Great work, guys...I got on at 11:30 Adelaide time , only 3 of us and I had to head off to bed after a few laps. Glad you could get the numbers for the test!
Ghost cars when >40 opponents apart, no particular issues here But I got plenty of unusual junks in the in-between sessions : 1) appcrash while joining a "Nurb-VLN" session" 22/24 2) crash again by joining the same session but this time I had to reboot my PC as I got black screens. My dual monitors no longer received any signal from my graphic card. 3) then error 12002 at the end of two other sessions
@rad i guess it is my connection issue , hope we can do some test in DS instead of a P2P server then we can do a proper test for all the people who is across the pond with low speed internet
Only 29 in tonights session but it was better than yesterday. No invisible cars. Seemed very stable but guess we need the full house to really give it hell. One thing that needs improving is my driving :/
No problems for me tonight in comparison to yesterday. Much more stable and no cars dropping out of the sky. I can confirm that my driving was very consistent... as in crap on both days
Well, I think that would be too easy, because this wasn't the first test with bigger grids and btw now we only tested with 50 drivers.....99 is the goal....
But it could be something in that direction... I've tried a dedicated server on my Notebook connected via WLAN. With more than 12 players it started to lag for most of the players. In my case it was something with the LAN-Connection or Upload-Rate that causes the lags. The CPU (4. Gen Intel I5) doesn't look very stressed. That reminds me to test it with a cabled LAN-Connection again...
Most people underestimate the bandwidth requirements. Don't forget that the server needs to receive all relevant data from all clients and then all client data must be uploaded to every client, except the data for the client the data is sent to. So it's most probably not the download but the upload of the server that limits the number of players. AFAIK RRRE changes into some kind of p2p-mode when two cars are closer together on the track. So that the traffic these two clients need to exchange doesn't need to be sent over the server. Still the server needs to know all data from every client. So when you're close to many other cars your client not only uploads to the server but also seperately to every client having a car in your close range. This takes a lot of upload-load from the server but adds it to the clients. And clients tend to have an even worse upload compared to rented dedicated servers. Please someone from @Sector3 (@Georg Ortner, @J-F Chardon, whoever) correct me when I'm wrong here. Especially the p2p-thing is only my understanding from reading stuff here at the forums.
those sounds. How are they making them and why aren't the competition stepping up? watching the wtcc 2 weeks ago i recognized the lada vesta screaming down the straight without watching the screen, just from memory of raceroom
Not sure where you wanted this one, 32 grid slots at the Nords, I was 32nd in and the lag was unbearable and eventually it crashed! Tried adding crash dump but apparently although a file for the date concerned was there, it's empty! :/ This one today, Nords again, also been having a strange one with the gearbox/engines blowing randomly, happened twice in the GT3 Nissan and twice in the V8 Radical and once in the Radical the engine just stalled, restarted but took me a couple secs to comprehend what was going on, fancy that might be first time ever this has happened to me!