HANDLING UPGRADES: HOW TO FIND GRIP "Casey Ringley, Vehicle Technical Art and Handling, gives you an inside look at Handling Upgrades in Project CARS 3 Handling part upgrades in Project CARS 3 aren’t “fudged”, they work directly with this physics engine, and that results in some interesting choices when it comes to your upgrade path. Adding an aero’ upgrade will benefit your handling, for example, but the extra drag is going to cut your top-end speed. As with power upgrades we covered last week, there’s a balance to be found." https://www.projectcarsgame.com/three/news/handling-upgrades/
Update #3 for ProjectCARS3 is now available for Xbox players, with PS4 and PC coming this Friday at 11am UTC. This update includes numerous improvements and, wait for it...Bahrain International Circuit FREE for all players. Read what we've been up to: http://pcars.games/update
Project CARS 3: Power Pack https://www.projectcarsgame.com/three/power-pack/ Update Notes https://www.projectcarsgame.com/three/update-notes/
Project CARS 3 | Street Car vs Race Car | 2021 Nissan 400Z Proto | Motorsport Arena Oschersleben Project CARS 3 | Street Car vs Race Car | 1994 Toyota Supra MkIV Turbo | Yas Marina Circuit
I waited 10 years to get a "Shift" game that has not horrible controls and weird physics. So yea i have a lot fun with Pcars3.
I can not complain about the car and track list. It also has tracks and cars that were not in Pcars. A lot stuff to play with. Most important for me is that the weird tire model and crap default setups are gone and the cars drive great out of the box. I could never really enjoy the Pcars games because of that The AI often sucks like in all SMS games and for me thats the only thing thats not that fun sometimes.