News The March 2019 developer notes

Discussion in 'News & Announcements' started by J-F Chardon, Mar 15, 2019 at 1:20 PM.

  1. RACE ROOM V

    RACE ROOM V Member

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    If i could make another suggestion, add a feature to also allow "class" ballast and "make" so that we can set the server to add ballast to the Chev or Porsche right from the start
    or a class to allow balance between classes which are similarly matched.
    Then i did notice that we cant have overall timing between the classes
     
  2. rad

    rad Well-Known Member

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    I'm pretty sure if there won't be native way to export to Motec i2, like in ACC, there will be someone that eventually write an app to create logfiles
     
  3. N. van Norden

    N. van Norden New Member

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    I recently bought the whole package! I'm super exited with all these new updates making this great sim an even better one. Amazing!
     
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  4. Matthew_Wheeler

    Matthew_Wheeler Member

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    So, will the Suspension damage and punctures effect the AI? Or just the humans?
     
  5. Bindaree Racing

    Bindaree Racing Member

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    The best sim out their just keeps getting better.

    The only problem I have now is, do I buy the premium package now...........or wait until the next couple of patches??

    Decisions, decisions. ;);)
     
  6. RACE ROOM V

    RACE ROOM V Member

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    Make no difference when u buy it, a patch is a patch :)
     
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  7. RACE ROOM V

    RACE ROOM V Member

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    I am also waiting for this ;) i am getting a bit bored with racing on a dry track or no night mode
     
  8. RACE ROOM V

    RACE ROOM V Member

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    Stop releasing cars and work on the Dedicated server area and things will go way better! Dedicated server IS THE MOST IMPORTANT PART!
    When we have control on the server side we can happily wait for new content.
     
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  9. Bindaree Racing

    Bindaree Racing Member

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    Sorry, meant car releases, not patches. :D
     
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  10. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    the person who , makes the car , model , makes the skin etc , does the physics and the perso who does the tracks etc isnt the person who codes the dedi server
    remember not everyone codes
    so releasing a car or track doesnt effect that coder

    Andi
     
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  11. LNRace

    LNRace Member

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    Doesn't keep me from being happy and excited about things to come :) Tyre pressure adjustments and damage model improvements are pretty much exactly the features I've been missing most in R3E, so even though it may still take some time until we get them, I'm incredibly glad to know they'll be coming eventually. Plus, with two more cars from my favourite car manufacturer having been announced for next update, I'll know how to have fun while waiting for the new features.
     
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  12. Bull Shark

    Bull Shark Member

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    Mar 14, 2019
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    I love RRE. Stunning FFB and dito sounds. If they can up the GFX a bit then I’m 100% happy..
    Thanks to a couple of great guys on the Pcars forum who pointed me to RRE.
    Bought all tracks and all cars in one go. I did not bought all the car paintings. As I do not need all of them.
     
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  13. Christian Göpfert

    Christian Göpfert Topological Agitator Beta tester

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    Both player and AI will be affected. That's actually one of the big tasks right now, making sure the AI can handle a damaged car reasonably and how they behave around debris on track.
     
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  14. phspok

    phspok New Member

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    Some good stuff of course. A lot of it is questionable detail, not really key stuff IMHO
    Damage model sounds too restrictive to me. all or nothing from an actual damage point of view, I guess to make it
    more selective would be even more work, so ok but it's not a key option.

    Things that people in our leagues want are - Chat when not on track, even GTL has that
    tyre temps and pressures are key for those who want to get into setups. Currently you can't tell the effect on tyre temps
    of changing camber for e.g. Physics updates are always welcome, if they improve things, the DTM92/Touring classics
    are already good for league racing, apart from the Nissan (Touring Classics), they are fairly well balanced. The new Pork 934 is terrible
    for e.g corner entry/going over a crest is so far off reality it is unuseable, that needs a physics update way more than DTM92.
    I am hoping that the soon to be released 965 and the Nissan and Pork 962 will be useable for our league. Thanks for your efforts and these blogs. :)
     
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    Last edited: Mar 16, 2019 at 11:57 AM
  15. RoccoTTS

    RoccoTTS Well-Known Member

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    Welcome back @Bull Shark or should i say @Olijke Poffer. Fresh start with a new account ? ;)
     
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  16. CheerfullyInsane

    CheerfullyInsane Well-Known Member

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    Kinda depends on who you are, and what you're racing.
    If, like me, you mainly do single-player against the AI, dedi-server options aren't particularly high on the list. ;)
     
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  17. Fleskebacon

    Fleskebacon Well-Known Member

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    I have never driven one in real life, but I'm pretty sure they were quite difficult to drive back in the days with little aero, old school suspension, old school tyres, old school diff and so on. I agree that it's so difficult to drive, that using it for multiplayer racing is a bit too demanding. But I don't think there's anything wrong with the physics - it's just plain difficult to control. Which can be annoying enough when doing hotlaps alone on the track...
     
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  18. Nico Kunze

    Nico Kunze Member

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    Even for me who does 95% of his racing on public servers the features mentioned in this thread arent much of a priority so as always it just comes down to personal taste and preference :D
     
  19. Patrick van der Meulen

    Patrick van der Meulen Well-Known Member

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    Great improvements underway! And that with Group C and the exciting ‘90s Carrera Cup you guys are close to become THE epic go to race game where the true great balance lies between a very good sim and just plain fun racing! Keep up the good work!
     
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  20. Patrick van der Meulen

    Patrick van der Meulen Well-Known Member

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    Totally agree. They are just motorized coffins on wheel. And I would be dissapointed if the upcoming Group C would be less than driving coffins. It’s pretty well known Group C cars are dangerous and delicate cars to race and handle.

    And about the 934, I think it’s just a great example of good physics. It’s just a very difficult and hard car to handle and race with. And back in the days it would be just that. And I think once you have the right connection, you can drive it awesomely fast. I don’t have that connection yet, but still love to drive the coffin!

    ‘70s, 80’s and even ‘90s high horsepowere cars are known for being what they where, hard handling cars which have to be threated just the right way to drive fast. Oh, and did I mention that a lot of cars where motorized coffins? :D:p
     
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