Hi All I found a fun combination, the mx5 @bilsterberg, but have found two areas that could be optimised. 1. I cannot a race without an AI pileup (several actually in as 10 lap race) at the space between the 2nd and 3rd last corners. 2. The barrier poles are all ghosted and the AI line in a race has them all driving right through the poles, can the poles be removed, or made solid instead, its immersion killing to see all the cars driving through them? "Ghost poles", pictured on this corner but true for ALL of them
Adaptive 20-30 didnt make a difference using less AI GASAMTSTREKE SCHIKANE 4300M (although i feel like i use the first one as well with same result)
grabbed a clip after this post, first two laps both time AI spin out same place, third lap the sausage kerb got me ~2minute and 4minute mark
These poles are without a collision model on purpose: https://forum.kw-studios.com/index.php?threads/bilster-berg.13782/page-7#post-187788
Pity there isnt an arcade difficulty level where ghost items are valid, and "get real" level is more .. well.. real. Guess it would need the AI lines to be firmed up as they all disregard the poles as well.
I've had a good look at this and I can't reproduce the AI spinning you've encountered. Up to 30 AI at 104% and not a single spin at that section of track, but plenty of wiggles.