----------------------------------------------------------------------------------------------------------------------------------------- REWATCH THE DEV STREAM MAY 2015 ON THE RACEROOM YOUTUBE CHANNEL ----------------------------------------------------------------------------------------------------------------------------------------- Tune in this Thursday, 28/05/2015, 16:00 (CET) for our Dev Stream on twitch where we present some details of the big upcoming patch you have all been waiting for! Got any questions you want us to answer during the stream? Leave them here in the comments! Follow RaceRoom on twitch to get a notification when we are on air: http://www.twitch.tv/raceroomracingexperience Get the latest news first by following us on: Follow Sector3 Studios: YouTube | Twitter | Facebook Follow RaceRoom: YouTube | Twitch | Twitter | Steam | Facebook Small "Hint" Final setup commencing!
I have many questions (I'm sorry)... what about it?: · Reconnaince (Formation) Lap & False Start. · Automatic degrees wheel animation. · Autoblip/flip off ¿? · Complex setup / Telemetry data export (motec?) · Custom skins. · 24H Races? · Dedicated server (liveview)? and many more... https://forum.sector3studios.com/index.php?threads/dev-stream-february-2014.134/#post-806
What about GTR3 Class. Would be nice if you complete it with cars from ADAC 2014 pack, a Ruf and a nice livery pack Also .. when do we get Spa, Paul Ricard etc.?
My questions would regard High importance - Dedi ETA (not soon-soonish please!) and what will be featured in the first release - Flags and rules ETA - Full garage - Stats at the end of race - FFB improvements (meter/minimum force...) Secondary importance - Kick/ban option - More damage situation/conditions - Spotter Miscellaneous! - Additional times of day/Rain option (not dynamic stuff)? - Dynamic/scripted track grip? - Weather impacting cars performance? - Pits chatter? - Career? Sure I'm missing something but I think there's plenty enough on the bbq grill. Cheers!
1.) So, a few months ago I didn't have a really good pc and had to drive with 16 AI drivers instead of 23. It would be nice if there would be an option to select which drivers are racing so that your favourite drivers are always in the races, even if you don't have a high-end pc... 2.) it would be nice if there is an option to make your favourite driver better. Example: In DTM 2014 Gary Paffett is always near P20, never in front of the field. Is it possible to make an option that makes your favourite drivers "better"? 3.) When I first played R3E, I was confused about the damage. I drove in the Amateur mode and it wasn't possible to turn the damage "on". Will that change?
How does the words go on the office. Do you have a strategic plan for the future, on how to get a bigger playerbase to the game? Would also like to know, how long does it take you to complete a track. From the first time you go out to recap it on spot, till it's ready for release?
I would like to see some Informations about the Dedi and which features it will get. In addition to that a statement to online league support and Custom Liveries would be great... than i would like to see some informations on the development of flags and rules... And as always a few sneek peeks on WIP features and content is always welcome ^^
Is sector3 Studios already busy with dynamic time of day? If so, how is that evolving? Oohh, and more then 24 racers for certain (or all ) tracks? One more thing Are the different gt3-cars getting mixed in any way? Would make this some very very appealing list of gt3-cars to race together (BMW , Corvette, Nissan, ford, Audi, mercedes, Chevrolet, McLaren)
What about Macau? Dynamic weather/time Nürburgring-Nordschleife Some more setup options, like tire pressure Quick chat function flags false starts
Could use automatic change between paddle and h shift. Tyre pressure monitors ffb clipping meter notification of leader board position drop save different setups live telemetry overlay screen Not game update related but maybe a starter pack that would have one car from each class and a few tracks. This way you could join all mp races. The track's and cars could be put to vote on Rd or here. I've noticed the membership of this forum is slowly growing but I would like to see a push to get more drivers to this sim and maybe a pack as mentioned would help. Cheers
Class Changes? (Move Audi Quattro and Mustang GT3 so they have some friends!) Dedi servers. Audi TT Cup? Canada - World Ice Hockey Gold Medalists!
Im interested in crossfire support in addition to everything else mentioned. Alot of sim racers run triple screens (probably more so than any other gaming genre), and with those 3 screens certain tracks become uplayable with track detail on high. I know personally, i am on the lookout for racing/driving games with good dual gpu support. If word got out that R3E supported xfire/sli flawlessly, a good chunk of drivers would suddenly be interested in the sim. Food for thought..
Have you thought about releasing 24hr Le Mans track any time soon to make a big endurance race day to night with this new pack and multiclass?
With the release of project cars and f1 2015 we have been shown how both to do (f1) and not to do (pc) weather in a sim with dry lines, transitions and ai reaction to the change. I am very passionate about this subject in sim racing. My question to you (who ever is answering the question) is what features are you very passionate about in a sim? not as a developer but as a racer. This can include social issues such as the price of licencing which I know at least one of you is very passionate about.
First, thank you S3S for great work so far. You definitely have the best content available today, I like that R3E is based on real life based series. I am satisfied with physics, collision detection, AI and FFB (except for lack of friction at standstill). Questions: * Are you planning on investing into Dynamic Weather? - weather isn't always "clear" in real racing. * Will damage model be improved? * Are you planning to add Crossfire/SLI support? - in some cases that's difference between running MSAA and SSAA, and latter produces much smoother image. * Are you planning to add support for Oculus Rift and DX11/12 multithreaded rendering? Thanks for your consideration.
• Setups save and load (with individual names) • FFB-Overrides in the specific car setup area • Seq/H-Shifter selection in the specific car setup area • FFB-Meter in HUD • Tire Temp in HUD • more GT1 Cars - like AstonMartin (DBR9 not Vantage), Corvette, McLaren, Lamborghini, Nissan, Panoz • Spyker C8 GT2 ...is something in the pipeline with OpenWheeler - like ChampCars World Series 2000-2003?
^This. -What are your plans to get more users onboard? (more stylish UI and CI, DX12, Stop F2P, Shorter Name, New Image etc.)
What are the advantages and disadvantages of running on DirectX9? Is it even possible to change what version of DirectX R3E runs on this far into development?
Any plans to implement tyre pick-up (grass, sand, gravel) from off-track excursions and model the subsequent reduced grip for a few corners?