Shared Memory API

Discussion in 'Community Workshop' started by Mikael Hermansson, Jun 7, 2015.

  1. Franck83

    Franck83 Member

    Joined:
    Apr 30, 2015
    Ratings:
    +7 / 0
    Thank a lot Mr_belowski my motion simulator work fine with your new R3EMemoryTranslator.
    Nice job !!! You have win a beer barrel by paypal .....

    [QUOTE="mr_belowski, post: 175484, member: 1027" So you'd run the device in pCars mode but the pCars data would actually be populated from the new r3e data[/QUOTE]
    Yes it's a good idea

    Thanks Jim.
     
  2. silvanob2

    silvanob2 Member

    Joined:
    Nov 2, 2015
    Ratings:
    +10 / 0
    Its great we have again motion data working but another issue is there, it seems CC doesent recieve data from R3E. At least for me it doesent work, any possible fix or help from CC Team?
    Maybe a file needs to be in the R3E folder somewhere to get CC working?
    Will continue to check what's going on, thanks for any help from CC Team.
     
  3. silvanob2

    silvanob2 Member

    Joined:
    Nov 2, 2015
    Ratings:
    +10 / 0
    Sorry guys, i forced update (4.9.7.3) and CC works great !
    my bad...forgot i skiped last update:rolleyes:
     
  4. Jens W. Fiedler

    Jens W. Fiedler Active Member

    Joined:
    Apr 7, 2019
    Ratings:
    +29 / 0
    Hi,

    can someone give me a hint which is the best practice to determine which one is the players car? Atm I´m comparing the driver names out of the DriverData array with the player name given by the API. But that seems not to be the best solution cause the API sometimes adds some random bytes to the player name so that I have to use work arrounds like "contains" or something else. I saw that there is a UserID in the DriverInfo object but I´m missing the global "PlayerID"

    thanks a lot and regards

    Jens