EXEMPLE : NOTE - Change nose pivot DTM 2103/2104 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\DTM_Mercedes_AMG_C_Coupe_14\Cameras Spoiler: DTM_Mercedes_AMG_C_Coupe_14 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.15000000 0.00000000 0.00000000 1.00000000 -0.62 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ------------------------------------------------------------------------------------------------------------------------------ C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Audi_RS_5_DTM_2014\Cameras Spoiler: Audi_RS_5_DTM_2014 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.18000000 0.00000000 0.00000000 1.00000000 -0.71 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ------------------------------------------------------------------------------------------------------------------------------ C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\BMW_M3_DTM\Cameras Spoiler: BMW_M3_DTM <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">79.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.10000000 0.00000000 0.00000000 1.00000000 -0.675 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ------------------------------------------------------------------------------------------------------------ I hope you like my work I continue to do to others Vilas
All models GT3 , ADAC 2013/ 2014 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\audi_r8_lms_ultra\Cameras Spoiler: audi_r8_lms_ultra <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">79.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.14000000 0.00000000 0.00000000 1.00000000 -0.610 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> --------------------------------------------------------------------------------------------------------------------------- Mclaren MP4 Spoiler: Mclaren MP4 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.19000000 0.00000000 0.00000000 1.00000000 -0.59 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> -------------------------------------------------------------------------------------------------------------- Mercedes SLS GT3 Spoiler: Mercedes SLS GT3 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">91.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.16000000 0.00000000 0.00000000 1.00000000 -0.999 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> --------------------------------------------------------------------------------------------------------------- DTM 92 mercedes Spoiler: mercedes_190e_evo_ii_dtm <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.10000000 0.00000000 0.00000000 1.00000000 -0.90 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ------------------------------------------------------------------------------------------------------------- DTM 92 - Ford mustang C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\ford_mustang_gr_a\Cameras Spoiler: ford mustang dtm <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.15000000 0.00000000 0.00000000 1.00000000 -0.62 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>>
AUDI 90 GTO C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\audi_90_q_gto\Cameras Spoiler: audi_90_q_gto <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.11500000 0.00000000 0.00000000 1.00000000 -0.83 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> BMW Z4 GT3 2013/2104 - ADAC 2013/2014 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Bmw Z4 GT3_2012\Cameras Spoiler: Bmw Z4 GT3_2012 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.15000000 0.00000000 0.00000000 1.00000000 -0.62 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>
BMW M1 PROCAR C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m1_procar\Cameras Spoiler: bmw_m1_procar <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.19000000 0.00000000 0.00000000 1.00000000 -0.59 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ----------------------------------------------------------------------------------------------------------------------------------------------------- RUF GTR 3 / RT12 R C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Ruf CTR3\Cameras Spoiler: Ruf CTR3 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.19000000 0.00000000 0.00000000 1.00000000 -0.59 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> --------------------------------------------------------------------------------------------------------------------------- BMW M3 GT 2012 / BMW E30/E90 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m3_gt_2012\Cameras Spoiler: bmw_m3_gt_2012 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">81.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.14000000 0.00000000 0.00000000 1.00000000 -0.666 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>
HONDA CIVIC WTCC 2013 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\honda_civic_s2000_tc\Cameras Spoiler: honda_civic_s2000_tc <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">81.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.22000000 0.00000000 0.00000000 1.00000000 -0.772 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> -------------------------------------------------------------------------------------------------------------- All models GT2 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m3_gt_2012\Cameras Spoiler: bmw_m3_gt_2012 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">81.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.14000000 0.00000000 0.00000000 1.00000000 -0.666 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> --------------------------------------------------------------------------------------------------------- All models GT1 C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Ford GT GT1\Cameras Spoiler: Ford GT GT1 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.19000000 0.00000000 0.00000000 1.00000000 -0.69 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> -------------------------------------------------------------------------------------------------------------- zakspeed_capri Spoiler: zakspeed_capri <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.19000000 0.00000000 0.00000000 1.00000000 -0.49 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> ----------------------------------------------------------------------------------------------------------
seat_leon_wtcc_2013 Spoiler: seat_leon_wtcc_2013 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.17000000 0.00000000 0.00000000 1.00000000 -0.99 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> Nissan GTR GT3 Spoiler: Nissan GTR GT3 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.17000000 0.00000000 0.00000000 1.00000000 -0.89 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> chevrolet_corvette_z06r_gt3 Spoiler: chevrolet_corvette_z06r_gt3 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">71.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.12000000 0.00000000 0.00000000 1.00000000 -0.340 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>
Ford Mustang FR500 GT3 Spoiler: Ford Mustang FR500 GT3 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">80.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.11000000 0.00000000 0.00000000 1.00000000 -0.99 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>
Nouveau pivot de la caméra bmw_m1_procar Spoiler: bmw_m1_procar <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.17000000 0.00000000 0.00000000 1.00000000 -0.36 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> Nouveau pivot de la caméra canhard_r51 / R52 - cougar_c14-1 / C14 -2 Spoiler: cougar_c14-1 <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.13000000 0.00000000 0.00000000 1.00000000 -0.75 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document> Nouveau pivot de la caméra zakspeed_capri Spoiler: zakspeed_capri <Document> <DocumentName> <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot"> <latestVersion type="size_t">0</latestVersion> <near type="float32">0.10000000</near> <fov type="float32">82.00000000</fov> <focalDistance type="float32">0.01000000</focalDistance> <aperture type="float32">9999.00000000</aperture> <relativeTransform type="Matrix">{ 1.00000000 0.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 1.12000000 0.00000000 0.00000000 1.00000000 -0.27 0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform> <rightYawLimit type="float32">55.00000000</rightYawLimit> <leftYawLimit type="float32">55.00000000</leftYawLimit> <downPitchLimit type="float32">0.00000000</downPitchLimit> <upPitchLimit type="float32">0.00000000</upPitchLimit> <rightRollLimit type="float32">0.00000000</rightRollLimit> <leftRollLimit type="float32">0.00000000</leftRollLimit> <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed> <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate> </tools__PivotCameraDescriptor> </DocumentName> </Document>