While your at it, could you please make this API compatible to what it was before the patch? i cant use my motion rig since the patch, obviously because some things were changed in that aspect. Is this possible Mikael?
I don't think it is. The changes will make it possible to future updates to be done in a backwards compatible way, but the shared memory file has been renamed and its layout has changed. The only way to fix your issue is to appeal to your hardware manufacturer to rework their code so it works with the new data. Or you could write some software to read the new memory mapped file and write the data to another memory mapped file using the old name and format
Thanks Mr Belowski but for my E69 Logykal actuators software there is no more support, i think they closed all. As for doing it myself, i am far to be able to do that i am afraid, so if you or someone would do it i would be willing to pay for this service, its that or this great sim is dead for me
It's not technically difficult to do but converting the entire shared memory dataset might be a bit of a pain. What does the hardware actually do? This will help understand how complicated the work might be - if the hardware only needs to know, for example, you car's acceleration values, then it's a (relatively) simple matter of reading the new memory mapped file and writing a few bits of data at the appropriate offsets to another memory mapped file with the correct name
Its only reading the values of accel, brake, lateral and longitudinal forces, thats all i need. In fact it should be as it was in the old API if thats easier.
Of course the steering too, i forgot it sorry Alltough the steering induce the lateral forces so its kind of same as lateral forces, same goes with braking that induce longitudinal forces
OK. I can't promise anything but i'll have a quick look later on to see if there's a simple way to dump some of the data in the current memory mapped file into another file which has the old name
So to sum this out, i need reading values for: - Acceleration - Braking - Steering left - Steering right - Pitch - Roll That vould be great if its possible to do
Ok, i really wish you can help me with that, i give you my email so we can communicate easier: silvanobazan@gmail.com i am hopping hard you can find time to help me keep this great sim Regards, Silvano
@silvanob2 , you can to contact with Logykal in their store http://logykalstore.es/index.php?controller=contact or in Escuadron 69 Forum http://www.escuadron69.net/v20/foro/index.php?/forum/146-logykal/
Thanks Vojvoda but i tryed it allready and never got a response. the last tread in Logykal forum is from december 2015... and more, on the Lince page (the new software that follows E69 motion Logykal) there is nothing, no update or new version whatsoever.
As @mr_belowski mentioned it's not hard to do this yourself. You could do it all in script, using files found here https://github.com/pixeljetstream/r3e-trace-analysis, although I havent ported to the new layout yet, (or wait for mr_belowski hehe)
Hey Pixel, i went there and saw the sample scripts but for me its chinese lol i even dont know where to put the script in the prog or how etc maybe with a good tuto but i doubt it.
@pixeljetstream, i saw your page with the analysis but there are many folder and dll. what am i suppose to do, i woulndt know where to start and what to do. thats why i stated i am willing to donate if someone does this for me.
Be lucky if the Siminstruments dash will work again, seeings as Siminstruments guys have vanished and don't reply to anyone anymore..Yeh i know Fanaleds software works with it as well, but just isn't as good.
Righty... I've constructed a grotty C# console application that copies some of the new data into the old data file and layout. I can't really test this much - I've verified that it creates the file and I can read a few things from it (position, speed, world position & acceleration and gear data). It's incomplete but does contain the player position / acceleration data and a few other bits and bobs. Anyone wanna test it? It's dead simple - just a .exe file that runs in the background as a console window app. I need to tidy up and stuff - add some options and stuff (it's currently a hard-coded subset of the data being copied, at a hard-coded 100Hz). I also need to check the code into Github and (maybe...) make a build script. It's here if anyone's brave enough to try it: http://crewchief.isnais.de/R3EMemoryTranslator.zip [edit] It currently copies this data: EngineRps, NumberOfLaps, RacePosition, ControlType, CarSpeed, MaxEngineRps, Gear, CarCgLocation, CarOrientation, LocalAcceleration, FuelLeft, FuelCapacity, FuelPressure, EngineOilPressure, ThrottlePedal, BrakePedal, ClutchPedal, BrakeTemp, TireTemp Along with all the high-precision PlayerData (world position, acceleration, orientation etc). Adding more is fairly simple, but things like opponent data & track name would be a ballache
Nice job Mr. B ! Just tested it and my SRD-9C is working again: rev lights, speedometer, fuel Even if it's not copying all available data (yet?) I'm more than happy with your app until Renovatio update their software. Thanks a lot, cheers !
I just tryed it and guess what......it works !!!!!! Thank you so much Mr. B your the man everything is working perfectly as it was prior the patch, even the gear selector. i feel so good now ! going to the track right now
He shoots, he scores It's a bit of a relief - I was worried I'd map the data incorrectly and motion rigs would see huge acceleration and throw you out of the window or something If anyone uses this little hack and need specific extra data adding give me a yell. The app adds about 10ms of latency to the data. I can improve this if needed by increasing the sample rate
thx Mr Belowski, was very frustrated after the patch SimHub get´s no data from r3e. I hope this will get it working. Need to test it later... But thx anyway