RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 2.1 GB
    Client version = 0.9.1.6
    Client BuildID = 5551351
    Dedi version = 67.0.1196
    Dedi BuildID = 5551263


    Changelist:
    • DTM 2020 uses a specific Push to Pass regulation:
      One activation per lap for a maximum of 24 race laps.
      Push to Pass is not available in the first lap.
      Push to Pass is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
      Push to Pass is available regardless of the gap to the car in front of you.
    • DTM 2020 uses a specific DRS regulation: 3 activations per lap for a maximum number of activations set to half the expected amount of race laps (rounded up). (i.e.: a 18 laps race will give you a maximum of 9 activations, and since you can activate it 3 times per lap, you can run out of DRS within only 3 laps).
      DRS is not available in the first lap.
      DRS is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line)
      DRS is available regardless of the gap to the car in front of you.
    • DTM 2020 Physics evolution after driver feedback.
    • DTM 2020 drivers now have real helmets designs and racing suits.
    • Physics engine - Added simulation of Anti-Lag System, used in DTM 2020 for now. This comes with specific sound samples triggered under coasting. The system will propagate to relevant cars in future updates.
    • Launch Control logic modification - Launch Control will no longer automatically upshift for the player.
    • Options menu - Added a toggle for TV Camera tracking lag.
    • Shared Memory - Added Pit Stop Minimum Duration and Pit Stop Minimum Duration Time left
    • Shared Memory - Added the Incident Point limit before DQ.
    • Shared Memory - Removed information from opponents current incident points as it could lead to behavioral change near players close to limit
    • Shared Memory - Player’s Incident points suffers from a known issue where it’s not updating properly. It will be fixed soon™
    • Sounds - Reduce volume of sound effects from underbody scraping the tarmac, improved their variety.
    • Fixed DRS regulation that affected other cars equipped with the system and limited the amount of activations since the last update.
    • Formula RaceRoom 90 - Added some backfires that were missing
    • Brands Hatch - Updated the track to its 2020 state.
    • Circuit Zandvoort - Moved the time attack spawn location further back to better allow reaching of maximum speed.
    • Dubai GP & Club - Some track limit adjustments to make it more strict. (Cleared leaderboard laptimes for those)
    • Motorland Aragón - AI improvements
    • Red Bull Ring - Updated the track to its 2020 state
    • Suzuka - Updated the track to its 2020 state
     
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  2. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 130 MB
    Client version = 0.9.1.7
    Client BuildID = 5562337
    Dedi version = 67.0.1198
    Dedi BuildID = 5562457

    • DTM 2020 - Modified DRS activation limits regulation, following this formula:
      Code:
      ([Expected amount of laps] / 2 ) x 3
      If the driver chooses to use DRS in a lap but does not use all 3 activations, the remaining activations will go to waste and be withdrawn from the total.

      The data display will show:
      Code:
      [DRS available this lap] / [Maximum activations for the race]
      Here is an example scenario for a 60 laps race:
      Code:
      --- Lap 2 ---
      3 / 90  // Activates DRS
      2 / 89
      ---- Lap 3 ---
      3 / 87  // Activates DRS
      2 / 86  // Activates DRS
      1 / 85
      --- Lap 4 ---
      3 / 84
      --- Lap 5 ---
      3 / 84  // Activates DRS
      2 / 83  // Activates DRS
      1 / 82  // Activates DRS
      0 / 81
      --- Lap 6 ---
      3 / 81
      etc.
    • AI - In DTM 2020, if the AI chooses to use DRS once in a lap, it will try and use all 3 activations in the same lap.
    • Audi RS 5 DTM 2020 - Fixed flipped image in side mirror.
    • Suzuka - Fixed a TV camera located above the bridge that was not properly triggering
    • Modified some in-game advertising banners and liveries in preparation for upcoming events.
    • Dedicated server - Fixed an issue with importing result files that was caused by a change in timestamp formatting.
     
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    Last edited: Sep 18, 2020
  3. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 250 MB
    Client version = 0.9.1.8
    Client BuildID = 5621004
    Dedi version = 68.0.1201
    Dedi BuildID = 5620952


    Changelist:
    • Formula RaceRoom Junior - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Hillclimb Icons cars - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Porsche Cayman 981 GT4 Clubsport - Updated physics to latest tyre model v4.1 - Leaderboards were cleared.
    • Motorland Aragon - Improved AI behaviour on the MotoGP layout
    • Sachsenring - Revision of some cut detections, making it more strict - Leaderboards were cleared.
    • Suzuka - Revision to some cut detections, making it more lenient in some areas.
    • Esports WTCR car class has now received livery updates to match the Zolder and Nurburgring real rounds. Note: This class is only accessible through competitions. It is the one that was used in the pre-season series with the real drivers back in June 2020. You can watch it on Youtube
     
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  4. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 894.1 MB
    Client version = 0.9.1.11
    Client BuildID = 5835509
    Dedicated version = 69.0.1213
    Dedicated BuildID = 5835597


    Changelist:
    • Dedicated server - Fixed scheduling of one-time events (no repetition) that could sometimes not spawn
    • Laguna Seca - Updated to 2020 specs
    • Tweaks to AI behaviour and/or corridors at Spa-Francorchamps, Lausitzring, Mid-Ohio (fixed cutting through pitlane in turn 1), Red Bull Ring. Leaderboards were cleared where necessary.
    • Default controller profile added for Logitech G923
    • Default controller profile tweaked for Simagic
    • Default controller profile added for Thrustmaster TX 458 Italia Edition
    • Default controller profile for Thrustmaster wheels now have FFB effects for flat spots disabled to stop them from acting up
    • Pushed liveries for an upcoming competition in Asia
     
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  5. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 5.3 GB
    Client version = 0.9.2.16
    Client BuildID = 5996517
    Dedi version = 70.0.1235
    Dedi BuildID = 5996692


    Physics engine:
    • Physics engine - Added support for engine maps. Cars featuring these will have special settings in the car setup menu. Control bindings are also added to alter the map from inside the cockpit, which not all cars support.
    • Physics engine - Added support for modifying the amount of Engine Braking from the car setup.
    • Physics engine - Added support for throttle maps. Those are not tweakable in car setup but are specific to each car.
    • Physics engine - Revamp of the turbo simulation for better realism of spool / throttle management.
    • Physics engine - Added support for Energy recovery system, which is adjustable for electric & hybrid engines in the car setup menu as well as through a key bind from the cockpit.
      [Read More about those physics engine updates here]
    • Physics engine - Revamp of the aerodynamics simulation of the diffuser to better simulate diffuser stalls when too close to the ground.
      [Read More about the diffuser stalls here]

    Tyre model updates:
    The following cars are brought to v4.1:
    [Read more here about the full details on tyre models in RaceRoom]
    • Audi Sport TT Cup
    • Audi TT RS VLN
    • CUPRA eRacer
    • DTM 1992
    • Formula RaceRoom 90
    • Formula RaceRoom Junior
    • Group 2 (new class)
    • Group 4
    • Group 5
    • GT2
    • GT3
    • GT4
    • GTE
    • Hillclimb Icons
    • Mercedes DTM 2003 and 2005
    • NSU TTS
    • Porsche Cayman GT4 Clubsport
    • Porsche 911 GT3 Cup (sprint & endurance specs)
    • Porsche 911 Carrera Cup (964)
    • Silhouettes
    • Touring Classics
    • Volkswagen ID.R
    • WTCC 14-15-16-17
    • WTCR 18-19

    Engine maps
    The following cars are featuring engine maps:
    • Audi TT RS VLN
    • CUPRA eRacer
    • Formula RaceRoom 90
    • Formula RaceRoom U.S.
    • Formula RaceRoom X-17
    • Group 5
    • Group C
    • GT3 classes
    • GTE
    • GTR2 class
    • Nissan Skyline (Touring Classics) has 2 engine maps
    • P1
    • P2
    • Mercedes DTM 2003 and 2005
    • Volkswagen ID.R


    Dedicated server:
    • Added “Skip Qualifying” option. If this is enabled, the server will fetch leaderboard laptimes of all connected players for the current track layout and the performance index of the car they’re driving. The starting grid of the race will be defined by those lap times.
    • Added “Prevent false start” option. If set to off, players will be able to jump the start of the race and receive a penalty for doing so.
    • Added support for race duration in laps.
    • Added an option for rolling or standing starts for each race session. A rolling start is right now still AI controlled, but we aim for human control rolling starts in 2021.


    Changelog:
    • New replay menu
    • Spectator - New data is available through the API. All changes are listed on the github page.
    • New data in shared memory API for Traction Control level, Engine Map and Engine Braking settings.
    • Unification of cut detections between the reputation system and the cut corridors. Previously, an incident point for an off-track would not always result in the invalidation of the lap.
    • Added a key bind to override traction control and allow for that quick 180 recovery from a spin.
    • Pitstops - WTCR car classes are now using the same pitstop timers as the GT4 car class.
    • Physics - Tweaks to behaviour of gravel and grass.
    • Physics - WTCR car classes now make use of the Anti-Lag System that had been developed for DTM 2020.
    • Physics - Fixed tyre pressure that wasn’t being set properly on preheated tyres which affected leaderboards.
    • Physics - Launch control logic change where it will now disengage when upshifting from 1st gear.
    • Sounds - ALS sound effects added to WTCR cars
    • Sounds - New external sounds for the Alfa Romeo Giulietta TCR (18&19)
    • Sounds - New external sounds for the Radical SR9 AER
    • Sounds - Improved external sounds of the BMW M4 DTM 2020
    • Sounds - Improved external sounds of the Peugeot 308 TCR
    • Sounds - Improved cockpit and external sounds of the Porsche 962C
    • Sounds - Improved external sounds of the Porsche 911 GT2 RS Clubsport
    • Sounds - New cockpit sounds recording for the Audi RS 5 DTM 2020
    • Sounds - New cockpit sounds recording for the Chevrolet Dekon Monza
    • AI - Countless tweaks and improvements to AI behaviour and their racelines around tracks
    • Added support for 32:9 monitor ratios
    • Art - Bathurst updated to 2020 specs
    • Art - Imola updated to 2020 specs
    • Art - Portimao updated to 2020 specs
    • Art - Oschersleben - Added a missing brake marker at turn 1 and a bump in the road that was missing after turn 3.
    • Added support for manual inlaps at the end of the race session. This option is currently accessible through Gameplay Settings, but we eventually plan to make it a server option just like driving assists so it can be forced on or off.
     
    Last edited: Jan 26, 2021
  6. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 1.0 GB
    Client version = 0.9.2.17
    Client BuildID = 6069362
    Dedi version = 70.0.1238
    Dedi BuildID = 6025985


    Changelog:
    • Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
    • Fixed Hillclimb stages start phase that failed to hand over control to player
    • Fixed a case where certain replay files could fail to load
    • Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
    • Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
    • Physics - BMW M4 GT4 - Increased suspension travel
    • Physics - Formula RaceRoom 3 - Lowered minimum diffuser operating height
    • Physics - Formula RaceRoom U.S. - Increased suspension travel
    • Physics - GT2 cars - BOP work to nerf the Audi a bit
    • Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
    • Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell
    • Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
    • Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s
    • Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
    • Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
    • Tracks - Portimao - Fixed HUD track maps that were no longer centered
    • Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
    • Tracks - Sepang - Fixed some cut corridors
    • AI - Bathurst - Improved AI behaviour
    • AI - Falkenberg - Improved AI behaviour during race starts
    • AI - Mantorp - Improved AI behaviour
    • AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour
     
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  7. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 1.2 GB
    Client version = 0.9.2.23
    Client BuildID = 6138034
    Dedi version = 71.0.1243
    Dedi BuildID = 6138106



    Changelog:
    • game.raceroom.com is now switched to https
    • Pitlane speed limit tolerance has been adjusted when the limiter is enabled.
    • Slowdown penalty multiplier from repeated cuts is now properly displayed on the HUD notification
    • Tweaks to slowdown penalty logic where the player’s best valid lap in the session is now used as reference to estimate the time gained and the time being given up. If no valid lap exists yet, we then use the AI’s predicted speed just like before.
      It means the time the player gives up will be more accurately calculated and that the best place to give that time back is no longer in turns, which should improve safety as well. A good tip is also to avoid slowing down near pitlane entrances and exits as slowdown penalties are frozen while in pitlane.
    • Prevented enabling pit limiter or engine ignition during an AI-controlled rolling start.
    • Fixed the default set of driving assists being selected at first game launch.
    • Fixed an issue where player could sometime get stuck when leaving a server early (i.e. before results were made official)
    • Fixed dedicated server results having wrong final positions for players suffering early disconnects
    • Fixed dedicated server UI issues with certain long track names as well as lap and duration selector that could sometimes reset the race length value.
    • Fixed dedicated server that could sometimes get stuck if no player finished the race
    • Fixed the flickering of contact shadows (under the cars) for VR and Triple Screen rendering.
    • Fixed some issues with spectator mode on servers with rolling start races and lap-based races
    • Fixed issues with rolling starts when Assisted Braking was enabled.
    • Fixed some gearbox grind noises that could sometimes be heard during an AI-controlled rolling start
    • Physics - Audi R8 LMS GT3 EVO - Adjusted idle revs to prevent occasional stalling
    • Physics - BMW M4 GT4 - Increased rear suspension travel by 10mm, dampers tuned for better handling over bumps
    • Physics - BOP - BMW M6 GT3 - slight reduction of torque
    • Physics - Callaway Corvette C7 GT3 R - Improved engine cooling
    • Physics - Fabcar 935 - Fixed some issues with the differential where the preload could be set very high.
    • Physics - GT2’s - Improved automated gearbox behaviour
    • Physics - P1 and P2’s - Added default gearbox ratios for Daytona, some AI behaviour tweaks.
    • Physics - Porsche 964 Carrera Cup - Improved standing start performance through a clutch adjustment
    • Physics - Volkswagen Scirocco - Adjusted the rear tyres wear rate.
    • Physics - WTCC - Added adjustable engine braking
    • Physics - WTCR - Improvements to the initial grip of fresh tyres and help reduce the tyre pressure increase over longer stints. Optimum grip is now reached at 80 Celcius. Default tyre pressures were adjusted to match.
    • Tracks - Dubai - Fixed harsh cut detections, moved the leaderboard spawn location closer to the racing line.
    • Tracks - Hockenheim - Moved the leaderboard spawn location further back
    • Tracks - Imola - Moved the pitlane entry gate entrance
    • Tracks - Portimao - Fixed harsh cut detections
    • Tracks - Scandinavian Raceway (Anderstorp) - AI behaviour tweaks to South layout
    • Tracks - Sepang - Fixed harsh cut detections (note: Sepang North layout appears to crash on load, this is being investigated)
    • Tracks - Suzuka - Fixed west layout pitlane that triggered invalid laps.
     
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  8. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update Details
    Dedi version = 71.0.1245
    Dedi BuildID = 6143373

    Changelog
    • Dedicated server - Fixed crash at the end of sessions that occurred when any player had left the server during said session.
    • Dedicated server - Fixed name fields in the UI that were not populating, following our switch to https
     
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  9. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 1.7 GB
    Client version = 0.9.2.29
    Client BuildID = 6291963
    Dedi version = 72.0.1261
    Dedi BuildID = 6291978


    Changelog:
    • Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
    • Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
    • Sounds - Reduced volume of ground scraping effects by 4 dB.
    • Controllers - Added a profile for another variant of the Logitech G923
    • Aquila - Dampers tuned to improve handling over bumps
    • Audi TT cup - Dampers tuned to improve handling over bumps
    • BMW M6 GT3 - Dampers tuned to improve handling over bumps
    • Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
    • DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
    • DTM 2020 - Increased trail and scrub radius
    • Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
    • Formula RaceRoom X-17 - 5 engine maps added
    • Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
    • GT1 car class - 5 engine maps added
    • GT2 car class - Balanced dampers high/low & front/rear
    • GT3 car classes - Reduced fuel use disparities across all car models
    • GT4 car class - Rebalanced dampers (equalised front/rear use splits),
    • KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
    • Nissan Skyline Group A - Dampers tuned to improve handling over bumps
    • Volvo 240T Group A - Dampers tuned to improve handling over bumps
    • Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
    • Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
    • Porsche 934 RSR - Dampers tuned to improve handling over bumps
    • Porsche 964 Carrera - Dampers tuned to improve handling over bumps
    • Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
    • WTCC 2013 - Increased radiator cooling for all cars
    • WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
    • Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
    • Bathurst - Tweaks to AI speed and raceline
    • Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
    • Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
    • Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
    • Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
    • Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
    • Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
    • Zolder - Moved the spawn location of time attack and private qualifying sessions
    • Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
    • Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
    • Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.
     
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  10. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 400MB
    Client version = 0.9.2.34
    Client BuildID = 6399979
    Dedi version = 73.0.1283
    Dedi BuildID = 6400111


    Changelog:
    • Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
    • Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
    • Added BOP values to the car selection screen upon joining a multiplayer session.
    • Various improvements to rolling starts for a smoother experience
    • Fixed setup no longer allows Tyre Pressure modifications
    • Audi TT cup - High speed damper tuning, AI slowed down in fast corners
    • BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
    • CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
    • DTM 1992 & Touring Classics - Increased pneumatic trail
    • DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
    • DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
    • Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
    • GT2 - All cars - High speed damper tuning
    • GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
    • GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
    • Lotus GT4 - Reduced front axle dynamic camber
    • NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
    • Porsche 911 GT3 Cup - Rebalanced high-speed damping
    • Renault Megane TCR - New cockpit sounds
    • Tatuus F4 - Physics updates and new sounds for it too.
    • VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
    • VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
    • WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
    • WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
    • Dubai - Fixed AI using way too much curb
    • Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
    • Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
    • Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
    • Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.
     
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  11. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,910 / 0 / -0
    Update details:
    Download size = 1.0 GB
    Client version = 0.9.2.36
    Client BuildID = 6461686

    GT3 base BOP work:
    • All cars - Equalised tyre degradation behaviour
    • Audi R8 LMS - Torque reduction
    • Audi R8 LMS GT3 EVO - Torque reduction
    • Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
    • Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
    • Mercedes AMG GT3 - Increased drag, Reduced downforce
    • Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
    • Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping


    Other changes:

    • Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
    • Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
     
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