Remember how everyone refers to @Alex Hummler as a track *artist*? https://en.wikipedia.org/wiki/Artistic_license https://de.wikipedia.org/wiki/Künstlerische_Freiheit What the *artists* at Sector3 create is their artistic interpretation of a real life object or venue. It isn't (and I don't think it's intended to, nor that it ever could be) a perfect virtual copy of its rl counterpart.
you guys better concentrate on racing instead of watching the landscapes. No wonder you never win a race! I never ever watched the surrounding mountains etc.. I just want to drive a racecar around some curvy tarmac. So unless Godzilla is walking through the background I'm fine with the current state. (but I think I wouldn't even notice it)
That's one of the more recent Ridge Racer titles... I like the scenery. I like looking at it. But yeah, in 314 online races in a certain other game, I have won exactly one! To quote myself : "Days of Thunder is not how Nascar is, but how it should be." Keep up the good work Mr. Hummler.
A real racing sim should have a race track designer / constructor not a race track artist … because we talk about a sim not a game … this‘s my opinion. PS: Alex's team are great race track designers but the perfectness is like lifelong learning, a never ending story.
I dont think Tilke would be a very good graphic artist/3d modeler in a game And... as I recall, we do have RaceRoom Raceway and Lakeview Hillclimb. Those tracks were made by someone from Sector3/SimBin
Tilke is usually given a flat piece of land, stringent health and safety regulations and a finite budget. His tracks are a result of what he has to work with. Don't hate the player, hate the game.
@James Cook, I agree. Best example is Bilster Berg, highly rated track. It was developed with support of His Majesty Walter Röhrl (exceedingly tricky).
Wow. Mind blown. That is possibly the most succinct, concise, and compelling argument for changing my opinion about something. No Sarcasm - it genuinely pulled the rug out of my cherished beliefs that he was Amish. (Joke! I reckon a year or two in an Amish community would do me a lot of good!) I'm not saying you are right...but that maybe we are all too quick to point the finger.
That's how a sim racetrack has to look like in the 21st century ... take a Google Earth screenshot and build up the track routing and the track buildings, design the track environment with roads, parking spaces, vegetation, ... and that's all placed in the correct position! iRacing Google Earth / Real Life I expect to see the same quality of tracks in R3E!
The iracing one looks nicer to me, I think you have to contact google and tell them to up their game, this not what earth should look in the 21st century
I have no opinions on the bumpiness of tracks in R3E vs real life, because I have no real life experience from the tracks. But this Why would the cars be taking off like airplanes if the tracks in R3E were as bumpy as Irl. If they would it means that the physics of the cars as they are to day are totally wrong...
I think you are reading a bit too much into that statement. We already do have tracks that are insanely bumpy and make certain cars bounce all over the place. The first implementation of Macau being one of the most prominent. (Just check the changelogs for the most recent fixes for this to smoothen out tracks). Back before our 'new physics model' from Summer '15, the tracks had exaggerated bumps in the road mesh because prior to that time, the cars all had very soft suspensions. So these bumps made it a bit more 'fun' and lively. Right or wrong, this was a decision made from the early days of RR, when the focus was different. Currently, I cant think of a good track as an example that is still very bumpy, since a lot have been updated. But if you are curious, drive the FR US, LMP cars, or DTM cars on some of the really old tracks that havent had their road mesh' updated since the beginning. So, if Nords similarly had the same level of bumpiness, cars would be flying all over the place. So perhaps the devs thought it was in the better interest of driving to go without bouncing all over the place on this track. Although, FR US, LMP cars, and others dont race at Nords... So... But GT3 do, and you can notice this issue in those cars at some of the 'bumpy' tracks.
Maybe Paul Ricard? Breaking to chicane on Mistral straight is quite bumpy, especially on 1C-V2 layout (on 3A speed is much lower) and I really like it.
This may come across as blasphemy to some... but Spa is incredibly bumpy in RR. The whole section through Campus/Stavelot is just insane.