Suspension Telemetry not Reporting Correctly?

Discussion in 'General Discussion' started by Badgerous, Jun 21, 2020.

  1. Badgerous

    Badgerous Well-Known Member

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    I took a punt on one of the Sim Racing Studio Shakekits, and with minimal tweaking it works brilliantly on both iRacing and AMS2. By comparison RRE felt a little off, and then I noticed that all 4 suspension values are linked/identical in how the app sees the output.

    [​IMG]

    Is this intentional/a by-product of how RRE works, or an error with either party?
     
  2. Winzarten

    Winzarten Well-Known Member

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    I would say it is an error on their side, this is a picture from telemetry viewer, recorded from the R3E API, you can see that suspension values are not linked at all
    TelemetryViewer_2020-06-21_20-24-00.png
     
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  3. Badgerous

    Badgerous Well-Known Member

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    Hmm, that's kinda annoying in a certain way..

    I actually asked the SRS guys first a week or so ago, but just got the following silghtly vague answer:

    "Some game / car combinations do not send telemetty to all axia so we copy paste it"

    Can a dev or anyone more techy than myself suggest what could be going wrong? Have they made assumptions on an older version of the game maybe?
     
  4. Maarten

    Maarten Member

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    Never had any channels missing in the r3e telemetry. I use the telemetry constantly in my own build telemetry application. I would have instantly have noticed if the suspension values were not there.
     
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  5. Winzarten

    Winzarten Well-Known Member

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  6. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    Looks like you found a bug in their software, I'm sure they'd appreciate you notifying them.
     
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  7. Badgerous

    Badgerous Well-Known Member

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    Thanks all.

    I'll give them another prod and hopefully they can dig a little deeper this time.
     
    Last edited: Jun 22, 2020
  8. marcelomanzo

    marcelomanzo Member

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    Hey guys, thanks for reporting, we at SimRacingStudio just fixed and it will be available in the on the Thursday release (25th Jun).
     
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  9. marcelomanzo

    marcelomanzo Member

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    Alex, thanks for the reply, we just fixed the issue. Quick question for you, would be possible to add the surface terrain that each wheel is on? For example grass, rumble strip, etc?

    Pcars2 offers the following... I think it would be a very nice add on for shakers...

    TERRAIN_ROAD = 0,
    TERRAIN_LOW_GRIP_ROAD,
    TERRAIN_BUMPY_ROAD1,
    TERRAIN_BUMPY_ROAD2,
    TERRAIN_BUMPY_ROAD3,
    TERRAIN_MARBLES,
    TERRAIN_GRASSY_BERMS,
    TERRAIN_GRASS,
    TERRAIN_GRAVEL,
    TERRAIN_BUMPY_GRAVEL,
    TERRAIN_RUMBLE_STRIPS,
    TERRAIN_DRAINS,
    TERRAIN_TYREWALLS,
    TERRAIN_CEMENTWALLS,
    TERRAIN_GUARDRAILS,
    TERRAIN_SAND,
    TERRAIN_BUMPY_SAND,
    TERRAIN_DIRT,
    TERRAIN_BUMPY_DIRT,
    TERRAIN_DIRT_ROAD,
    TERRAIN_BUMPY_DIRT_ROAD,
    TERRAIN_PAVEMENT,
    TERRAIN_DIRT_BANK,
    TERRAIN_WOOD,
    TERRAIN_DRY_VERGE,
    TERRAIN_EXIT_RUMBLE_STRIPS,
    TERRAIN_GRASSCRETE,
    TERRAIN_LONG_GRASS,
    TERRAIN_SLOPE_GRASS,
    TERRAIN_COBBLES,
    TERRAIN_SAND_ROAD,
    TERRAIN_BAKED_CLAY,
    TERRAIN_ASTROTURF,
    TERRAIN_SNOWHALF,
    TERRAIN_SNOWFULL,
    TERRAIN_DAMAGED_ROAD1,
    TERRAIN_TRAIN_TRACK_ROAD,
    TERRAIN_BUMPYCOBBLES,
    TERRAIN_ARIES_ONLY,
    TERRAIN_ORION_ONLY,
    TERRAIN_B1RUMBLES,
    TERRAIN_B2RUMBLES,
    TERRAIN_ROUGH_SAND_MEDIUM,
    TERRAIN_ROUGH_SAND_HEAVY,
    TERRAIN_SNOWWALLS,
    TERRAIN_ICE_ROAD,
    TERRAIN_RUNOFF_ROAD,
    TERRAIN_ILLEGAL_STRIP,
    TERRAIN_PAINT_CONCRETE,
    TERRAIN_PAINT_CONCRETE_ILLEGAL,
    TERRAIN_RALLY_TARMAC,
     
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  10. Maarten

    Maarten Member

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    I have some suggestions too like:

    simple track/weather conditions
    unique SessionId

    But I think I'm gonna post a separate topic about that.
     
  11. Alex Hodgkinson

    Alex Hodgkinson Sector3 Developer

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    @marcelomanzo for sure, but the team member responsible for that has just taken his summer holiday for a month!
     
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  12. Badgerous

    Badgerous Well-Known Member

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    Get him back!
     
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  13. marcelomanzo

    marcelomanzo Member

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    Luck him! I I'm watching your git repo r3e-api, as soon you have an update I will be aware and make changes on my side.

    Thanks a lot @Alex Hodgkinson
     
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  14. Badgerous

    Badgerous Well-Known Member

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    Is he back and super-refreshed from a nice month off? :)
     
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  15. Badgerous

    Badgerous Well-Known Member

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