Thanks for linking that but it says under current issues that it crashes with RaceRoom. Maybe they will fix that since they're aware of it. I...
Oh OK thanks for clarifying.
Are these not already available? https://game.raceroom.com/store/cars/gtr-3/mercedes/mercedes-amg-gt3...
I thought that but then why make them available to A.I? I have no clue how the process works so maybe that's OK in terms of licensing but it seems...
What's the deal with having fully developed cars that only the A.I can use? (Unless of course they aren't fully developed)
Any chance there's a list of the current WIP content? :rolleyes:
Yea because of the older engine it's hammering your CPU on single thread. I don't use Otterhud in VR as I'm led to believe that adds to the...
I think it's all DX9. I'm not sure what's going on with the VR performance in this sim, your setup should be able to achieve 120Hz if @Thomas...
Utilizo Oculus Tray Tool y funciona. Es posible que deba reiniciar el software del juego / Oculus cada vez despuĆ©s de cambiar la configuraciĆ³n...
Nice development, I don't use SteamVR for ACC as I have a Rift S but it would be great if helps with RR, I'll give it a shot. Does it work in...
Yea that requires the game to use DX11, if it did we likely wouldn't have any issues in the first place! :D
Thanks for confirming - I tried ASW again last night and I just can't gel with it no matter what I try. I also tried to run the DXVK Vulakn...
I've heard about the time progression setting before but as I mostly race in multiplayer I haven't experimented with it too much. After a bit of...
Thanks for the info. So you're still able to maintain 120fps with a 3600 and a 1080ti?
Thanks for the info. Would you be able to outline your graphics settings? I'm really tyring to optimize the VR performance in this sim but...
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