Discussion in 'General Discussion' started by Thomas Jansen, Apr 19, 2019.
Yep, doesn't work. I always get that error message.
Guys, check what version you're using. I believe I also used to encounter that error. Latest I'm using is v.1.01 (AVX2) from TIW's link in the OP... unless something changed recently, as I haven't used VR for some time, but checking TIW's link, it's still the same/latest version.
Looks like that's working. I was using the "normal" 64-bit and 32-bit versions from the first link. Don't have time to test much now, but i'll test the performance later.
No, it's not working, tested already...see post 410
Do you have Oculus Home running too?
yes I have
Ok, that's one I'd make sure is running first. I run it though through OTT, and after the service of OHome is running, that's only when I run R3E. Nothing else.
Thank you both, between you I'm playing quite happily in VR.
ndwthx1138 the Legacy setting worked immediately, also seems to help in AC, although for AC that could be a placebo; I can't find the time-of-day setting though, any pointers?
Neawoulf, I'd completely forgoten that if reprojection can't hit 90fps it drops you to 45; even if you drop to 89 it;ll shunt you to 45. This prompted me to try something different on my Lenovo; I changed the WMR environment to 60Hrz from 90Hrz (low settings elsewhere of course).
On 60 FPS in R3R I see no flickering, which is the case in other games I've tried, and the image is incredibly sharp. I'm still quite surprised that 60 FPS in this game is as good as it is; I'm a very happy Ape.
Thanks to this, and finding some kind of working FFB for a G29, I have my fav sim back; now I just need to figure out how to hit 1:43 at Imola.
Any way to accomplish proper/full lock to horizon, the view is still bouncy even with all camera sliders at 0.
Quite unsettling in VR.
Are you talking about the pitch lag setting?
At 0% pitch lag the camera will be stiff, the car and the world will both move/bump at the same time. I use around 60-65% pitch lag.
Setting introduced some time ago: https://forum.sector3studios.com/index.php?threads/28th-november-update.12068/page-2#post-164507
Thomas Jansen, thank you very much for this post. I stopped playing R3E because of the poor VR performance with AI. Now it is my go to sim again.
My only complaint is that this post is a bit "hidden".
I'm using the version you said, doesn't work.
The game starts to load in Oculus and then it just says "Loading" in Oculus but it shows up on my regular monitor as a tiny screen in the corner.
Does OHome run first? I noticed it shows up in VR only with Home running (w/c I run through OTT).
Yes OHome is running. Also the file gets deleted from the Game library, does Steam delete the file or something?
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