areas where text would often not fit the given frame/field.

    • Optimized motion blur

    • Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears

    • Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit

    • Added an option to load opponent cockpits (Video/Custom Settings)

    • Reverted a drivetrain tweak that was done to differential torque

    • Fixed an issue where the order on the left hand side of position bar was reversed.

    • Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.

    • Tweaked G25 & G27 FFB values in default profiles.

    • Fixed DRS animation not working after rewinding in replays.

    • Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.

    • Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.

    Multiplayer

    • Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.

    • Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.

    • Fixed an issue with players not seeing each other outside of P2P zone.

    • Fixed mp dedi front end not loading properly on Internet Explorer.


    Audio & Physics & AI & Camera


    Aquila CR 1 Sports GT

    • Physics update, now mounted with a 4.0L V8 BMW M60 engine

    Silhouette Class

    • Physics update, now have actual Silhouette specs

    • Canhard R51: 3.5L V6 normally aspirated (New sound!)

    • Canhard R52: 2.5L Inline-5 Turbo charged

    • Cougar C14-1: 1.8L Inline-4 Turbo charged

    • Cougar C14-2: 3.0L V6 Turbo charged

    BMW M1 Procar

    • Massive physics update
    GTR3 Class:

    • Massive physics update

    AUDI 90 QUATTRO:

    • External sounds improved and pitch note increased


    Hockenheim:

    • Merged cut rules between amateur, novice and get real

    • Tuned AI speed for latest code changes

    • Fixed bad AI behaviour in the exit of hairpin

    Norisring:

    • Tweaked AI logic to limit wall-hitting behavior

    A selection of cars have received additional onboard cameras (accessible with HOME key)




    Art

    Tracks:

    • Zolder: reduced bumps

    • Hockenheimring:
    Curbs tweaked and adjusted (they were way too high)

    Gravel texture update

    Ravenol is now the sponsor on the oil bottle on pitbuilding

    Fixed some fences clipping into ground

    Fixed missing collisions with fence between T12-13 and also at entry of pitlane

    • Spa-Francorchamps:
    Removed unsafe escape road in the middle of the Raidillon

    Adjusted and added some missing road entries/runoffs and some green curbs.

    Tweaked height of some curbs.

    Added marshals at pit entry

    Tweaked blend stripes.

    Various bug fixes and changes

    • Paul Ricard:
    Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

    • Moscow: Performance optimization


    Cars:

    • Silhouette class: New colors

    • Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
    • Corvette Greenwood: Fixes to visual damage model
    • Nissan Silvia: Fixed visuals for front brake calipers

    • Audi V8 DTM: Fixed tail lights
    • Volvo 240: Filled some hole in cockpit
    • BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
    • Citroen C Elysee 2014: Side mirrors UV’s were not straight


    Portal & Backend

    • Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.

    • Cleared all the leaderboard due to physics changes and downshift prevention implementation.

    • Removed season passes from portal and the checks associated with them.

    • Removed Pixlr screenshot editing tool.

    • Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).

    • Shortened the registration form by removing some fields.

    • Various fixes to the championship in portal.

    • Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.

    • Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.

    • Fixed horizontal scrollbar appearing on purchase popups.

    • Added subcategories in cart.

    • Tidied up purchased content page.
     
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  5. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    12-11-2015

    - Fixed a shared memory read issue.
    - Fixed a qualifying issue that was causing player to start at wrong grid spot.
    - Fixed an issue with AI in pitlane.
    - Fixed wrong data display frame showing on AI cars when changing to an opponent cockpit.
    - Fixed a crash that was occurring while generating opponents.
    - Fixed a crash that was occurring in multiplayer for some players when game was trying to get the best sector time.
    - Fixed black screen when using Dekon monza on triple screen resolutions.
    - Updated localization.
     
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  6. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
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    Ratings:
    +2,009 / 0

    09-12-2015



    Game:

    • Added new content that will be released very soon.

    • Implemented Refuelling in pitstops. This is still work in progress and there will be additional fuel options in car setup later. For now all cars will start with full tank.

    • Increased session length up to 6 hours.(R3E only. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam.

    • Added Push-to-Pass logic with a temporary HUD element for it. (HUD will be changed in the near future). Push-to-Pass info is available for spectator overlays and in shared memory.

    • Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E.

    • Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
    • Fixed a crash that was occurring when car status hud was getting disabled.

    • Fixed Mandatory pitstop not counting for player on certain experiences.

    • Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect.

    • Fixed a couple of memory leaks.

    • Fixed background video being stretched to right monitor on triple screen setups.

    • DTM 2013 - Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time.

    • DTM 2014 - Fixed mandatory pitstop not counting for the player.

    • Fixed an AI related crash that could have occurred while updating certain events.

    • Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out.

    • Fixed car setup screen blinking red when using non English languages.

    • Tweaked AI to improve AI starts on grid.

    • Fixed an endless loading issue that could occur on slow connections that would timeout mid loading.



    Multiplayer:

    • Increased default connection timeout to 30 seconds.

    • Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket.


    Sounds, Cameras, Physics & AI:


    • A.I. logic improvements. More racy, less hesitant to overtaking, handles crashes better; AI’s now try and avoid cars even when collisions are disabled.

    • Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes.

    • Improved AI logic for the chosen gear when player regains control from AI.

    • Tweaked AI speed on 2nd hairpin of Norisring.

    • Tweaked AI speed on 2nd turn of Oschersleben.

    • Tweaked Bathurst AI behaviour.

    • Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels.

    • Nurburgring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops

    • Redbull Ring: Fixed "empty pitboxes" problem where AI couldnt perform pitstops.

    • Lausitzring: Fixed "empty" pitboxes and merged cut corridors for all difficulty levels.

    • Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1.

    • Updated single screen chasecam positions for all cars

    • Added missing action cameras for RUF RT12R (GTR3)

    • Increased FFB strength for Prototype and Radical cars


    Art:

    • Mid Ohio - Fixed some flickering banners.

    • Nurburgring - Fixed mixed advertisement banners.

    • Paul Ricard - Tweaked distant terrain texture

    • Zolder - Reduced bumpiness of the track, fixed some flickers in turn 10.

    • Monza - Updated curbstones to current design, lowered some rounded curbs, and various tweaks

    • Hockenheim - Curbs tweaked and adjusted to match drivers feedback. Gravel texture update. Oil bottle on top of pitbuilding now has new sponsor.

    • Bathurst - Small tweaks

    • Suzuka - Removed an abandoned truck in pitlane

    • Fixed Aquila car shadows.

    • Fixed flickering labels in Nissan GT-R GT3 cockpit


    Portal & Backend Systems:

    • Fixed certain content returning error 20103 when trying to use them.

    • Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car.

    • Fixed newsletter subscription option not saving in Account Settings.
     
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  7. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
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    Ratings:
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    15-12-2015 Hotfix Patch

    - Fixed a cuttrack rule issue on Monza.
    - Fixed an inaccuracy in steering wheel animation rotation in cars with new drivers e.g Audi TT.
    - Fixed a crash that was occurring to some users when switching between sessions in Multiplayer.
    - RUF RT12R - Added the missing action cameras.
    - Audi TT cup - Moved the bonnet camera a bit back.
     
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  8. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
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    04-Feb-2016 Hotfix Patch

    - Fixed a crash that was sometimes occurring between session changes in Multiplayer.
     
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  9. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
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    Ratings:
    +2,009 / 0
    12-Feb-2016 Hotfix Patch
    - Updated game with another hotfix for the crash that occurs in Multiplayer when switching from Qualifying to Race.
     
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  10. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
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    31-03-2016

    What’s New (Summary)


    • Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class. (Please note that the leaderboards of these classes have been wiped due to the overhaul)

    • Compact HUD to replace the mini hud.

    • FFB additions. Minimum force, slip effect, ffb meter, ffb multiplier per car.

    • Load/Save Car setups. Players can now save and load their car setups.

    • Bigger Grids. Maximum opponents on certain tracks can now go up to 100.

    • Fuel management in car setup

    • Oh, and new content too.

    Game:

    • Added support for Logitech G29. Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly.

    • Implemented Compact HUD which replaces the minimalistic HUD.

    • Added Bigger Grids, allowing tracks to have more than 24 opponents. The maximum number depends on the track and can go up to 100. (SP only for now)

    • Implemented FFB Meter which can be used to check the ffb output for clipping.

    • Implemented FFB Minimum Force which allows player to amplify small FFB forces. This is mostly for players that have the “dead center” problem when driving straight.

    • Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.

    • Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary.

    • Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually.

    • Added a new Steering Animation Setting in Vehicle Settings. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings.

    • Added Load/Save in Car setup. Also reorganized the settings a bit.

    • Removed old auto saving of setup when leaving car setup screen and related logic. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session.

    • Added fuel to car setup.

    • Implemented lap invalidation for wallriding.

    • Fixed some threading exceptions that could trigger a crash.

    • Fixed some camera related rendering thread issues that could trigger a crash.

    • Fixed random crash that could occur when pulling out of pits in single race practice session.

    • Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus.

    • Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup.

    • Fixed an issue where start lights could get stuck on screen on certain occasions.

    • Fixed an issue where the game would spawn the player at an incorrect garage spot.

    • Improved Shadow split calculation

    • Added a potential fix for parts falling off car at race restart.

    • Fixed so that pitmenu, pit window and pit related overlays don’t show up post race.

    • Fixed a crash that could occur while using instant replay.

    • Fixed cars flickering in replay.

    • Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls.

    • Optimized the logic performance.

    • Fixed issue with test drive losing audio when alt-tabbing and going back to the game.

    • Fixed an issue with returning to garage after pause.

    • Fixed cars popping in and out on occasion.

    • Fixed error messages in the new menus appearing as white text on white background.

    • Revised several controller profiles according to the new ffb additions.

    • Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles.

    • Tweaked keyboard default profile for better steering at higher speed.

    • Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything).

    • Fixed so wheel range, rev lights and led display are reset when game is closed.

    • Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.

    • Changed so control set evaluation is only done on controller that's not supplemental. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them.

    • Fixed a crash that could occur in driver logic.

    • Fixed a freeze that could occur after the initial track load.

    • Fixed gear damage that was occurring when downshifting on cars with downshift prevention.

    • Changed LiveTimings, Race Monitor and Session Info to be part of the Menu System instead of being static variables/singletons. This is an attempt to clear up some of the mess and to hopefully fix the issue with menu being broken sometimes after session switches.

    • Fixed so “Visible Cars” feature applies on any camera, including free cam.

    • Fixed so only timing and position overlays are disabled when the tv overlay setting is off.

    • Changed so low fuel, push to pass and drs overlays are not shown if the compact data display is active.

    • Fixed a crash that sometimes occurred when bringing up the pit menu.

    • Fixed issue with PitPresets not being shown if they're created mid race through the pause menu.

    • Added menu music and music volume setting in sound options.


    Multiplayer:

    • Added bigger grids in company dedicated servers for testing. We will set up few servers with more than the usual grid size (up to 100) to test and would like you all to join to help us testing.

    • Various potential fixes for a crash that was occurring when switching from qualifying to race in Multiplayer.

    • Increased stack size for game to fix the stack overflow crash that could have occurred when joining MP.

    • Fixed small issue with garage screen not refreshing after session switch in MP (still showed old session type name if player was in the menus during switch).




    Sounds, Cameras, Physics & AI:

    • AI now better respects track limits.

    • AI now visually use default steering settings for their car. Player’s car under AI control now also uses player’s steering settings.

    • AI cars now properly use the correct Final Ratio for their gearbox on the current track.

    • Updated chase cameras for all so player can feel the car better and be able to see enough of the road ahead

    • FallOffDistances (distance at which sounds can be heard) adjusted so replay volume on TV Cameras are balanced with gameplay volume. Engine sounds now have a longer audible distance

    • Ambient sound samples on old tracks are now starting at random moment in the samples.

    • RoadFeel Effects and Suspension Squeak sound option levels are now set to 40% by default.

    • Helicopter cameras now play a constant Helicopter sound sample (was using a fixed area before)

    • Wind sound sample (open cockpit cars) updated, volume decreased for a better balance in Stereo setups

    • New sound sample for rumblestrips

    • Fuel Estimates adjusted for all cars and tracks

    • FFB Multiplier adjustments for various cars

    • Audi 90 GTO : Massive physics update, cranked idle engine volume to 11

    • Chevrolet Greenwood (Gr.5) : Suspension sounds were missing.

    • Formula RR2: Fixed rearview camera in triple screen

    • GT3-specs cars: Massive physics update, new external sounds for the Z4 and P4/5, improved standing starts for AI’s

    • Prototype cars: Massive physics update, new sounds for all, action cameras added.

    • NSU TTS : Fixed a floatiness feeling, AI’s should now be better at standing starts

    • Hockenheim GP : TV camera files updated

    • Indianapolis: merged cut track rules

    • Macau : Tweaked AI lines around the hairpin, Fixed a couple TV cameras that were affected by guardrail / tree objects

    • Paul Ricard : TV Cameras updates

    • Salzburgring : AI tweaks

    • Spa-Francorchamps : TV camera files updated

    • Suzuka : AI tweaks

    • Zandvoort : TV cameras cleanup


    Art:

    • Added new content

    • P4-5 : swapped liveries in GTR3

    • Mercedes SLS GT3 : Fixed weird polygon on hood when damaged

    • New sky textures ( global )

    • Minor livery fixes

    • Audi 90Q GTO : fixed a weird keyhole in taillight

    • Brands Hatch : Reduced bumpiness


    Portal:

    • Added Improved Newsfeed system which now works as a standalone application.

    • Added fallback functionality on timeouts on steam callbacks to ensure the transaction gets cancelled if Steam store times out as it did during holidays.

    • Fixed a purchase processing issue that could have triggered “nothing to buy” message, buying twice, and things not appearing as purchased problems.

    • Fixed a store content filtering issue in competition launcher and game menu.

    • Fixed so player can challenge other cars in a class where they own one of the class if they filter by class in LB (All cars in LB list).
     
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  11. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    26-04-2016

    Note 1:
    We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.

    • Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.

    • Turn Opponent cockpit off in Video Settings.

    • Reduce Track and Car Texture Quality in Video Settings.

    • Reduce Shader and Car Reflection Quality in Video Settings.

    Note 2:
    As with any physics update of already released cars, we strongly recommend that you reset the CAR SETUP and the STEERING SETTINGS to their default values!


    Update Highlights:

    • Fixed the join lag in multiplayer

    • Unlocked bigger grids for everyone in dedicated servers

    • Chat messages in MP are now yellow and allow 156 characters

    • Group 5 class physics update

    • Ford Mustang GT3 moved to GTR3 class

    Game:

    • Fixed an issue with game finding wrong camera in pitlane.

    • Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.

    • Fixed a crash that could occur during loading.

    • Reduced memory usage when loading into a track.

    • Fixed an issue in Garage menu where FFB remained active

    • Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
      • Due to this exploit we will soon remove entries that were created since the exploit was introduced.
    • Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.

    • Fixed cars full throttling at pitstops.

    • Fixed an issue where players were getting cut track penalties at pit entry.

    • Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.

    • Fixed issue with compact data display being positioned incorrectly on different aspect ratios.

    • Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.

    • Added proper filtering to car setup load/save system.

    • Restyled the car setup a little.

    • Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml

    • Fixed header formatting for certain system backend requests that might reduce certain timeouts.


    Multiplayer:

    • Fixed the severe freeze that occurred in MP when another player joins.

    • Added Bigger grids to player dedicated servers.
      • Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.

      • Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

    • Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice

    • Increased chat message max length to 156.

    • Changed message area/box text color to yellow so it’s more readable if background is white.

    Sounds, Cameras, Physics & AI:


    • Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.

    • WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks

    • Ford Mustang GT3 : Moved to GTR3 class, physics & sound update

    • GTO Classics Class : AI tweaks, improved fuel estimates

    • Audi 90Q : Fixed cases where the car would fail to park into the pit spot.

    • Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering

    • Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering

    • P4/5 Competizione : Added Downshift Prevention beep

    • Hockenheim : Camera sets added

    • Suzuka : Fixed incorrect spawn positions when using high amount of opponents

    • Nordschleife - 24H layout : AI tweaks

    • Shanghai : Fixed AI going too fast into the hairpin

    Art:

    • Bentley Continental GT3 : Approvals tweaks

    • Group 5 class: Fixed holes in shadows

    • Chevrolet Dekon Monza : Fixed some cockpit gauges

    • Nissan Skyline 2000RS : Fixed tacho dial

    • Ford GT GT3 : Fixed some blurps of pixels on the side mirrors

    • Ford Mustang GT3 : Improved some old looking textures on the tail lights

    • BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals

    • Brands Hatch : Fixed a hole in the ground

    • Hockenheim : Fixed a hole in the ground on the inside of Sachskurve

    • Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props

    • Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex

    • Zandvoort : Upped the maximum opponents to 32

    Portal:

    • Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
     
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  12. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0

    03-05-2016

    Hotfix Patch


    Game:


    • Fixed a typo in the DTM 2015 loading screen fallback folder.


    Sounds, Cameras, Physics & AI:


    • Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.

    • Bentley Continental GT3: Fixed chase camera

    • Brands Hatch: Maximum opponent increased to 34 vehicles (TCOne)

    • Hockenheim: New TV cameras

    • Nuerburgring Short layout: Maximum opponent increased to 40 vehicles (TCOne)

    • Oschersleben: Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race

    • Salzburgring: Maximum opponent increased to 32 vehicles (TCOne)

    • Suzuka West layout: Maximum opponent increased to 34 vehicles (TCOne)

    Art:


    • Brands Hatch: Fixed a hole in the ground

    • Hockenheim: Fixed various holes in alternative layouts

    • Salzburgring: Reduced grip, moved tyre stacks a bit further away from apex (TCOne)

    • Zolder: Fixed some bumps

    • Formula RaceRoom 2: Fixed shiny tyres when viewed from a distance

    • Formula RaceRoom Junior: Improved shadows
     
    • Like Like x 2
  13. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    24-05-2016

    Hotfix Patch



    Game
    • Added a default profile for the Logitech G920. This requires G920 users to update the firmware and drivers from Logitech.

    Sounds, Cameras, Physics & AI:
    • New TV Cameras for Nurburgring GP
    • Increased grid size for Suzuka East to 46 vehicles.
    • Increased grid size for Hockenheim National and Short to 32 vehicles
    • Increased grid size for Hungaroring to 48 vehicles
    • Increased grid size for Slovakiaring to 44 vehicles
    • Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst
    • Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit
    • Fixed a congestion issue when all AI’s would pit in simultaneously on Nordschleife layout.
    • Increased fuel use estimations for most of the track layouts to a safer level, adressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session
    • Fixed handbrake pressure being null on cars with recently updated physics

    Art:
    • New liveries for the Ford Mustang GT3 in GTR3 class
    • New liveries for the P4/5 Competizione in GTR3 class
    • RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
    • Tatuus F4: made brake disks visually bigger to better match the real car
     
    • Like Like x 4
  14. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    30-06-2016


    Highlights:

    • Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel.

    • Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.


    Game

    • Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.
    FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0

    FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0

    FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0

    FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0

    FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0

    • Fixed an issue where the game could crash while loading a replay.

    • Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.

    • Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).

    • Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.

    • Added potential fixes for freezes that were occurring when game was trying to save replays.

    • Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.

    • Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.

    • Fixed speed of background music changing after watching a replay.


    Multiplayer

    • Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.

    • Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.

    • Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.

    • Added potential fixes for connection issues that were causing some players to get disconnected.

    • Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.

    • Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.

    • Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.

    • Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server.


    Sounds, Cameras, Physics & AI:

    • Fixed handbrake pressure being null on cars with recently updated physics.

    • Fixed Honda Civic rear view camera.

    • Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.

    • Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.

    • Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.

    • Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.

    • Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.

    • Nurburgring: Merged cut rules between difficulty levels.

    • Monza: Fixed issue with AI not pitting.

    • Laguna Seca: Fixed issue with AI not pitting.

    • Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,

    • Mid Ohio Turn 1 - Made the cut track rule less strict.

    • Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.


    Art:

    • RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes

    • Tatuus F4: made brake disks visually bigger to better match the real car.

    • Brands Hatch - Various art fixes and visual improvements.

    • Chang - Various art fixes and visual improvements.

    • Hockenheim - Fixed DTM pit stall being behind wall.

    • Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.

    • Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane

    • Nurburgring - Fixed an issue with some of the curbs.


    Portal & Backend:

    • Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.

    • Removed Switch Accounts option from Account Settings.

    • Removed Password change section in account settings as it’s no longer relevant.

    • Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.

    • Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.

    • Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.

    • Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.

    • Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.

    • Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh.
     
    • Like Like x 3
  15. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    18-08-2016 Hotfix

    - Fixed an issue related to display adapter information that was causing game to not launch with the recent graphics driver updates, specifically the Windows Anniversary update.
     
    • Like Like x 1
  16. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    11-15-2016

    Game:


    • Added new content for upcoming releases and competitions.

    • Unified Experiences and moved some of the experience specific settings to R3E.

    • Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.

    • Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.

    • Added support for SimXperience Accuforce steering wheel.

    • Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.

    • When under a slow-down penalty, collisions with the car are disabled.

    • When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.

    • Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.

    • Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.

    • Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.

    • Re-enabled hud during garage phase while waiting on the grid.

    • Changed position bar so it doesn’t display information during garage phase.

    • Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.

    • Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.

    • Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.

    • Fixed rear lights flashing when pressing the headlights button

    • Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.

    • Changed “off” steerForceVibe period to be 2000000.

    • Increased maximum execution time for all communications from 30 seconds to a minute or higher.

    • Disabled FFB when reaching the spring based lock if it's active.

    • Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.

    • Fixed game crashing while navigating in the portal while in a competition session.

    • Fixed an issue with damage when downshifting without clutch.

    • Disabled foreground window lock when playing fullscreen.

    • Disabled game minimizing when losing focus.

    • Fixed game crashing/freezing when pressing pit request button while no audio device is connected.

    • Changed throttle pedal zero magnitude and vibe slope default values to 0.


    Multiplayer:

    • Added 2 race format and reversed grids.

    • The netcode is now IPv6 compatible.

    • Removed some unused functions from netcode that were somehow triggering crashes for some players.

    • Potentially fixed an issue where cars not within Peer to Peer range would become invisible.

    • We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).

    • Added so the associated server list clears names that have been inactive for 30 days.

    • Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.

    • Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.

    • Fixed issue with opponent cars briefly disappearing during starting light phase.


    Sounds, Cameras, Physics, AI:

    • Significant AI logic improvements.

    • Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.

    • It is now impossible to disable autoclutch aid on sequential gearbox’d cars.

    • DRS effects on the aerodynamics of the car have been reworked

    • DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.

    • Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.

    • Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.

    • BMW 635 : Interior cockpit texture update

    • BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.

    • DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.

    • DTM 1992 : Removed Traction Control ranges

    • Ford Mustang GTO : Coast revs sounds adjustments in cockpit.

    • Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)

    • Silhouette class cars now have new action cameras

    • WTCC 2015 : AI optimizations for new code

    • Hockenheim : AI optimizations for new code

    • Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)

    • Laguna Seca : New sets of TV cameras

    • Lausitzring : New sets of TV cameras

    • Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)

    • Monza : New sets of TV cameras

    • Moscow : AI Optimizations for new code on the FIM layout

    • Norisring : New sets of TV cameras, AI optimizations for new code

    • Paul Ricard : AI optimizations for new code, tweaks to cut corridors

    • Portimao : New sets of TV cameras, AI optimizations for new code

    • Slovakiaring : Sector gates are now matching the real track

    • Sonoma Raceway : AI Optimizations for new code

    • Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts

    • Zandvoort : AI optimizations for new code

    Art:

    • LOD system improvements on many cars

    • Adjustment of distances for the fog effects for smoother transitions on zoomed cameras

    • DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes

    • Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.

    • BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged

    • Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16

    • Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries

    • Volvo 240T : Interior textures update

    • Hockenheim : Updates of the 3D curbs, various bug fixes

    • Hungaroring : Updates of the 3D curbs, various bug fixes

    • Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.

    • Macau : Resurfaced the track to be less bumpy, various bug fixes

    • Monza : Visual tweaks

    • Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.

    • Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.

    • Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.

    Portal & Backend

    • Revamped Portal Store with new theme and new structure.

    • Fixed some issues with certain special characters causing issues in initial username on new accounts.

    • Implemented Essential Packs and Car Class Packs.
     
    • Like Like x 9
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  17. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,281 / 0
    17-11-2016

    Hotfix

    Portal:
    • Some optimizations, to reduce load times
    Game:
    • Added files for upcoming KTM competition
    Sounds, Cameras, Physics, AI:
    • Fixed the excessive damage when using H-Box shifting with manual clutch
    • DTM 2013, 2014 and 2015 : Fixed DRS bug introduced with the new aerodynamics system.
    • Bathurst : AI tweaks
    • Nordschleife 24H layout : adjusted some AI corridors
    • Paul Ricard Solution 3C : Fixed a wrong cut track detection
     
    • Like Like x 13
    Last edited: Nov 17, 2016
  18. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,281 / 0
    18-11-2016

    Hotfix

    Multiplayer

    • Fixed an issue where “Race Finish Duration” setting couldn’t be saved to values above 30.
    • Fixed the disappearance of the “Non Ready Pitlane Start Delay” setting.
    Sounds, Cameras, Physics, AI:
    • Fixed the broken behavior of some 4WD cars
    • Nordschleife 24H layout : AI speed tweaks for Turns 1 and 2
    • Zolder : New set of TV Cameras
     
    • Like Like x 5
  19. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0
    25-11-2016


    Game

    • Fixed an issue with rules presets not functioning in Single Event Mode.

    • Made the Manual Control of Depth of Field bindable in control settings.

    • Fixed so mandatory pitstop window is now defined by a percentage of the total race time.

    • Fixed a rare crash that was occurring when coming back to main menu.

    • Added support for Thrustmaster TS-PC Racer steering wheel.

    Multiplayer

    • Fixed so Race 2 / Race 3 sessions are working as intended.

    • Fixed so reversed grid option in MP is working as intended.

    • Made a potential fix for cars that would disappear and remain invisible for long periods.


    Sounds, Cameras, Physics, AI

    • Bathurst : New sets of TV cameras

    Art

    • Hungaroring : Resurface job to reduce bumpiness.

    Portal & Backend

    • Various fixes and further optimizations in backend to improve loading times caused by certain packs containing too many items.

    • Changed so the packs are no longer re-purchasable after it gets a new content added.

    • Added so the Car Class Packs appear under Packs section.

    • Fixed cancel and close buttons on some portal popups not working.
     
    • Like Like x 4
  20. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,009 / 0

    02/12/2016



    Game:

    • Disabled “Peer 2 Peer” functionality in Multiplayer for the time being while investigating a problem with opponents disappearing.

    • Fixed a rare crash that could occur due to bad data.

    • Fixed a crash when loading adac championships.

    • Fixed a rare crash that occurred due to the background video in menus.

    • Updated localisation.

    • Added support for Thrustmaster TS-PC Racer steering wheel.

    • Made the Manual Control of Depth of Field bindable in control settings.


    Art

    • Red Bull Ring : Updated the track to its current design


    Known Issues:

    • In multiplayer player may not be able to refuel. To avoid this issue, please ensure that the dedicated server is set to use “Custom/RRE” for “Race Series Format”.

    • In multiplayer players may experience Disqualifications. To avoid this issue please ensure the dedicated server has “Flag Rules” set to OFF and “non ready pitlane start delay” to 0 (OFF).

    • In multiplayer players may experience issues with reverse grid working incorrectly. To avoid this issue please ensure the dedicated server has “Reverse Start Order Places” set to OFF.

    These are temporary workarounds until we provide you with another hotfix patch hopefully next week.
     
    • Like Like x 2
    Last edited by a moderator: Dec 2, 2016
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