RRE - News Camera for resolution 1920/1080 - DTM 2013/14 - ADAC 2013/14 - WTCC 2013 - GT2 - GT3

Discussion in 'General Discussion' started by AMG Vilas ®™, Feb 1, 2015.

  1. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    EXEMPLE :
    NOTE - Change nose pivot
    DTM 2103/2104

    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\DTM_Mercedes_AMG_C_Coupe_14\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.15000000
    0.00000000 0.00000000 1.00000000 -0.62
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>

    ------------------------------------------------------------------------------------------------------------------------------
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Audi_RS_5_DTM_2014\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.18000000
    0.00000000 0.00000000 1.00000000 -0.71
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>

    ------------------------------------------------------------------------------------------------------------------------------
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\BMW_M3_DTM\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">79.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.10000000
    0.00000000 0.00000000 1.00000000 -0.675
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ------------------------------------------------------------------------------------------------------------
    I hope you like my work I continue to do to others
    Vilas
     
    • Like Like x 2
    Last edited by a moderator: Feb 4, 2015
  2. MrBiscotte

    MrBiscotte Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +210 / 0 / -0
    Thanks for these informations !!
     
  3. Drei

    Drei Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +82 / 0 / -0
    it looks ugly imo....
     
    • Disagree Disagree x 3
  4. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    All models GT3 , ADAC 2013/ 2014

    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\audi_r8_lms_ultra\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">79.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.14000000
    0.00000000 0.00000000 1.00000000 -0.610
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ---------------------------------------------------------------------------------------------------------------------------
    Mclaren MP4

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.19000000
    0.00000000 0.00000000 1.00000000 -0.59
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    --------------------------------------------------------------------------------------------------------------
    Mercedes SLS GT3

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">91.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.16000000
    0.00000000 0.00000000 1.00000000 -0.999
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ---------------------------------------------------------------------------------------------------------------
    DTM 92 mercedes

    [​IMG]

    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.10000000
    0.00000000 0.00000000 1.00000000 -0.90
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    -------------------------------------------------------------------------------------------------------------
    DTM 92 - Ford mustang
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\ford_mustang_gr_a\Cameras

    [​IMG]

    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.15000000
    0.00000000 0.00000000 1.00000000 -0.62
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>>
     
    Last edited: Mar 2, 2015
  5. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    AUDI 90 GTO
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\audi_90_q_gto\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.11500000
    0.00000000 0.00000000 1.00000000 -0.83
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    BMW Z4 GT3 2013/2104 - ADAC 2013/2014
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Bmw Z4 GT3_2012\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.15000000
    0.00000000 0.00000000 1.00000000 -0.62
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
     
    Last edited: Feb 5, 2015
  6. MrBiscotte

    MrBiscotte Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +210 / 0 / -0
    it might be easier to read if you put the contents of files in spoiler tags. ;)
     
    • Agree Agree x 1
  7. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    BMW M1 PROCAR
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m1_procar\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
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    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    RUF GTR 3 / RT12 R
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Ruf CTR3\Cameras

    [​IMG]

    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
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    0.00000000 0.00000000 1.00000000 -0.59
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    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ---------------------------------------------------------------------------------------------------------------------------
    BMW M3 GT 2012 / BMW E30/E90
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m3_gt_2012\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">81.00000000</fov>
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    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
     
    Last edited: Feb 4, 2015
  8. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    HONDA CIVIC WTCC 2013
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\honda_civic_s2000_tc\Cameras

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">81.00000000</fov>
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    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>

    --------------------------------------------------------------------------------------------------------------
    All models GT2
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\bmw_m3_gt_2012\Cameras

    [​IMG]
    <Document>
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    <rightYawLimit type="float32">55.00000000</rightYawLimit>
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    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ---------------------------------------------------------------------------------------------------------
    All models GT1
    C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\Cars\Ford GT GT1\Cameras

    [​IMG]
    <Document>
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    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
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    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
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    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    --------------------------------------------------------------------------------------------------------------
    zakspeed_capri
    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.19000000
    0.00000000 0.00000000 1.00000000 -0.49
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
    ----------------------------------------------------------------------------------------------------------
     
    Last edited: Feb 5, 2015
  9. le_poilu

    le_poilu Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +278 / 0 / -0
    what the point for a 80° FOV ?!?
    Who wants that ?

    The thing look like Burnout :eek:
     
    • Agree Agree x 1
  10. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    le FOV= horizontal
    résolution 19201080
     
    Last edited: Feb 4, 2015
  11. ::SKRO::

    ::SKRO:: Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +972 / 0 / -0
    Spoiler tags please!! ;)
     
    • Like Like x 1
  12. Sonat Ozturk

    Sonat Ozturk Well-Known Member

    Joined:
    Jan 13, 2015
    Ratings:
    +2,012 / 0 / -0
    Added spoiler tags.

    I'm hoping the poster will do them himself next time :)
     
    • Like Like x 2
  13. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    Sorry guys and sorry for my English, I do translation but this leaves everything upside down
     
    • Like Like x 1
  14. Moucham

    Moucham Member

    Joined:
    Jan 29, 2015
    Ratings:
    +14 / 0 / -0
    Good job !
     
  15. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    New DTM 92 - Ford mustang, ADAC 2013/14 - Corvette , Mclaren MP4, mercedes , BMW Z4
     
    Last edited: Feb 5, 2015
  16. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    [​IMG]
    seat_leon_wtcc_2013
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.17000000
    0.00000000 0.00000000 1.00000000 -0.99
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>


    [​IMG]
    Nissan GTR GT3
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.17000000
    0.00000000 0.00000000 1.00000000 -0.89
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>

    [​IMG]
    chevrolet_corvette_z06r_gt3
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">71.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.12000000
    0.00000000 0.00000000 1.00000000 -0.340
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
     
    Last edited: Mar 2, 2015
  17. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    Ford Mustang FR500 GT3
    [​IMG]


    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">80.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.11000000
    0.00000000 0.00000000 1.00000000 -0.99
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
     
    Last edited: Mar 15, 2015
  18. ::SKRO::

    ::SKRO:: Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +972 / 0 / -0
    Man that hood!! :eek:
     
  19. AMG Vilas ®™

    AMG Vilas ®™ Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +45 / 0 / -0
    Nouveau pivot de la caméra
    bmw_m1_procar

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.17000000
    0.00000000 0.00000000 1.00000000 -0.36
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>


    Nouveau pivot de la caméra
    canhard_r51 / R52 - cougar_c14-1 / C14 -2

    [​IMG]

    [​IMG]

    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.13000000
    0.00000000 0.00000000 1.00000000 -0.75
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>

    Nouveau pivot de la caméra
    zakspeed_capri

    [​IMG]
    <Document>
    <DocumentName>
    <tools__PivotCameraDescriptor ID="/cars/cameras/heritage_bmw_csl_nose_pivot">
    <latestVersion type="size_t">0</latestVersion>
    <near type="float32">0.10000000</near>
    <fov type="float32">82.00000000</fov>
    <focalDistance type="float32">0.01000000</focalDistance>
    <aperture type="float32">9999.00000000</aperture>
    <relativeTransform type="Matrix">{
    1.00000000 0.00000000 0.00000000 0.00000000
    0.00000000 1.00000000 0.00000000 1.12000000
    0.00000000 0.00000000 1.00000000 -0.27
    0.00000000 0.00000000 0.00000000 1.00000000 }</relativeTransform>
    <rightYawLimit type="float32">55.00000000</rightYawLimit>
    <leftYawLimit type="float32">55.00000000</leftYawLimit>
    <downPitchLimit type="float32">0.00000000</downPitchLimit>
    <upPitchLimit type="float32">0.00000000</upPitchLimit>
    <rightRollLimit type="float32">0.00000000</rightRollLimit>
    <leftRollLimit type="float32">0.00000000</leftRollLimit>
    <orientationSpeed type="Vector">{0.00000000 0.00000000 0.00000000}</orientationSpeed>
    <inputTemplate type="string"><![CDATA[/input/camera]]></inputTemplate>
    </tools__PivotCameraDescriptor>
    </DocumentName>
    </Document>
     
    Last edited: Mar 22, 2015