Think so as well, however at least feedback like this is visible to raceroom as well. Ultimately I don't think a lot will change. You could argue that people either have money and go for it, or they don't and then at least you are given choices like buying the car alone, waiting for sales, using the vrp discounting scheme at raceroom (which is a bit like a season-pass, as you invest money upfront). There is really not that much other payment models, we could either add subscription like iracing (which despite that is still expensive content wise), or stricter DLCs like the larger games. However raceroom doesn't have the mass reach like console titles have, so relatively speaking it cannot be as cheap, as the money has to come from less people. I would also argue for the content value we get with the licenses etc. you cannot compare it to something like AMS which is flatly too inexpensive for what it delivers hehe, but I always have the feeling that team has a lot of folks who don't do this as their sole income. Now could the game be bigger to subsidize things more and lower the cost for individual, yes maybe, but we haven't seen the publisher poor money heavily into this project to grow its reach. On the plus side, there is now good deals for newcomers to get a lot of content. Something the community has been asking for a lot, and we saw an improvement on that front. And maybe the online ranking, esports initiatives will see a bigger splash in the future. But in the end, you need more paying players to get the individual costs down. btw this is not defending the choices the raceroom publisher has made in the past, the big success of an independent newcomer like AC shows that clearly things could have been different for raceroom/s3s as well. But that's not the situation at hand.