Shared Memory API

Discussion in 'Community Workshop' started by Mikael Hermansson, Jun 7, 2015.

  1. Franck83

    Franck83 Member

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    Thank a lot Mr_belowski my motion simulator work fine with your new R3EMemoryTranslator.
    Nice job !!! You have win a beer barrel by paypal .....

    [QUOTE="mr_belowski, post: 175484, member: 1027" So you'd run the device in pCars mode but the pCars data would actually be populated from the new r3e data[/QUOTE]
    Yes it's a good idea

    Thanks Jim.
     
  2. silvanob2

    silvanob2 Member

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    Its great we have again motion data working but another issue is there, it seems CC doesent recieve data from R3E. At least for me it doesent work, any possible fix or help from CC Team?
    Maybe a file needs to be in the R3E folder somewhere to get CC working?
    Will continue to check what's going on, thanks for any help from CC Team.
     
  3. silvanob2

    silvanob2 Member

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    Sorry guys, i forced update (4.9.7.3) and CC works great !
    my bad...forgot i skiped last update:rolleyes:
     
  4. Jens W. Fiedler

    Jens W. Fiedler Well-Known Member

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    Hi,

    can someone give me a hint which is the best practice to determine which one is the players car? Atm I´m comparing the driver names out of the DriverData array with the player name given by the API. But that seems not to be the best solution cause the API sometimes adds some random bytes to the player name so that I have to use work arrounds like "contains" or something else. I saw that there is a UserID in the DriverInfo object but I´m missing the global "PlayerID"

    thanks a lot and regards

    Jens
     
  5. Jens W. Fiedler

    Jens W. Fiedler Well-Known Member

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    Found the solution by myself: VehicleInfo.UserID
     
  6. krissangel

    krissangel New Member

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    Hi,
    i got no more vibrations in my gametrix.
    Is there something to do ?
    thks
     
  7. Gopher04

    Gopher04 Well-Known Member

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    Your software for the seat needs to be updated as the R3E API was updated in the last patch.
     
  8. Hervé45

    Hervé45 Well-Known Member Beta tester

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    Download simshaker 3.6
     
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  9. krissangel

    krissangel New Member

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  10. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    • Like Like x 1
  11. =Andre=

    =Andre= New Member

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    I wonder what's that Tyre Load in physical sense?
     
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  12. Zziggy

    Zziggy Well-Known Member

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    I only know wheel load which is the real weight of the car and the downforce weight on each wheel. So in left corners there is more weight on the right wheels, and on high speed there is more weight due to aerodynamical downforce. I don´t know if this is the same or if for tyre load there are also other forces apart from the vertical forces included.
     
  13. Zeraxx

    Zeraxx Active Member

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    Best API out of all the sims by far! Great work guys!
     
  14. filth

    filth Member

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    Is it possible to retrieve the laptime of an invalidated lap somehow?
     
  15. filth

    filth Member

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    Hi, is it possible to get the laptime of current lap, even if it has been invalidated?
     
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  16. The Iron Wolf

    The Iron Wolf Well-Known Member

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    I would like to request additional data regarding pit status:
    * pit stop requested or not
    * if game simulates crew getting ready, field to indicate pit crew ready or not
    * pit stall occupied or not. Or, for each car: position/lap dist of the assigned pit stall.
    * field to indicate pit stop is complete (I still need to check, it is possible PitState == 4 is that).
    * field to indicate car is entering ramp into pits, but is before speed limit detection point.

    Thanks.
     
    Last edited: Jan 25, 2020
  17. The Iron Wolf

    The Iron Wolf Well-Known Member

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    I had some time this weekend, and actually it looks like most of what I asked above is available, so sorry for the noise.

    Still, would be nice to know if car is approaching pitlane (I have a workaround for it locally).
     
  18. Jens Roos

    Jens Roos New Member

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    Request for more data on rated servers
    - current incident points value
    - max incidents points before dq on current server (if not fixed)
    - rating/reputation of you and other drivers on track (at start of session)
     
    • Agree Agree x 1
  19. roller.inside

    roller.inside New Member

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    Hi

    I'm interested on this.

    I have seen that the json with results that is generated after the race contains all laptimes, so it means R3E is calculating time even for invalid laps, but I didn't found it anywhere in the API...
     
  20. filth

    filth Member

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    I ended up doing this myself with a stopwatch