I enjoy this game's totally engaging driving model,still there is one thing that could make it even more fun and realistic. In my opinion some cars should break traction much easier when accelerating and when braking hard,it is unrealistic to fully press the gas pedal with 1st 2nd gear on the exit of a turn and driving wheels stay bolted on the road. This doesnt apply to all cars most feel proper ,like the gt3s the gt2s(after update) the silhouettes,the g5,the wtcc,the dtm the ones that i think are overly friendly are the gt1,dtm92,classic touring,the m1 and all the prototypes
Except for DTM92 you're talking about old content that still doesn't has been updated to the new physics model (maybe the M1 is, but not sur about this). About DTM92, I don't feel the same as you, but it may depends of the car you drive, some can handle better than other.
Are you on 'get real driving' model? Cause every time I put my foot flat on a corner exit those DTM '92 cars get very loose.
I drive on get real and have differential power very low 10-20%,still,for the cars i mentioned, its very hard to start a drift or spin out even if I try.To me it feels like get real has low abs and low tc
Some classes have abs and some not. You can be sure that the tcs if off if you set the used preset to 0.
Watch out: for cars that have TC you may set it into the car setup. By default some TC setups are high even on the lowest level (it can be around 50% on level 1). The first thing I do when I need to do a new setup for a car with TC is to set the 1st level to 0%, (and +10% for each level above). I never need more than 30 or 40% of TC.
it will be hard at those diff levels to get it drifting. its almost an open axle at those settings. Try the M1 on one of the competitions running now , I think the diff is set at 100% by default and that car is basically a drift car.
You could also try locking the diff on power, going very high on the rear camber (is that right?) and generally making the rear suspension stiff (or is it soft? ), that should make breaking traction on the rear end much easier (drifting easier).
only old content has problems with too much grip but my 92 dtm bmw definitely doesn't have too much grip.
If the DTM 92 cars were women:- 1) Mercedes 190 Evo:- Take her to fancy parties and she makes you look good, she's an elegant lady of fine manners but somewhat of a cold fish. 2) BMW M3 Evo:- Mercedes younger and naughtier sister. Bangs like a dunny door. 3) Mustang:- This 'lady' has bigger biceps than you, she can chop wood and scare away debt collectors with ease. Lots of fun in a 'tie you down and hurt you' kinda way. 4) Opel:- "No-one ever looks at me". Always the one left without a partner at a dance. Willing but socially inept. 5) Audi:- More fun than a barrel of monkeys, she's a real party girl. She's also a real bunny boiler (remember 'fatal attraction'?). Forget your anniversary and she'll cut off your penis while you sleep and put it in a jar on the mantlepiece.
Too much grip? Tell that to the drunken DTM 92 'Stang AI's that think that their rear tires are powered by KY!
I think a lot of Hardcore Sim Racers put too much emphasis on the desire to have as little of grip as possible. I am one to think it's a fine line and it's all about how grip retention presents itself and grip loss prevents itself. Technically in any scenario the equation in RL is an exact science for one group of variables to the next where the rubber meets the road equations. Where in RL the different elements can be proofed while the virtual has a large margin for error. I am not one to say make things over grippy or over slidey but to find realistic balance with real challenge. How hard the car can be driven has the most to do with immersion with enough grip loss to keep it honest without WTF grip loss situation in any type of real abundance.
did anyone read OPs post?? "This doesnt apply to all cars most feel proper ,like the gt3s the gt2s(after update) the silhouettes,the g5,the wtcc,the dtm the ones that i think are overly friendly are the gt1,dtm92,classic touring,the m1 and all the prototypes"
Tell that a Simrookie and he will punch you right in the face Seriously, guess the experienced ones who are doing this for a long time forget about their beginnings. Like an answer to this at DTM 14 where I just joined a race at Spielberg (horrible btw.) one driver managed to spin his Merc right at start which I actually consider as absolutely impossible But 15 Yrs ago that would have been my standard procedure as well...
I dont agree at all, my problem usually is getting all the power/brakeforce down without breaking traction ^^ GT1?!?? That Saleen S7 doesnt get loose for you? I have vivid memories of trying to ice-skate it around raceroom raceway.. DTM92 is no problems what so ever to get the back end loose, specially with stiffer car settings. Classic Touring BWM E30 is straight nuts too. Ofc all this is just subjective opinion so its pointless to discuss really.