Z1 Dashboard

Discussion in 'Community Workshop' started by Russell Hodgson, Sep 2, 2017.

  1. Russell Hodgson

    Russell Hodgson Member

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    The Z1 Dashboard software includes many screens that are available to you when you are not in the car. These garage screens show data from your current session in the car. This video provides a detailed explanation of these screens.

     
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  2. Gopher04

    Gopher04 Well-Known Member

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    Is this a sales pitch..:p
     
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  3. Russell Hodgson

    Russell Hodgson Member

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    • Love it! Love it! x 2
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  4. Dave R

    Dave R Well-Known Member

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    Love my Z1 Dashboard. Thanks for the effort Russell
     
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  5. Russell Hodgson

    Russell Hodgson Member

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    The Z1 Dashboard version 4.16 is now here!

    The big update in this version is support for Project Cars 2 using their UDP stream. We spent a long time on this running thousands of laps, and hope that you enjoy the integration of the Z1 Dashboard with Project Cars 2 UDP.

    [​IMG]

    We've also added various new features, such as flashing the background when the pit limiter is engaged, more tire information on the Tire Dash, and redesigned the Car 2 tab to allow for more information to be included.

    [​IMG]

    The new ZOD2 data format has been introduced for Assetto Corsa, Project Cars 1 & 2, RaceRoom and rFactor 2. This new format allows for much more accurate lap times and sector times as well as adding additional data.

    [​IMG]

    A huge thank you to all the beta testers for the input and testing on this latest version!

    You can download the latest demo here: http://z1simwheel.com/dashboard/demo.cfm

    Here is the full list of release notes:
    * Added support for Project Cars 2 UDP mode. To select this mode you need to select Project Cars 2 UDP in the Z1 Network tab, and make sure the checkbox to the left of the Project Cars combobox is selected. In Project Cars 2 go to the Options section and click on the System box. Set the UDP Protocol Version to Project Cars 2. Set the UDP Frequency to one that works for your system. A setting of 1 sends the data at the highest frequency, and a setting of 9 sends it at the lowest frequency. The lower the settings the better. But too low could mean your network gets overwhelmed and things actually slow down.

    Note that due to how Project Cars 2 send the UDP data we cannot request specific data. Instead we receive the data when the sim decides to send it. This means that some data, such as the driver name, car, track, and opponents are sent when you enter the track in the sim, and then at varying times afterwards. Because of this it is vital that you have the Z1 Dashboard running before you start Project Cars 2. Failing to do this could results in a long wait before the Z1 can determine which car you are driving, or which correct track, or the correct list of opponents.

    Note that due to how Project Cars 2 send the UDP data it does not always send the signal that the sim has exited when you exit the sim. However it does cease sending telemetry data when it exits. Unfortunately it also ceases sending telemetry data if it is paused. Because of this we determine if the sim has exited by calculating the time since any data was last received. If that is more than one minute we assume the sim has exited. You can adjust this time limit in the Network tab of the Z1 settings dialog.

    Project Cars 2 UDP mode only supports the new ZOD2 telemetry data logging mode in the Z1 Dashboard. Please keep this in mind. You must have the ZOD2 mode selected in order to record telemetry from Project Cars 2 UDP.

    * There is a new setting called 'Data Log Mode' in the General settings tab. This lets you choose if you want to use the new ZOD2 file format or the older ZOD file format for data logging. ZOD2 is the new default and in most cases you should not have to change this.

    * Assetto Corsa, Race Room, Project Cars, Project Cars 2, and rFactor 2 now support the new ZOD2 data logging file format. (This new format improves accuracy of lap times and sector times, as well as adding additional data.)

    * There is a new setting in the Car 1 tab called 'Limiter Flash'. This can be set on a car-by-car basis. When set to the 'Pit Limiter' it will cause the background of the dashboard to flash when the pit limiter is engaged. When set the 'Pit Lane' it will cause the background of the dashboard to flash when you are in the pit lane. The color used for the flash is the Pit Limiter Color from the Car 2 tab. Note that the sim has to support the pit limiter or pit lane data for this feature to work.

    * The Car 2 tab has been redesigned for better layout. There is a new scrollbar that you can used to view all the options in this tab.

    * You can now set the warning levels fuel level, fuel pressure, oil temperature and water temperature for the dashboards that support them. This is done in the Car 2 tab. Note that each individual dashboard can have different settings for these values. They do not have to be the same for all dashboards on the car.

    * Updates across all sims to improve accuracy of lap times and sector times.

    * Updates to the rFactor 2 plugin to allow for more accurate timings. (Make sure you update your plugin.)

    * In previous versions of the Z1 Dashboard in order for the buttons assigned to speech options to work you also had to have that same option selected in the Speech tab. For example to make the button assigned to announcing your position work you would have to have the automatic Announce Position option selected. This would mean your position was announced every lap, and you could also have it announced when you pressed the assigned button. This has been changed, and you no longer need the option to be selected in the Speech tab. This allows you to have the desired information spoken when you press the assigned button without also having it spoken every time you cross the start/finish line.

    * Added a new debug option for Tracked Drivers. This will output data on saving and loading tracked drivers as well as copying paint templates in iRacing. This setting is available as an option in the Debug drop down located in the General tab of the settings dialog. It should help people diagnose issues with saving or loading of tracked driver lists.

    * The Tire Dash will not only display the camber information if the sim provides camber data. This will remove unnecessary data for sims that don't provide it.

    * The Tire Dash will not only display the tire surface temperature information if the sim provides the data. This will remove unnecessary data for sims that don't provide it.

    * The Tire Dash will now display the tire carcass temperatures if they are available from the sim.

    * Tire carcass temperatures are now available in iRacing. Note they only get updated when you pit.

    * There is now an button assignment option that will let you minimize and restore the Z1 Dashboard window. This option is located at the bottom of the Button tab under the Min/Restore title. Scroll down to see it.

    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  6. Russell Hodgson

    Russell Hodgson Member

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    We released a small patch update, version 4.16.1 of the Dashboard. This fixes a couple of bugs:

    * Fixed a bug in Project Cars 2 UDP that could cause the Brake Bias screen to be permanently displayed in some cars.

    * Fixed a bug in the ZOD2 telemetry file creation where it would not save in any location other than the default documents/z1dashboard location.

    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  7. Russell Hodgson

    Russell Hodgson Member

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    We've released version 4.16.2 for the Z1 Dashboard. This is a small update that includes a small bug fix and update.

    * Fixed a bug in the Speech that would not let you request the laps of fuel or the 'say all' option using the buttons if you didn't have those options selected in the speech tab.

    * Updated some of the speech output to let you know when no data was available. Previously if you requested the lap time or fuel data and you didn't have a lap time at that point, or there were not enough laps to determine fuel consumption, then nothing was said. This could be confusing as you may think the request had not been received. Now if this is the case you will be told the information is not available yet.

    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  8. Russell Hodgson

    Russell Hodgson Member

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    We released version 4.16.3 today. This has a few bug fixes:

    * Fixed a bug in Project Cars 2 UDP feed which would cause the Z1 Dashboard to crash when crossing the S/F line due to an out-of-bounds value from the UDP feed.

    * Fixed an issue with the McLaren MP-4 dashboard where the background didn't fill then entire vertical space of the window.

    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  9. Russell Hodgson

    Russell Hodgson Member

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    We have a quick survey here http://www.z1simwheel.com/survey/z12018 asking 11 questions about how people use the Z1 software.

    This will help us get a better understanding of how people use the Z1 software and what they'd like to see included moving forward.

    Thanks!
     
  10. Russell Hodgson

    Russell Hodgson Member

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    Version 4.17 of the Z1 Dashboard is now available!

    As always we've got lots of improvements, new features and new dashboards.

    Some highlights are:
    1) The Z1 Dashboard is now compatible with Codemasters F1 2018 sim.
    2) Nine new dashboards!
    3) New, improved UDP format used with the Z1 Server.
    4) New options for how rFactor 2 car names are read.
    5) More data points are read from several of the sims.
    and more...

    GT3 Dash 4A
    [​IMG]

    Super Speedway Dash 3
    [​IMG]

    New Weather Icons
    [​IMG]

    Formula Dash 3A
    [​IMG]

    Formula Dash 4A
    [​IMG]

    rFactor 2 Car Name Options
    [​IMG]

    You can download the latest demo here: http://z1simwheel.com/dashboard/demo.cfm

    Existing users can get v4.17 here: http://z1simwheel.com/dashboard/MyDashboard.cfm

    Here is the full list of release notes:
    * Added two new dashboards, GT3 Dash 4A and GT3 Dash 4B.

    * Added two new dashboards, Super Speedway Dash 3 and Super Speedway Dash 4.

    * Added three new dashboards, Formula Dash 3A, Formula Dash 3B and Formula Dash 3C.

    * Added two new dashboards, Formula Dash 4A and Formula Dash 4B.

    * The Z1 Dashboard is now compatible with Codemasters F1 2018 sim. F1 2018 uses UDP to send data. To turn it on within the sim go to 'Game Options', then 'Settings', then 'Telemetry Settings'. Then set 'UDP Telemetry' to 'On'. Leave the IP address and port as the default. Set the UDP Format to '2018'. You will need to experiment with the UDP Send rate to get the one that works best for you. 30Hz seemed to work quite well during testing. Set 'D-Box', 'Fanatec LED', and 'SLIPro LED' to 'Off', if you are not using those devices.

    Then within the Z1 Dashboard, open the Settings Dialog and click on the Network tab. Make sure the Codemasters checkbox is ticked, and choose 'F1 2018' from the drop down. If you have selectded Broadcast mode from the F1 2018 telemetry settings, then select 'F1 2018 BC'.

    * The way in which the backgrounds of the track maps are displayed has been changed. The background color of the section of the track map that is showing the actual map is determined by the Ground Color selected in the Track Map tab. The Background Color selected in the Car 2 tab controls the background of the rest of the track map dashboard. The one exception is Track Map Dash 4. For this dash, the background color is used for the entire dashboard, and the Ground Color has no effect.

    * The UDP packets sent from the Server to the Dashboard have been optimized allowing them to be smaller. This means less bandwidth is needed to send the data across the networks. It also paves the way for some new features currently in development.

    * Camber is now being read from Assetto Corsa.

    * Brake bias and Engine Torque is now read from rFactor 2. You will need to update the rFactor 2 plug.

    * Engine Torque is now read from Project Cars 2.

    * Logging has been updated to include more data when necessary. This should make determining issues easier in the future.

    * There is a new option for rFactor 2 users. It is called 'rF2 Car Name' and is located in the General tab of the settings dialog. Scroll down and you'll see it underneath the Background Color 4 on the left. rFactor 2 allows cars to have both a car name and a car class. Depending on who creates the car the car name may be very specific and include a car number. For example 'Skip Barber #1'. In these cases the car class is usually similar to 'Skip Barber'. Now there are other cases where the car name may be '911 RSR GTE', and the car class may be very generic such as 'GTE'.

    The Z1 Dashboard determines which dashboards to load based on the car name. If you have a car name that includes the car number then if you change the car number you'll have to recreate all your dashboards and settings for that car because the car will change from 'Skip Barber #1' to 'Skip Barber #2' for example. Obviously this which would be quite annoying. In these cases it would be better to use the car class to describe the car, as that would remain constant with 'Skip Barber'.

    Now, if you have a car with a very generic car class, like 'GTE', then it would be better to use the car name to describe the car to avoid having the same dashboard settings loaded for completely different cars, like a 911 and a Ferrari. Because while those cars are in the same class, they would have very different dashboards.

    This new 'rF2 Car Name' setting allows you to choose how you want the Z1 Dashboard to identify the car being used - either by its name or by its class.

    Note that the selection you make will also determine how that car is displayed in the Z1 Analyzer when it reads telemetry data.

    Finally, the standings displays will always use the car name, and not the car class to show which cars are driven by each player.

    * Expanded the DISPLAY debug setting to include data in creation of background layers used in dashboards. This is intended to help determine issues that occasionally arise with those layers not being rendered.

    * There is now an option to have the background of the dashboard flash a specific color when the fuel level is below a desired amount. This is set on a car by car basis. In the Car 1 tab there is a settings called 'Fuel Flash'. When on, the background will flash if the fuel is below 7 liters. This setting is on by default. In the Car 2 tab there is a new color swatch for 'Fuel Level Color'. This is the color the background will flash when this option is enabled, and is set on the dashboard by dashboard basis. And in the Car 2 tab under the warnings section, the Fuel Level is the level below which the background will being to flash. This is set to 7 liters by default. Note during qualifying sessions this feature is disabled.

    With the introduction of the above background flash there are now 7 different scenarios in which the background will flash. They are in order of precedence: Hitting the rev limiter; Yellow flag; Local yellow flag; Blue flag; Pit limiter engaged; In pit lane; Low fuel warning. If two warnings are present at the same time, then the one with higher precedence will be displayed.

    * Graphical updates to various dashboards.

    * The weather dashboard has been updated to show more weather options. You can now see icons for sunny, light cloud, heavy cloud, overcast, light rain, heavy rain, and stormy weather conditions.

    * The fuel level warning amount can now be specified as a decimal amount. Previously it had to be a whole number.

    You can download the latest demo here: http://z1simwheel.com/dashboard/demo.cfm

    Existing users can get v4.17 here: http://z1simwheel.com/dashboard/MyDashboard.cfm
     
  11. Russell Hodgson

    Russell Hodgson Member

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    With the release of the latest versions of the Dashboard, Analyzer and Server we made some big changes to the UDP stream that is sent by the Z1 Server. As the number of data points that need to be transferred has grown over the years it was time to clean up the structure to use the bandwidth more efficiently.

    The latest UDP structure is available here:
    http://www.z1simwheel.com/dashboard/serverUDP.cfm

    Anyone who is using the Z1 Server UDP feed in their own applications will have to update it to this latest spec.
     
  12. Russell Hodgson

    Russell Hodgson Member

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    The latest version of the Z1 Dashboard, version 4.17 includes 9 new dashboards. These are the Formula Dash 3 and 4 series, the GT3 Dash 4 series and the Super Speedway Dash 3 and 4.

    Here is a preview of these dashboards.



    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  13. Russell Hodgson

    Russell Hodgson Member

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    One of the great aspects of the Z1 Dashboard software is that it can notify you of various situations on track, or with your car.

    This is done through changing the background color of the dashboard when one of these events occurs.



    With version 4.17 there are 7 different notifications that can be communicated this way.

    They are in order of precedence:
    Hitting the rev limiter
    Full Course Yellow flag
    Local yellow flag
    Blue flag
    Pit limiter engaged
    In pit lane
    Low fuel warning

    Download the demo here: http://z1simwheel.com/dashboard/demo.cfm
     
  14. Russell Hodgson

    Russell Hodgson Member

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    Version 4.17.1 of the Z1 Dashboard is now available. This fixes a few issues.

    Release notes are:
    * Fixed a bug with the Acura HPD dash where if you changed an in-car setting such as brake bias, after the dashboard displayed the new value of that setting, the white background could remain on the right side or the bottom of the Acura dash once it was re-displayed.

    * Added debug option for adding cars to the list of cars in the drop down in the Car 1 tab ['Car Assignment']. This can help with debugging issues associated with cars not showing up in that drop down after they have been driven.

    * Added a new option called 'DRS Mode' to the Car 1 tab. This is a car-specific assignment that lets you decide how the DRS should function. You can choose 'Standard'. This would be for F1 cars. Choose 'Simple' for cars where the DRS is either open or not and the number of times it has opened is counted (as in iRacing's Formula Renault 3.5). Choose 'Counting' for cars where you want the number of times the DRS has been deployed to be counted, but the sim does not provide this data.

    You can download the demo here: http://z1simwheel.com/dashboard/demo.cfm