I have the odd bug that when I finished a session in VR the Vive screens start flashing like crazy. It shows the "continue" screen on the VR headset while on the monitor I already see the menu for the next session (not flashing). Easy to work around but I have to strip off the headset and continue on the monitor. After you select something there all is back to normal.
I can confirm this. I have the same and also my NLR motion v3 keeps bumping like crazy. Once you hit the <continue> button it is over.
I can confirm also screen goes crazy between sessions in single player mode using Rift. No issues after hitting continue but seems like VR performance is way down from where it was before March 15 update.
For me that has stopped after I restarted the computer. It did only exist right immediately after the update before rebooting.
I've had to drop the super sampling down by .2, reduce shadows to medium and I am still stuttering by myself on some tracks.. where as a month ago not only wasn't this the case, but I could run 18 AI with no stuttering.. Something has changed for me. I am in openVR - via vive...
I can confirm the image going nuts between sessions. Performance seems to have dropped as well. I've disabled that whole auto scaling on Steam VR. Performance is ok for most time but there's certain corners on the tracks (ie turn 11 on sonoma raceway WTCC) where it just bogs down. It was better before the patch definitely. I run 6600K and 1070 I know it's not a beast but it used to do a good enough job.
Agreed, Sonoma is now unplayable as that is one of the most difficult turns due to passing and the stuttering makes it stupid/dangerous. The new track as well coming onto the straight. I’m getting stuttering and then very low FPS for almost the entire straight. Add AI and it’s unplayable. First right handed at laguna is also stuttering badly with other players or AI. I’m on a 6960x i7 and nvidia titan both pretty aggressively over clocked. I sure wish I knew what sector3 was testing on that actually works.