I bought all Raceroom content 1 month ago and played for a few hours every night. I was really enjoying it and decided to get an Oculus Rift S for my first VR experience. rF2 went on sale and I thought I would give it a try. I liked it but missed things about Raceroom. I kept switching back and forth for few days, and finally settled on rF2 for the foreseeable future. Here is what I miss about Raceroom: The Leaderboards since sometime to just want to hot lap and have a benchmark for comparison or to have a friendly competition with my son. There doesn't seem to be an rF2 option here. The relatively short track load times. The WebHud when I could make my own SimHub dashboard. The built-in Championships. To a much lesser extent, I miss the car sound. What I like more about rF2: The AI is in my opinion much more human and fun to race against. The VR performance is at least 30% better from my fpsVR observations with similar settings, probably because of DX11 but who knows. All I can say is it looks significantly better when setting it up to hit 80 fps than Raceroom does. The tracks have a ton of immersive, higher quality details (people, support vehicles, fire extinguishers) I like to drive off-track sometimes just too look at the details. ("First loser" hand-written on the wooden podium at one track!) The new free Tatuus open wheel cars are really fun, and they have one with a halo which is amazing in VR! Safety cars! Square flag lights, which are great braking point markers and very immersive. In my opinion the FFB is better, or at least more what I am looking for. I understand what the car is telling me! I imported a Lando Norris and Sainz livery by a mod maker on RaceDepartment! It's really immersive to be running side by side with Sainz. I try to help him out when I can with slipstreams, lol. What I don't like about rF2: The UI is not great. They have been working on a replacement for two year, I guess. Won't cross my fingers there. Getting tracks not in the Steam workshop, but once you do it a few times it is not horrible. The HUD editor is archaic and it is the only option. Unpacking and packing mods based on TGA files in a dev mod interface is complicated and mostly undocumented, but I am learning! I have a VR friendly HUD mostly done after about 8 hours working on it!