Discussion in 'Community Workshop' started by Mikael Hermansson, Jun 7, 2015.
looks like impossible to connect to RRRE 64 bit client shared memory using code based on sector3studios c# sample
I expect it's the process name in the example. Try changing rrre.exe to rrre64.exe
Yes! That was it!
Is there a simple example anywhere of how to get telemetry data in Python?
You can download the shiny app from Mr Belowski and install it....
then go to the phyton folder and there its how they did it for Assetto Corsa, you can (I guess!) adapt it for Raceroom the same way they did
Yeah, the python plugin in the crew chief source code is a good place to start
Wow, thanks a TON! This looks like it'll be really helpful.
Is there a way to get wheel angle?
don't think so
Would it be possible to add the following to the API?
- Current steering wheel angle,
- Wheel range,
- Steering lock.
I'm building a Wheeler-like application, but instead of showing direct pedals input it shows values from R3E, taking into account pedal settings like sensitivity or dead zones. And I'd like to display a rotating wheel too.
Please extend r3e_driver_data
- pedal status, at least if break is active or not
AFAIK we have the following deltas:
Is it possible to add the current delta time for the driver's best lap? (e.g. LapTimeDeltaBestSelf)
So I did a little test and SessionPhases 0 and 7 are never sent at all . I went through all the in-game session events, ended session, quit etc..but they never came through the API. Also Garage=1 is never sent.
The other session phases all come through. I really need to detect an accurate way when the session has completely ended and this would help me a lot if you maybe get sometime to check it out one day.
I second that! Would be really Handy for custom Dashboards!
It is possible to calculate it yourself but it seems, at least from most ingame Car dashs, the data is already there.
Would love to just read it from the API instead of reinventing the wheel here
Hey guys, I've got a problem (that others have also had on the SimX forums) and I've posted about this in another thread in the community support forum. It pertains to R3E telemetry so I thought you may have some insight. The problem exists in most/all cars though its very prominent in the GT3 cars, eg 911 GT3 R. Whenever I upshift/downshift, I get 5-6 oscillations/wobble for a few seconds on my rig - I get it through my SimX motion rig and a DIY Gseat that uses Simtools so I suspect this is telemetry generated, related to surge data. Any ideas if this is a R3E telemetry bug or fixable via settings?? Sorry to temporarily hijack this thread. Thanks for any advice!
Could be the drivetrain elasticity? But it shouldnt wobble for a few seconds.
I have a SimXperience rig at home, and have never experienced such long oscillations.
Possible but can that be dialed out from telemetry? A few seconds may perhaps be a bit exaggerated but it definitely wobbles 5-6 times forward and backwards. It feels quite unnatural and is very distracting.
In the SimXperience commander i was able to reduce the effect by decreasing the acceleration setting (also adding a smoothing filter on acceleration).
I don't know what software you are using but there might be a similar option.
Hi Georg, that’s true - I’ve done that to an extent, but then that impacts the rest of the driving experience. Perhaps this is a drivetrain elasticity issue as others have suggested? I have no idea if anything is possible from a telemetry side like reducing the ?oscillation amplitude (or lower derivative?) of the surge after upshifts? Hoping something can be done. I know this will only affect a small number of people (those with motion rigs). Thanks for your suggestion.
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