Thought so, but wanted to confirm that for I was not sure of my memory. Really not bad what they set up then. For comparison: Kunos had a dozen people when they started, during EA already hired due to the early success, to bring it to around 17 or 18 (was said somewhere last year), and probably right now are in their low or mid-20s. Considering this huge difference in staff, Sector3 really sets up an excellent competition to its rivals. Does anyone know studio sizes for rF2 and iR?
https://forum.sector3studios.com/in...kkel-leave-sector-3-in-a-good-condition.3134/ Licensing manager now off board maybe indicates that Raceroom has reached or is approaching its intended content volume.
hear hear! I would be happy if we could calibrate our wheels and pedals in game to set the lower and upper limits. Best description I have heard of current AI is that they are "gentlemen racers." I like how the AI code seems to make them aware of the cars around them, but a bit more aggression and attempts at passing added to the code would be keen! And I would like to be able to move the position of the HUD overlays (gear, trackmap, etc.) edit...spellean errorz
The most important of all, you have forgotten in your list! - A real Simulation off realistic physical Damage !!!!! ..... If you really have to claim a simulation, you should leave the status of a Forza or GT The current situation, for all their love, the claim is a joke and has nothing to do with demanding Simulation off real Racing! Sorry! Someone can drive like an idiot and crasher and no effect ... that's really your claim? So I do not even know you, but I read many years no statement from you when you finally developed this must have feature?
Well, remember... "A beta is software still under development that is made available to testers who examine, and report problems they face. Beta testing allows developers to test new features and find problems they may have missed and fix them before the program is released." If the full release of the game still doesn't have a good damage model, then you could rightly call them a "joke". But we're not there yet so there's not much need for name calling.
People,keep in mind that damage model is not a matter that S3S can control.Nearly all of the manufucturers do not want to see their cars being shattered and crushed in millions of pieces due to a crash.Its the price we have to pay so as to be able to experience cars most of us would never ever get close to them.With respect.
No that is not important! It is more important with things that make us avoid accidents, as better mirrors for singel screen users for example.
He said physical, not visual damage.. But I agree with @Brandon Wright. A bit harsh tone from you @Robert Gerke even if I too really want a better more in depth damage model. But I find the other things J-F listed as more important. But after they are complete I hope we will see some work done on the AI and damage model as well.
and also for the wheel rotation, with raceroom experience I use 540 because it is used by the most cars, but now DTM 2015 experience requires 450, so every time I have to change also this parameters. nowadays games recognized and memorized the wheel rotation to apply to the wheel in our hands
With my Logitech G25 I have absolutly no problems with the wheel rotation. The game always adjusts the rotation correctly. I've tested this with cars with wheel rotation of 450° (DTM 2015), 540° (DTM 2014), 720° (BMW Procar) and 900° (DTM 92). And you don't have to chance the standard values with the "Logitech profiler" like in other games. Maybe you have not allowed the game to change the profiler settings in your Logitech profiler setting for Raceroom.
hmmmm this is strange...if I choose a value for steering rotation, then it is for all experiences...and in this case for ADAC 2014 the 2 steering wheels (the one in the monitor and the one in my hands) don't match themselves...I fire up R3E without logitech profiler, so no need "allow games to adjust...."