you you should smoke us in terms of performance with a 4090 even if you don't have a X3D CPU. I was doubtful about headset fundamental differences but I fired up my Q2 last night, that I had left to my daughter for standalone Gaming for a long long time. and to my surprise it did introduce some micro stutters in RRE, and I observed also graphical artefacts in bumper view None of this is present when I VR with my Pico NEO3Link so yes headset itself or maybe the drivers/settings create this discrepancy and influence your experience with the G2 as I mentioned above, it could be such a rabbit hole to identify source of stutters and low performance in VR that I would recommend to start from scratch. Your headset generic resolution and generic settings set in the drivers/WMD UI Disable any monitoring/tweaking tool, I mean no MSI AB, RGB stuff bla bla bla (concrete example for me few months ago, I had stutters with ControlFan due to the source of sensors its using for GPU temps so I had to untick this in the software settings to get back smooth VR) set your NVIDIA CP and Profile inspectors to DEFAULT see if that toggle in Windows affects your performances hope this helps
Anyone have a link to iron wolf's opencomposite? can't seem to find the exe anymore and the site seems to just have uncompiled code.
You don't need to use the exe, the dll files will do. You can find them here: https://gitlab.com/TheIronWolfModding/OpenOVR I have not been able to get any version of open composite to work with Raceroom though, let me know if you succeed.
Thanks, I have those and I can get it to run without Steam VR but can't get openxr toolkit to work, I recently deleted some stuff off the network drive and thought for sure I had a RRRE specific opencomposite.exe guess I'm about to where I'm going to get unless they bump it to dx11/12