I've been putting a bit of time into ACC this week, I've owned it for ages but didn't click with it, I decided to give it a fair go. It's actually a lot more fun than I had previously rated. Don't get me wrong, there are lots of things I don't like about it, but let's face it, nothing is going to keep everybody happy. Anyway, it's kind of highlighted the larger issues with RR which aren't functional, but only because they don't exist. RR needs Weather, or Night time, both would be marvellous, but it seriously needs one or the other if it's going to stay popular and relevant. When iRacing get's weather, which by all accounts isn't far away, RR will be the only major title that doesn't have either. I know RR has a huge selection of tracks compared to some others and the car list is reasonable, even if a lot of classes are subsets, but I don't think this will be enough for much longer. There are other areas that really need to be addressed, the basic physics model is actually very stable, but it lacks a bit of spice, either everything is perfectly under control or you're understeering into the scenery. With the exception of maybe 5 cars everything is too understeery, either the tire model or the tracks need attention to get this right. And as I've mentioned before it really does need to be streamlined or multithreaded to get a bit of headroom back. I have an i9 running over 4ghz, an rtx3090, a rog extreme motherboard, m2.5 drives and 3600 memory, and I can only run 25 cars in an AI race if I turn down most of the graphics. This simply isn't good enough for this day and age. Personally I think the RR graphics are the best there are, especially in Realistic mode (look up how to copy the files around if you don't know about this...) but I'm sure a DX update could free up some much needed processing resources. Adding bigger dust particles and sparks is great, I love it, but it's very low hanging fruit. It seriously is time for a big update, a load of code streamlining, or a move to a new engine to get new dynamics in there, look at what's possible with Unreal these days. Of course this is tricky as you need to keep some of the feel of the existing game, but combined with a physics update as mentioned above and I reckon RR could move right up the charts. Let me know what you think, I am a bit tired and possibly rambling a bit. Please don't get me wrong, I'm not slating RR, it's my 'go to' sim, RR is what got me started, why I bought a decent wheel and spent months modifying kit so I could use it. I really don't want it's player base to fade away, to avoid this it needs to stay relevant and somewhat up with the competition. An obscure track and a car a year isn't going to be enough. Is it possible to read up on what's currently being worked on? And........ over to you folks to shout at me!