The Assetto Corsa thread

Discussion in 'Off Topic' started by Skybird, Aug 2, 2015.

  1. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    Okay guys I'm getting jealous now. Perhaps I should give Assetto Corsa another try as long as we are waiting for new cars for Raceroom ...

    http://www.racedepartment.com/threads/assetto-corsa-update-and-ready-to-race-dlc-coming-may-18th.135708/


    The new pack, alongside the next major build release, is scheduled to launch for PC players on Thursday May 18th and will be downloadable from the Steam network.

    Ready to Race DLC Contents:
    • Audi R8 LMS 2016
    • Audi R18 e-tron Quattro
    • Audi TT Cup 2016
    • Audi TT RS (VLN)
    • Lotus 3-Eleven
    • Maserati MC12 GT1
    • McLaren 570S
    • McLaren P1 GTR
    • Toyota Celica ST185 Turbo
    • Toyota TS040 Hybrid
     
  2. m.bohlken

    m.bohlken Well-Known Member

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    Really nice selection of cars... Especially the both LMP1-Cars are a great addition to the Porsche 919.

    The other cars - well, no comment on the roadcars (incl Lotus and P1) as I don't care about them... The both Audi TTs are a little surprise as I didn't really expected them in AC... especially the TT RS as it is some kind of unique car... The R8 LMS against that is a solid but awaited addition to the GT3-Lineup.

    Really cool is the Maserati MC12 GT1. Unfortunately its a bit lonely - but well maybe in future... Would love to see that one in Raceroom together with its counterparts from GTR2... only for the Sound-Enjoyment...
     
  3. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    the LMP1-Cars are really interesting. I wish we had them in RaceRoom. Some tracks are really begging for them :)
     
  4. rad

    rad Well-Known Member

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    First, we would need Hybrid system simulation
     
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  5. William Wester

    William Wester Well-Known Member

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    I'm not sure I'll buy this, not much interest. I wish they would release racing car "series" packs like R3E, many AC cars don't have competitors. And I'm not a hot lapping guy especially with road cars.
     
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  6. Squanchy

    Squanchy Well-Known Member

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    Well this is interesting. Coming in the next update:
    • Added AI Aggression selection
    • More AI differences within a single lap to generate more battles
    Now that could be a real game changer for single player gameplay. Two things RRE could use as well.
     
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  7. mmaruda

    mmaruda Well-Known Member

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    Probably the most crucial thing to make Assetto more enjoyable. This and proper soft lock implementation.
     
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  8. Skybird

    Skybird Well-Known Member

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    GT3 class being the obvious exception from that statement. 12 cars, even 17 or 18 if also counting in GTE, GT2, Glickenhaus. P4/5 and SCE3000.

    In GT3, both simulators are equipped exceptionally well. By names on the linesups, I cannot say which one is "better". Even less so since they share many entries.
     
  9. Skybird

    Skybird Well-Known Member

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    Stefano has announced that quite substantial works has been done on the AI. Coming with next update.

    For me, the issue is less player-AI situations (me versus the AI looks good to me, though less aggressive and eager to fight like in RR), but AI-AI situations (or their absence, to be precise).

    Currently Raceroom's AI trumps that of AC. And clearly so. We will learn whether this stays so. I agree, the AI in AC is a weak point. IMO the only really obvious weakness left in AC.
     
  10. rbn

    rbn Well-Known Member

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    AC is running the latest GT3 models and has Porsche, Ferrari and the Lambo's.
    R3E only has BMW and Bentley as an advantage so imho AC has the better GT3 cars by quite a margin.
     
  11. tlsmikey

    tlsmikey Member

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    I have big hopes for AI. Like all have said it's the biggest missing piece. Lack of tracks also curse AC but maybe that can change in the future.
     
  12. mmaruda

    mmaruda Well-Known Member

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    I'm always surprised when I see comparisons concerning which sim has which cars. Oh, this has Porsche, and oh this has Chevys... Does it really matter that much? At the end of the day, it's about the driving experience and racing itself. AMS has some of the best driving cars on the market and they hardly bother about licensing. Their Formula Vintage has not branding and even looking closely at the cars they are more inspired than representing an actual vehicle. But who cares? They drive waaay better than any representation of the Lotus 49 on the market.

    IMO at the end of the day, it does not matter what cars AC is running in whichever series they have, more important is the driving and racing and so far only one part of the equation is good.
     
  13. rbn

    rbn Well-Known Member

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    If F1 2016 had non-licensed cars and tracks it wouldn't sell.
    Most people want to drive their favourite car or team.
    I want to drive real world cars not some fictional ones, but each their own.
     
  14. Rodger Davies

    Rodger Davies Well-Known Member

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    @mmaruda it depends what you're looking for and what immerses you. For me personally, I like to have the feeling of being in a real race. All the top sims feel great in their own way to me (I couldn't configure PCARS though), so the driving is immersive enough, but driving against a complete and varied field is a huge part of the immersion to me personally.

    It's a combination of physics, graphics, sounds, AI and the 'atmosphere' which I'm looking for for immersion. Raceroom has arguably (to my liking) the best balance of these, but AC is a close second.

    With the licensing minefield game creators have to deal with these days, it's not possible for anyone to give me a 100% modern GT grid for a certain series, although for Blancpain GT or Pirelli World Challenge, AC does a better job than the others in giving the right cars and, in addition, making them skinnable so realistic grids are possible.

    Although now I'm awaiting news on the new M6.....

    I understand that everyone's balance and what appeals is different, so I'm not saying you should value the same things as I, just trying to say that not everyone is looking for exactly the same. :)
     
  15. Skybird

    Skybird Well-Known Member

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    Curse? That "curse" is countered and overcompensated for by the enormous modding-friendliness of AC, one of its all-shining positives. There are some extremely well-done mod-tracks out there, offering visually and physically professional, commercial quality. If you quit on these, it is your own loss. ;)

    I recommend these for starters (they all are legal and :

    Barbagallo, Blackwood, Bridgehampton, Donington, Grobnik, Kareliaring, Luccaring, Mills Metropark, Riverside, VIR, and maybe also Tsukuba.

    All these i consider to be must-haves. There are more, but I listed only the undoubted creme de la creme. There are some older tracks, too, that are great to drive and fight on, but that are not as sophisticated graphically, as latest releases are.

    And Simtraxx have done some point-to-point rally stages that look visually stunning.

    The only track of my personal all-time faovurites that is missing a soid representation in AC, is Suzuka. The more I drive it in Raceroom.

    How good modders can be, is illustrated by the fact that the Zandvoort track and some cars in AC that are official Kunos content now, originally were mods, or had their development started as mods.
     
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  16. Rodger Davies

    Rodger Davies Well-Known Member

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    Thanks for the list, I've not tried all of those. To me, VIR and NJMP are the highlights of the available mods, with Riverside being a superb addition to the historic roster (which I don't use very frequently).
     
  17. tlsmikey

    tlsmikey Member

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    Yeah. Donnington my personal favorite but big names still missing. Laguna. Mid Ohio. Road America. Etc
     
  18. Skybird

    Skybird Well-Known Member

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    Laguna is beign done by Kunos, in the works. Mid Ohio is done as a mod, in work, already looking very good. At racedepartment. Road America is there as mod sinc elong. Done by several authors. Not every mod seems to be fully legal, however. The latest one seems to be.

    Roger Davies,
    also check Lake Louise if you like long road networks. Personally I have had some of my best aI dramas at Lippo Village, a track from the first months of AC and thus looking a bit dated, but offering a VERY good track and compact, taken for itself complete-looking environment. Newly done is the fantasy track Toskana, which already now looks brilliant, an anthem to Gran Turismo feeling. If you like open wheeler street races, Sentul - by the guy who did Lippo Village. And a nice, though a bit sterile looking representation of - now I forgot the name for this moment, the French GP track F1 was running on 20 years ago. Eye-candy of the finest: Aspertsham, a simple but extremely realistic public road track in a Bavarian village and surrounding acres, it looks extrenely realistic. Finally, if you want to see newbies flying :D, Mas-du-Clos, a short public road fantasy layout with extreme hilltops nthat forces drivers to drive blind into anti-intuitive corners. LOL. Drives and looks good.

    In fact, there are even more tracks, but some are of questionble legality, and others may offer good driving but make too many compromises in loks and graphics. Also, there probably are some good tracks out there I missed, have forgotten, or do not know of.

    So, by default content, the tracks pool of AC is a bit limited, yes. But modding is an inbuild design featzure of it, and shoud be checked out. There are quite some very good tracks out there, covering some of the most wanted locations. Some are so good that one cannot differ them from Kunos works, or even go beyond Kunos' standard (Lucca...)

    Raceroom certainly has the most superior studio track pool in the business. Practically all my favourites are there, however in AC I get all my favourites minus one, if I count good mods as well.

    The big majority of the 310 mod tracks liosted at RD however are not of the prime qulaity category, and some are simply garbage or works that did not get further than 2m after the starting block.

    And then there is the team from Simtraxx, who specialise in converting rally stages for AC or doing them anew, with sometimes incredible visual quality. I recommend Peyregrosse, Semetin and Sorica.

    P.S.
    How could I forget Transfagarasan. There are two mods for it. The older is a conversion from I think rF2, with permission, and is currently the more vivid one, the one with more rackside detail. The newer vrsion is a Simtraxx project and under works, but 0.8 already show the better 3D quality, but the trackside details and life beside the tracks still leaves to be desired. Both can be recommended, however, especially if you look for Transfagarasan. Hillclimbs and point-to-point races are not everbody'S cup of tea. I must say that amongst the hillclimbs, Raceroom's two such tracks rank amongst the very best there are on the market, imo.
     
    Last edited: May 15, 2017
  19. Rodger Davies

    Rodger Davies Well-Known Member

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    @Skybird how many of those tracks allow for good AI racing? That said, but for a short window, AC doesn't allow good offline racing at the moment really, but I found a few of the mod tracks lacked a little in this area (I think after updates to AC).
     
  20. Skybird

    Skybird Well-Known Member

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    The newer ones obviously may have more well-adapted AI lines than older ones. However, if you feel you want one track, but the AI line is bad, you can record your own. I did that myself two years ago, I do not remember the details but it was not so difficult. Just a clean lap from entry of the box, through the box, than one clean lap (must not be fast at all), and after that again into the pits until pit exit. I think that was all the recording needed.

    I have not driven all of the aboved called tracks recently, so I may be out of synch with some of them, so to speak. But the newer ones, the ones I listed first, should be okay, at least for my driving skill level. I am Minorating A and good in SA and driving clean, avoiding crashes, collisions and such, but then I am not among the fast drivers. Unsensational average Joe. Most of the regular, non-crashing drivers can leave me behind. AI in AC I have at settings between 87 and 92, depending on the car class I drive in.


     
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    Last edited: May 15, 2017