Problem accuforce ffb problem

Discussion in 'Community Support' started by Jmacchi, Mar 26, 2021.

  1. Jmacchi

    Jmacchi New Member

    Joined:
    Mar 4, 2021
    Ratings:
    +0 / 0 / -0
    thought i was getting somewhere but theres 4 hours ill never get back. theres no way my ffb is normal and ive tried everything i can think of..I actually got flat spotting effects and some road effect now but no feedback from brakes locking or understeer, maybe its not in r3e? idk..


    Ive tried diff wheel profiles, deleting wheel config and reinstalling and all in game settings with and without sim commander and I cannot get any tire feedback. I have no clue if im locked up or rolling without the tire sounds. tried rack settings, ffb multiplier, slip, new gt3 cars, old group5..you name it. `please lmk what I can do to fix this, Im all in with the premium pack and am excited to get this working properly. please help
    thanks!

    Name="AccuForce"
    ReadOnly="1"
    Device Count="1"
    Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time
    Keyboard Steering="0.2"
    Keyboard Throttle="0.5"
    Digital Throttle Release Deceleration="0.8"
    Keyboard Brake="0.5"
    Digital Brake Release Deceleration="0.54"
    Keyboard Clutch="0.2"
    Analog interpolate sector1="0.0"
    Analog interpolate sector2="0.0"
    Analog interpolate sector3="0.0"
    Analog interpolate return multiplier="4.0" // Interpolate speed multiplier when the wheels are returning towards the center
    Force Feedback="1"
    Mouse Steering="0" // Use mouse left/right movement to steer
    Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
    Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
    HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
    Options Num Controls="157" // Number of configurable controls displayed in options
    Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.
    Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.
    Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.
    Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.
    Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.
    Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.
    Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.
    Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.
    Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.
    Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.
    G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81
    G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96
    Steer Ratio Speed="0.0" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to
    Shift Delta Time="0.05" // Minimum time between shifts
    Led Display Enabled="1" // Steering Wheel Led Display Enabled
    Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options
    Control - Steer Left="(1, 2, 0, 0)"
    Control - Steer Right="(1, 1, 0, 0)"
    Control - Accelerate="(0, 89, 0, 8)"
    Control - Brake="(0, 89, 0, 8)"
    Control - Clutch In="(0, 89, 0, 8)"
    Control - Shift Up="(0, 89, 0, 8)"
    Control - Shift Down="(0, 89, 0, 8)"
    Control - Ignition="(0, 89, 0, 0)"
    Control - Starter="(0, 89, 0, 0)"
    Control - Pit Speed Limiter="(0, 89, 0, 8)"
    Control - Driving View="(0, 89, 0, 8)"
    Control - MoTeC Flip Page="(0, 89, 0, 8)"
    Control - Look Left="(0, 89, 0, 8)"
    Control - Look Right="(0, 89, 0, 8)"
    Control - Rear Look="(0, 89, 0, 8)"
    Control - Previous TC step="(0, 89, 0, 8)"
    Control - Next TC step="(0, 89, 0, 8)"
    Control - Activate First TC preset="(0, 89, 0, 8)"
    Control - Activate Second TC preset="(0, 89, 0, 8)"
    Control - Activate Third TC preset="(0, 89, 0, 8)"
    Control - Activate Fourth TC preset="(0, 89, 0, 8)"
    Control - Activate Fifth TC preset="(0, 89, 0, 8)"
    Control - Activate Sixth TC preset="(0, 89, 0, 8)"
    Control - Reverse Gear="(0, 89, 0, 8)"
    Control - First Gear="(0, 89, 0, 8)"
    Control - Second Gear="(0, 89, 0, 8)"
    Control - Third Gear="(0, 89, 0, 8)"
    Control - Fourth Gear="(0, 89, 0, 8)"
    Control - Fifth Gear="(0, 89, 0, 8)"
    Control - Sixth Gear="(0, 89, 0, 8)"
    Control - Seventh Gear="(0, 89, 0, 8)"
    Control - Neutral="(0, 89, 0, 0)"
    Control - Reset Car="(0, 89, 0, 8)"
    Control - Pause="(0, 89, 0, 8)"
    Control - Restart="(0, 89, 0, 0)"
    Control - Instant Replay="(0, 19, 0, 0)"
    Control - Headlights="(0, 89, 0, 8)"
    Control - DRS="(0, 89, 0, 8)"
    Control - Additional Shift Up="(0, 89, 0, 8)"
    Control - Additional Shift Down="(0, 89, 0, 8)"
    Control - Brake Bias Front="(0, 89, 0, 8)"
    Control - Brake Bias Rear="(0, 89, 0, 8)"
    Control - Toggle Driver Name Tags="(0, 32, 0, 0)"
    Control - Toggle Virtual Mirror="(0, 10, 0, 0)"
    Control - Toggle Position Bar="(0, 9, 0, 0)"
    Control - Toggle Raceline="(0, 5, 0, 0)"
    Control - Toggle Ghost car="(0, 4, 0, 0)"
    Control - Toggle Position Bar Settings="(0, 89, 0, 8)"
    Control - Toggle Free Look="(0, 89, 1, 8)"
    Control - Toggle Track Map="(0, 12, 0, 0)"
    Control - Move Hud Elements="(0, 50, 0, 0)"
    Control - Reset Hud Elements="(0, 89, 0, 8)"
    Control - Toggle FFB Meter="(0, 89, 0, 8)"
    Control - Toggle Input Meter="(0, 89, 0, 8)"
    Control - Zero Free Look="(0, 89, 1, 8)"
    Control - Handbrake="(0, 89, 0, 8)"
    Control - Time Acceleration="(0, 89, 0, 8)"
    Control - Toggle Rev LEDs On/Off="(0, 89, 0, 8)"
    Control - Switch Led Display Setting="(0, 89, 0, 8)"
    Control - Center TrackIR="(0, 89, 0, 0)"
    Control - Reset FFB="(0, 89, 0, 8)"
    Control - Adjust Seat Fore="(0, 89, 0, 8)"
    Control - Adjust Seat Aft="(0, 89, 0, 8)"
    Control - Adjust Seat Up="(0, 89, 0, 8)"
    Control - Adjust Seat Down="(0, 89, 0, 8)"
    Control - Realtime Chat="(0, 46, 0, 0)"
    Control - Quick Chat #1="(0, 89, 0, 0)"
    Control - Quick Chat #2="(0, 89, 0, 0)"
    Control - Quick Chat #3="(0, 89, 0, 0)"
    Control - Quick Chat #4="(0, 89, 0, 0)"
    Control - Quick Chat #5="(0, 89, 0, 0)"
    Control - Quick Chat #6="(0, 89, 0, 0)"
    Control - Camera Slow Move="(0, 89, 1, 8)"
    Control - Camera Move Up="(0, 89, 1, 8)"
    Control - Camera Move Down="(0, 89, 1, 8)"
    Control - Free Flight Camera="(0, 89, 1, 8)"
    Control - Manual DOF Mode="(0, 89, 1, 8)"
    Control - Camera Move Forward="(0, 89, 1, 8)"
    Control - Camera Move Backward="(0, 89, 1, 8)"
    Control - Camera Move Left="(0, 89, 1, 8)"
    Control - Camera Move Right="(0, 89, 1, 8)"
    Control - Camera Tilt Up="(0, 89, 1, 8)"
    Control - Camera Tilt Down="(0, 89, 1, 8)"
    Control - Camera Tilt Left="(0, 89, 0, 8)"
    Control - Camera Tilt Right="(0, 89, 0, 8)"
    Control - Camera Turn Left="(0, 89, 1, 8)"
    Control - Camera Turn Right="(0, 89, 1, 8)"
    Control - Camera Zoom In="(0, 89, 1, 8)"
    Control - Camera Zoom Out="(0, 89, 1, 8)"
    Control - Camera Speed Faster="(0, 89, 0, 8)"
    Control - Camera Speed Slower="(0, 89, 0, 8)"
    Control - Increase Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)"
    Control - Decrease Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)"
    Control - Increase Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)"
    Control - Decrease Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)"
    Control - Nullify Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)"
    Control - Increase Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)"
    Control - Decrease Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)"
    Control - Increase Triple Screen FOV by decreasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)"
    Control - Decrease Triple Screen FOV by increasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)"
    Control - Nullify Triple Screen Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)"
    Control - Set Seated VR Direction="(0, 89, 0, 8)"
    Control - Increment Headset Translations Multiplier="(0, 89, 0, 8)"
    Control - Decrement Headset Translations Multiplier="(0, 89, 0, 8)"
    Control - Reset Headset Translations Multiplier="(0, 89, 0, 8)"
    Control - Toggle Monitor Presentation of VR="(0, 89, 0, 8)"
    Control - Increment Distance From Seat To HUD="(0, 89, 0, 8)"
    Control - Decrement Distance From Seat To HUD="(0, 89, 0, 8)"
    Control - Toggle replay interface="(0, 47, 0, 8)"
    Control - Toggle HUD elements="(0, 48, 0, 8)"
    Control - Toggle replay overlays="(0, 49, 0, 8)"
    Control - Faster replay playback="(0, 89, 0, 8)"
    Control - Slower replay playback="(0, 89, 0, 8)"
    Control - Lock camera position="(0, 89, 1, 8)"
    Control - Swingman camera forward="(0, 89, 0, 8)"
    Control - Swingman camera backward="(0, 89, 0, 8)"
    Control - Swingman camera increase spring tension="(0, 89, 0, 8)"
    Control - Swingman camera decrease spring tension="(0, 89, 0, 8)"
    Cockpit head movement - increase="(0, 89, 0, 8)"
    Cockpit head movement - decrease="(0, 89, 0, 8)"
    Control - Toggle AI Control="(0, 89, 0, 8)"
    Control - Pit Request Toggle="(0, 89, 0, 8)"
    Control - Pit Menu Toggle="(0, 89, 0, 8)"
    Control - Menu Up="(0, 89, 0, 8)"
    Control - Menu Down="(0, 89, 0, 8)"
    Control - Menu Inc="(0, 89, 0, 8)"
    Control - Menu Dec="(0, 89, 0, 8)"
    Control - Menu Select="(0, 89, 0, 8)"
    Control - Launch Control="(0, 89, 0, 8)"
    Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)"
    Speed Sensitive Steering="0.0"
    Speed Sensitive Steering Minimum Speed, in meters/second="0.0"
    Speed Sensitive Steering Maximum Speed, in meters/second="0.0"
    FFB Device Name="none"
    FFB Device Name Alternative="none"
    FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
    FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0
    FFB Min Force Linear Percentage="0.0" // Minumum force linear percentage
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB stationary friction="0.25" // Amount of friction applied to the steering wheel when vehicle is stationary
    FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s
    FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.25" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
    FFB steer force exponent="0.9" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="0.5" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip weight="1.0" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force front grip exponent="0.3" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.
    FFB steer force rear grip exponent="0.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.
    FFB steer damper coefficient="0.0" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
    FFB steer load multiplier="0.5" // Multiplier for vertical load on front tires. Range: 0 - infinity
    FFB steer lateral multiplier="0.5" // Multiplier for lateral forces. Range: 0 - infinity
    FFB steer rack factor="0.3" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0
    FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity
    FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity
    FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
    FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip magnitude="0.15" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="0.0" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB flatspot magnitude="0.25" // How strong the flatspot rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB flatspot wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down
    FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
    FFB shift effect duration="0.05" // Duration of shift effect in seconds
    FFB slip effect="0.03" // Slip effect, from 0.0 to 1.0
    ffb slip freq multiplier="5.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
    ffb slip wave type="0" // Slip effect wave type
    FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point)
    FFB pedal throttle vibe slope="0.0"
    FFB pedal throttle slip vibe="1.0" // Throttle pedal vibration on tire slip
    FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip
    FFB pedal brake vibe slope="5.0" // Slope for brake pedal vibration based on speed and braking %
    spring based range lock enabled="1" // Spring based range lock on/off
    spring based range lock strength="1.0" // Strength of the spring based range lock
    spring based range lock max rotation="1080" // Max wheel rotation, used when setting up spring based range lock
    Menu Control - Left Click="(0, 89, 0, 8)"
    Menu Control - Back="(0, 89, 0, 8)"
    File Version="5"
    DeviceName[00]="SimXperience AccuForce"
    DeviceId[00]="(2152472521, -1, -1, 0)"
    Axis [00, 00] Dead Zone="0.0"
    Axis [00, 00] Sensitivity="0.5"
    Axis [00, 00] Center="0.5"
    Axis [00, 00] Range="1.0"
    FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 01] Dead Zone="0.0"
    Axis [00, 01] Sensitivity="0.5"
    Axis [00, 01] Center="1.0"
    Axis [00, 01] Range="1.0"
    FFB Joy[00] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 02] Dead Zone="0.0"
    Axis [00, 02] Sensitivity="0.5"
    Axis [00, 02] Center="0.5"
    Axis [00, 02] Range="1.0"
    FFB Joy[00] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 03] Dead Zone="0.0"
    Axis [00, 03] Sensitivity="0.5"
    Axis [00, 03] Center="0.5"
    Axis [00, 03] Range="1.0"
    FFB Joy[00] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 04] Dead Zone="0.0"
    Axis [00, 04] Sensitivity="0.5"
    Axis [00, 04] Center="0.5"
    Axis [00, 04] Range="1.0"
    FFB Joy[00] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 05] Dead Zone="0.0"
    Axis [00, 05] Sensitivity="0.3"
    Axis [00, 05] Center="1.0"
    Axis [00, 05] Range="1.0"
    FFB Joy[00] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 06] Dead Zone="0.0"
    Axis [00, 06] Sensitivity="0.5"
    Axis [00, 06] Center="1.0"
    Axis [00, 06] Range="1.0"
    FFB Joy[00] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
    Axis [00, 07] Dead Zone="0.0"
    Axis [00, 07] Sensitivity="0.5"
    Axis [00, 07] Center="0.5"
    Axis [00, 07] Range="1.0"
    FFB Joy[00] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
     
    Last edited: Mar 27, 2021