Anti-aliasing should be tried on and off in VR. In Assetto Corsa, having it and Post Processing on made it look very blurry in my Vive. With those...
Saying it works in Leaderboard Challenges isn't Resolving the issue of it not working in Practices.
Exactly. This is a free to play game. Oculus and Vive owners have already shown their willingness to purchase full priced games as long as they're...
Basically you fumble around. VR is a huge shift for people who have multiple wide button boxes and tablet HUDs and all that. Instead, you're in...
As of this Monday, Dirt Rally now has official Oculus Rift support and Vive support via the ReVive project. Supposedly, official Vive support is...
I know that the Oculus Rift can't be backported to certain DirectX levels but I believe the HTC Vive can be. Any newer word on if RRRE will...
I've put together a small album of clearly wrong car specs and descriptions: http://imgur.com/a/VNUDA Each of those images shows issues like a...
1. I don't mind paying for new content. I DO mind paying for content I already own. It's textbook nickel and dime pricing. 2. Also, to everyone...
I wasn't expecting visual differences. I was expecting physics to be different, per your information about the physics being different from ADAC...
I just did a direct comparison between the BMW Z4M GT3 in ADAC 2013, ADAC 2014 and the GT3 series. I don't notice any differences. I understand...
I've seen that but it still means that going from ADAC 2013 to ADAC 2014 costs me like $5+ for one car that I don't own. I don't personally care...
Between the GT2/GT3/ADAC/DTM series there are several cars that are exactly the same. When I buy the Z4M GT3 (for example) in one class why does...
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