RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Update details:
    Download size = 2.1 GB
    Client version = 0.9.1.6
    Client BuildID = 5551351
    Dedi version = 67.0.1196
    Dedi BuildID = 5551263


    Changelist:
    • DTM 2020 uses a specific Push to Pass regulation:
      One activation per lap for a maximum of 24 race laps.
      Push to Pass is not available in the first lap.
      Push to Pass is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
      Push to Pass is available regardless of the gap to the car in front of you.
    • DTM 2020 uses a specific DRS regulation: 3 activations per lap for a maximum number of activations set to half the expected amount of race laps (rounded up). (i.e.: a 18 laps race will give you a maximum of 9 activations, and since you can activate it 3 times per lap, you can run out of DRS within only 3 laps).
      DRS is not available in the first lap.
      DRS is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
      DRS is available regardless of the gap to the car in front of you.
    • DTM 2020 Physics evolution after driver feedback.
    • DTM 2020 drivers now have real helmets designs and racing suits.
    • Physics engine - Added simulation of Anti-Lag System, used in DTM 2020 for now. This comes with specific sound samples triggered under coasting. The system will propagate to relevant cars in future updates.
    • Launch Control logic modification - Launch Control will no longer automatically upshift for the player.
    • Options menu - Added a toggle for TV Camera tracking lag.
    • Shared Memory - Added Pit Stop Minimum Duration and Pit Stop Minimum Duration Time left
    • Shared Memory - Added the Incident Point limit before DQ.
    • Shared Memory - Removed information from opponents current incident points as it could lead to behavioral change near players close to limit
    • Shared Memory - Player’s Incident points suffers from a known issue where it’s not updating properly. It will be fixed soon™
    • Sounds - Reduce volume of sound effects from underbody scraping the tarmac, improved their variety.
    • Fixed DRS regulation that affected other cars equipped with the system and limited the amount of activations since the last update.
    • Formula RaceRoom 90 - Added some backfires that were missing
    • Brands Hatch - Updated the track to its 2020 state.
    • Circuit Zandvoort - Moved the time attack spawn location further back to better allow reaching of maximum speed.
    • Dubai GP & Club - Some track limit adjustments to make it more strict. (Cleared leaderboard laptimes for those)
    • Motorland Aragón - AI improvements
    • Red Bull Ring - Updated the track to its 2020 state
    • Suzuka - Updated the track to its 2020 state
     
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  2. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Update details:
    Download size = 130 MB
    Client version = 0.9.1.7
    Client BuildID = 5562337
    Dedi version = 67.0.1198
    Dedi BuildID = 5562457

    • DTM 2020 - Modified DRS activation limits regulation, following this formula:
      Code:
      ([Expected amount of laps] / 2 ) x 3
      If the driver chooses to use DRS in a lap but does not use all 3 activations, the remaining activations will go to waste and be withdrawn from the total.

      The data display will show:
      Code:
      [DRS available this lap] / [Maximum activations for the race]
      Here is an example scenario for a 60 laps race:
      Code:
      --- Lap 2 ---
      3 / 90  // Activates DRS
      2 / 89
      ---- Lap 3 ---
      3 / 87  // Activates DRS
      2 / 86  // Activates DRS
      1 / 85
      --- Lap 4 ---
      3 / 84
      --- Lap 5 ---
      3 / 84  // Activates DRS
      2 / 83  // Activates DRS
      1 / 82  // Activates DRS
      0 / 81
      --- Lap 6 ---
      3 / 81
      etc.
    • AI - In DTM 2020, if the AI chooses to use DRS once in a lap, it will try and use all 3 activations in the same lap.
    • Audi RS 5 DTM 2020 - Fixed flipped image in side mirror.
    • Suzuka - Fixed a TV camera located above the bridge that was not properly triggering
    • Modified some in-game advertising banners and liveries in preparation for upcoming events.
    • Dedicated server - Fixed an issue with importing result files that was caused by a change in timestamp formatting.
     
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    Last edited: Sep 18, 2020
  3. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Update details:
    Download size = 250 MB
    Client version = 0.9.1.8
    Client BuildID = 5621004
    Dedi version = 68.0.1201
    Dedi BuildID = 5620952


    Changelist:
    • Formula RaceRoom Junior - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Hillclimb Icons cars - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Porsche Cayman 981 GT4 Clubsport - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Motorland Aragon - Improved AI behaviour on the MotoGP layout
    • Sachsenring - Revision of some cut detections, making it more strict - Leaderboards were cleared.
    • Suzuka - Revision to some cut detections, making it more lenient in some areas.
    • Esports WTCR car class has now received livery updates to match the Zolder and Nurburgring real rounds. Note: This class is only accessible through competitions. It is the one that was used in the pre-season series with the real drivers back in June 2020. You can watch it on Youtube
     
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  4. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Update details:
    Download size = 894.1 MB
    Client version = 0.9.1.11
    Client BuildID = 5835509
    Dedicated version = 69.0.1213
    Dedicated BuildID = 5835597


    Changelist:
    • Dedicated server - Fixed scheduling of one-time events (no repetition) that could sometimes not spawn
    • Laguna Seca - Updated to 2020 specs
    • Tweaks to AI behaviour and/or corridors at Spa-Francorchamps, Lausitzring, Mid-Ohio (fixed cutting through pitlane in turn 1), Red Bull Ring. Leaderboards were cleared where necessary.
    • Default controller profile added for Logitech G923
    • Default controller profile tweaked for Simagic
    • Default controller profile added for Thrustmaster TX 458 Italia Edition
    • Default controller profile for Thrustmaster wheels now have FFB effects for flat spots disabled to stop them from acting up
    • Pushed liveries for an upcoming competition in Asia
     
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  5. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Insert December update missing changelog here
     
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  6. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,825 / 0 / -0
    Update details:
    Download size = 1.0 GB
    Client version = 0.9.2.17
    Client BuildID = 6069362
    Dedi version = 70.0.1238
    Dedi BuildID = 6025985


    Changelog:
    • Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
    • Fixed Hillclimb stages start phase that failed to hand over control to player
    • Fixed a case where certain replay files could fail to load
    • Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
    • Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
    • Physics - BMW M4 GT4 - Increased suspension travel
    • Physics - Formula RaceRoom 3 - Lowered minimum diffuser operating height
    • Physics - Formula RaceRoom U.S. - Increased suspension travel
    • Physics - GT2 cars - BOP work to nerf the Audi a bit
    • Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
    • Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell
    • Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
    • Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s
    • Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
    • Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
    • Tracks - Portimao - Fixed HUD track maps that were no longer centered
    • Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
    • Tracks - Sepang - Fixed some cut corridors
    • AI - Bathurst - Improved AI behaviour
    • AI - Falkenberg - Improved AI behaviour during race starts
    • AI - Mantorp - Improved AI behaviour
    • AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour
     
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