RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = 2.3 GB
    Client version = 0.3.0.6533
    Client BuildID = 3514929
    Dedi version = 49.0.814
    Dedi BuildID = 3514858



    Content
    • Added ADAC GT Masters 2018 car class
    • Added Most Autodrom
    • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308

    Game
    • Traction Control now triggers over a minimum speed to improve standing starts
    • AI - Further mprovements to behavior while racing in a pack
    • Restarting a race session now lets you access to car setup menu.
    • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
    • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
    • Fixed an issue with results in a Multiclass race event
    • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.
    Physics, Sounds, Cameras, AI
    • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
    • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
    • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
    • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
    • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
    • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
    • Porsche 911 GT3 R : Cockpit sounds tweaked
    • Porsche 934 RSR : Stiffer springs on default setup
    • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
    • Chang (full) : fixed a blocked TV cam view
    • Laguna Seca : new static TV cams
    • Lausitzring (all layouts) : new static TV cams
    • Macau : new Static TV cams
    • Mantorp (GP + Short) : new static TV cams
    • Mid-Ohio (all layouts) : new static TV cams
    • Monza (full + junior) : new static TV cams
    • Moscow (all layouts) : new static TV cams
    • Norisring : new static TV cams
    • Nürburgring (full + dtm + short ) : new static TV cams
     
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  2. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = ca 15 GB
    Client version = 0.3.0.6544
    Client BuildID = 3708189
    Dedi version = 50.0.906
    Dedi BuildID = 3708152



    Content
    • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
    • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
    • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

    Game
    • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
    • Dedicated server - Added a session information block with a "Next Session" functionality.
    • Dedicated server - Added a ban functionality.
    • Dedicated server - Color tweaks to the UI for better readability when server is running.
    • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.

    • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
    • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See Sector3 Forums for shared memory block mapping.
    • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
    • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
    • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and github for full details.
    • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
    • Player can now adjust the brake bias even in fixed car setup conditions
    • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
    • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.


    • Fixed an issue on Sepang South when using VR
    • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
    • Fixed sometimes incorrect lap counts or session timers when watching replays
    • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
    • Fixed ADAC 2018 drivers not changing during pitstops

    • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
    • Paul Ricard - New set of Static cameras
    • Silverstone - New set of Static cameras
    • Slovakiaring - New set of Static cameras
    • Shanghai - New set of Static cameras
    • Stowe - New set of Static cameras
    • RaceRoom Raceway - New set of Static cameras
    • RedBull Ring - New set of Static cameras
    • Road America - New set of Static cameras
    • Sachsenring - New set of Static cameras
    • Salzburgring - New set of Static cameras
    • Suzuka - New set of Static cameras
    • GTR1 car class - Added set of action cameras ("Home" key to cycle)
    • Sounds - Replaced some suspension samples
    • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
    • Sounds - Reduced volume of drones in aerial cameras
    • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
    • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
    • Physics - Added Tyre pressure to Formula RaceRoom Junior
    • Physics - Added Tyre pressure to GTR2 cars
    • Physics - Added Tyre pressure to GTR4 cars
    • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
    • Physics - Added Tyre pressure to Pagani Zonda R
    • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
    • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers

    • Physics - BOP adjustments to GTR3 cars
    • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
    • Physics - BOP adjustments to Group 5 cars.
    • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
    • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
    • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
    • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
    • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
     
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    Last edited: Apr 4, 2019
  3. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = 15 MB
    Dedi version = 50.0.909
    Dedi BuildID = 3735089


    Game:
    • Dedicated server - Fixed various crashes introduced in the 4th April update.
     
    • Like Like x 5
  4. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = ca 550 MB
    Client version = 0.3.0.6551
    Client BuildID = 3761129
    Dedi version = 51.0.918
    Dedi BuildID = 3761402



    Content
    • Added new layouts for Oschersleben.
    • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
    Known issue in this update
    • An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.

    Game
    • Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
    • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
    • Improved slowdown penalty calculations
    • WebHUD - Added support for URL's that contain dashes.
    • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml



    • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
    • Fixed a game crash on hillclimb tracks
    • Fixed the live delta timer that would break at the third restart of a hillclimb run.
    • Fixed spectator client not receiving all data when joining a race in progress.
    • Fixed some localization issues on the notification area of the HUD
    • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
    • Shared memory - Fixed engine_type that was never set.
    • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
    • Fixed a missing localization for "Delayed start in pitlane" message.
     
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  5. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = ca 100 MB
    Client version = 0.3.0.6552
    Client BuildID = 3764446



    Content
    • Added Volkswagen ID.R "Long Tail".

    Game
    • Added support for electric engines with energy regeneration under braking
    • Fixed the suspension damage icon that had found its way into yesterday's update
     
    • Like Like x 5
    • Love it! Love it! x 1
  6. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Server side

    Game
    • Player car select menu now displays all available car classes on one page, sorted by "owned / not owned" along with a search & filter tool allowing to search down to manufacturers and car models. (ie : type "Volkswagen" and it will show all the car classes containing a Volkswagen car.)
     
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    • Winner Winner x 1
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  7. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Update details:
    Download size = ca 975 MB
    Client version = 0.8.0.6561
    Client BuildID = 3889446
    Dedi version = 52.0.945
    Dedi BuildID = 3889460



    New content
    • Added the Formula RaceRoom 90 V8, V10 and V12 cars.

    Game
    • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
    • Added a key assignement to reset the HUD elements positions and scale.
    • Updated to Fanatec SDK 3.8
    • Added default profiles for Fanatec Podium DD1 and DD2.
    • Added support for the flag LED's on Fanatec rims
    • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
    • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
    • Added support in physics engine for different shift times depending on the gears being shifted.
    • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
    • Fixed an issue where in-game web overlays settings would be lost with every game update.
    • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)


    Content
    • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
    • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
    • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
    • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
    • Circuit Zolder - New static TV cameras
    • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
    • Zhuhai - New static TV cameras
     
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  8. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,211 / 0
    Addendum

    • Dedicated server - Fixed an issue where you could not kick a user and then press "next session" (and vice versa)
    • Dedicated server - Setting a user ballast weight to 0 Kg no longer clears that entry from the dedicated server interface


     
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    • Informative Informative x 1
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