Discussion in 'Community Workshop' started by Winzarten, Oct 26, 2017.
Only direct Practice in the main menu. Maybe the ghost car. I try without ghost car.
ah ok I'll turn off the ghost car and try again then!
Thanks for help, turned off the ghost car, everything is ok, all laps logged.
Same here, all working well. Thank you.
Sorry for the annoyance, I was thinking about how to distinguish between the ghost car and the player, but so far I wasn't able to figure it out :-/
No problem at all. Maybe we can do something at our end to help?
I have a suggestion for the suspension velocity histogram. Currently we have the option to change the range, which sets maximum:
It would also be very useful to be able to set the minimum as well. So that we can look at say the 100-200mm/s range separately to the low speed range.
Well, the simpliest solution looks to be naming it differently than the player, maybe with a "Ghost" suffix. But I don't know how complicated that might be, or how that would work with other languages
And, yes, that can be done rather simply. I just didn't thought thay having asymetric view to have use I'll add that in the next version. Also on the todo list is the ability to specify boundary between low and high suspension velocity. With separate % and average calculations.
I will reply here, so we don't derail the other topic.
A virtual pitboard is actually a good area. The gap is something that still the player needs to fully look upon, and he also needs to remember the previous value to know what is the trend.
New version is out, with the requested suspension velocity histogram changes
Suspension Velocity Histogram: It is now possible to specify both the minimum and maximum velocity for the histogram
Lat/Long Acc Scatter plot Chart made symmetric, with the range automatically rounded to the next whole number.
Thanks, that´s a very informative app! How do I make the single graphs bigger in tel.viewer?
You can drag the border that is below each graph.
I know it is frowned about here to use driving assists, but for newbie drivers maybe interesting to see assist deployment (ABS, Traction Controll, Stability Control). I just did some testing if without traction control it is faster (it is, but not so easy to control) but would be nice to see if the time difference was due to traction control.
Top tip: while TC off is ultimately quicker and is good for hotlaps and qualy using a small amount such as 5% is useful in races, prevents most big moments but doesn't take away from laptime so much.
This is something that is on the radar, to capture both raw and filtered throttle and brake inputes, it is just something that isn't prioritized that high.
And, next major version, 5.0, was just released.
Rating - The biggest new feature is a rating module for singleplayer races (initially enabled for R3E, Assetto Corsa and rFactor 2). This module tracks your performance for each class, via a rating. Based on that rating it can suggest the optimal difficulty you should run at. You performance in race is used to calculate changes to your rating. Glicko 2 algorithm is used.
To get going, checkt the tutorial - https://gitlab.com/winzarten/SecondMonitor/wikis/Rating-Tutorial
Pit Board - This was an idea from ravey1981. After each lap a pitboard gets temorarily displayed on the bottom left, and it shows the gap and gap change to the cars ahead and behind.
Field Tyre Information - The pit column in the timing grid now contains a ribbon that gets colored if a standard compound is equipped. R3E and RFactor 2 do expose compound for the whole field, so you can see what the other cars are using. It is using the F1 color scheme.
You can also see that the highly prazed rFactor 2 AI is using the hardest compound for qualification
Hello, I like the rating system very much. But I think if you set up 2 races, only the first one is counted? Is that correct what I observed?
Both should be counted, and they both should use the rating from the previous race, but maybe something is broken. I will check that once I get home, thanks for the report
Found the issue, a small update was released
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