in order that there are some new things coming into raceroom I wanna know which things you want to have next in r3e...
I want all minor stuff to fix, including some data from my statistics, example best laptime, once I got bugged and now I have there unreal time, etc New content is good too, but this is second I want, in priority updates for recent content and fixing bugs, especially in Online.
day and night races, different weather conditions (fog ), pace car / safety car, full flag system, animated pit crew, telemetry dates in the garage and the hud, more setup options (tire pressure, caster, weight … ), real damage model and more us-tracks like Watkins Glen or Road America … summary: a lot of programming work over the next years
New features and fixes above all else. The game is already well-stocked with a great variety of cars and tracks. While new content is cool, I don't feel I need more right now.
I really like new content even if it is yet another BMW i still like it The next update will hopefully contain a load of bug fixes. But... It is annoying and frustrating that we have to put up with bugs and crashings for months. 3 months since the last update, right? (except hotfixes) A quarter of a year! Why do we always have to wait for new content before we see any bug fixes? I really really really would like to see updates more frequently, updates without new content, updates with fixes.
I've voted for the new engine... not really because I want it next or fast, but I want it ^^... primarily because of the possibilities it delivers like those that @Patrick Schilhan mentioned. In addition it might open doors for more features like proper triple-screen and crossfire/SLI-Support, VR and even more. To be honest - I don't really care much about whats coming up next as long there is something coming up next. I like how it proceeds and keeps me busy trying that new stuff...
Give us the basics for racing...then go hog wild on whatever Unreal would be my second pick but we need a full game first.
I like this state of the "forever'" evolving and improving sim. There's always something to look forward to.
I don't want to chose between cars and tracks and features, and the Unreal engine is far into the future, so wanting it is useless. Features are free, so they will always be mixed with content, which generates revenue. And I want the designers to surprise me with new content, because they know better what is fun than I do. Democratic design leads to disaster.
Unreal is the one that jumps out, but really the multiplayer bugs must be fixed first for the game to really become solid. Disappearing grids mid race, timing bugs, lockup/crashing at race starts, and invisible cars all need to be worked out. I love this sim but still see these issues often and it's a shame.
I would like to see the Unreal engine. Haven't even driven all the car/track combos I have now. Regardless of whether bugs are fixed now, the Unreal version will most likely have bugs too. May as well skip to the Unreal and start on fixing those bugs now.
A good racing sim should never be perfect. In the real racing world cars break down unexpectedly. Consider a game crash a fatal mechanical failure outside your control. And a computer crash simulates you ending up in hospital. Or something.
Personally, I don't think Unreal Engine is very suitable for Racing simulations. R3E would have to start pretty much from scratch too, not good. Stick to the current engine as it doesn't feel out-dated and they already have much experience with it. Anyway.. I'd like to see new in-game functions like new data display for tire information, telemetry etc.. Also, physic updates to all previous released cars.