Hi all , As we're reaching mid summer, I thought I would give a bit more details about what's been cooking in the audio department during the last weeks, as most of it is now available for you through the very last update. Besides working on the upcoming car models you guys are already aware of: Audi R8 LMS, Callaway C7R, BMW M235i, KTM X-Bow GT4 and... some Porsche , three old glories also received some new sounds, and they deserved (needed) it well : - BMW M3 E30 Group A & DTM 92' - Mercedes 190 Evo DTM 92' - Opel Omega Evo 500 DTM 92' The next novelty is a new road noise sound in cockpit views, free of any suspension or bump noises. This should allow you to obtain a better mix between the actual suspension/bump sounds and the road sound through the menu sliders. You'll probably notice that they both seem quieter, which is normal, as we also needed to optimize the volume differences between stereo and surround modes. From there, you have plenty of margin to increase the road noise or the suspension volumes from the menu, and fine adjust your own cockpit ambience. And last but not least, the summer's surprise : One of the most spectacular audio experience in motorsport is probably this cracking bang on the external gearshifts. We love them when they're echoing in the forest or reverberating all over the race tracks. Race cars engine might be quieter nowadays but these gearshifts are still damn loud. Therefore, I thought they deserved a special treatment in R3E aswell. Though not perfect and subject to further improvements, you'll notice some new external gearshifts samples and most of all, a significant difference in the way they're louder in the distance. The audio synchronization with the physics is also improved, which increases the gearshifts realism. I encourage you to test it on TV cams replays or even in free cam mode. Though, a temporary bug makes the gearshifts volume a tad weaker in chase cam view or very close TV cams. This will of course be fixed as soon as possible. Finally, I can't leave you without mentioning what I started to work on today, giving me a nice banana on my face. I waited this track for so long, even more since I visited it for the first time last year during a Formula One event (note that I didn't precise which kind of F1 it was ) . Have a nice evening all!
@Anthony Monteil you know I'm now constantly checking your flickr account.. for any hints of anything..
Thanks for news, are awesome. I can't wait for crack bang sound, i love it. I hope in watkins glen.....
Thanks for the info. Audio is often overlooked in race sims. R3E is already the best in the business so I'm pleased to know it will continue to get better.
It unfortunately is. Ever since I got to play my first racing game I've been disappointed with the audio over and over again. Even years later a friend and I were dreaming of a time to come in which virtual cars finally sound like their real counterparts. R3E comes extremely close. It's the best thing that has ever come to my ears in terms of game audio and kinda is a wish come true. @Anthony Monteil , in all seriousness, thank you for your amazing work. : )
This is great news (though I really can't imagine how the audio in R3E can be improved further) Also kinda hoping this update might perhaps fix the audio levels issue I'm having. The chance is probably not very high, but I'm keeping my fingers crossed
It was through listening to a Youtube video of R3E's Mercedes 190 Evo that turned me on to Raceroom. And now it's being improved?
great news!! one of the bests I have to say sound is so important and one of the reasons I stick to raceroom. When can we expect this sound update to be released? I hope the new Audi R8 LMS Ultra will have the typical compressor sound as well I'm looking forward to it
I'll give you a nice banana on your face! The best cars to re-work the sounds, I can't wait! https://media.giphy.com/media/piSdVLJL4ggtq/giphy.gif