Customskins in R3E?

Discussion in 'General Discussion' started by Andreas Pierer, Apr 5, 2015.

  1. machwebb

    machwebb Well-Known Member

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    Awkward... You've done a top job on it seriously, can you do a minecraft one(she's moved on from 1D)? I tried but I couldn't get it to work.. My daughter would love you forever ... And hands off she's 9 ;)
     
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  2. ajokay

    ajokay Member

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    I'd much rather the cars cost a little more with all liveries included than buy liveries individually.
    I have no interest in buying liveries additionally or individually, I'll just use whatever liveries a car comes with.
     
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  3. Praetorians.Diogo

    Praetorians.Diogo Member

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    Pretty nice idea. Could be applied to car/track modding also.
     
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  4. Revvin

    Revvin Member

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    I used to love the skin download feature in Live For Speed, it got me started making skins and contrary to popular belief there was not a rash of 'hello kitty' or anime skins when I played LFS, the majority were based on real life liveries or adaptations of those liveries to suit other cars. Skins are important to leagues and its organised leagues that help generate interest in a sim online.
     
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  5. GooseCreature

    GooseCreature Well-Known Member

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    Surely with the introduction of Dedi servers then it's as simple as a custom skin on/off button in the server settings?
    Or to add skin to game it goes up like the rest in the store and you download it if you want it?
    Keep as many people happy and get racing this fantastic sim!
    Wouldn't hurt to have a vote section on forum, help sector3 gauge interest in future plans and ideas and perhaps gain some they've not thought of yet!
    Either or I'll be blatting around with the same gurt big smile on me face!! :)
     
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  6. Nigel Fox

    Nigel Fox Well-Known Member

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    Hello, finally joined up and spent well over $100 US to get a bunch of R3E goodies. ;)

    I know I'm late to this party, but I wanted to add my two ounces to this debate.

    The above two posts reflect my position completely. Not only do I not like duplicate cars in races, I don't like racing someone else's car in races. Every race car driver gets their own livery and driver number. In other games from Forza to Assetto Corsa, there are ways to employ your own graphics to define your car as your own. To have your own racing identity. It's all well and good to have authentic elements in a racing game like cars and their liveries. Okay, you have this now. But this isn't real racing, this is a game. What's more, those who want to be their own person, establish their own identity, online or offline, can't. They can't create their own leagues with their own logos, can't have unique car numbers... I really think this is an important aspect of online racing in the entire genre. It's a major factor in making Forza an appealing racer and keeping the community involved longer in the lifecycle of each game, and this may come soon in Gran Turismo. And as others have said, it adds even more to other franchises which require some Photoshop or Gimp skills.

    I really think something should be opened up on this matter this year, at least a dialog about it and some sort of target timeframe for considering the green light. Maybe an in-game editor like Forza offers with basic shapes and layers, a range of colors, free text fonts, manufacturer decals so their marquees are still being displayed, a custom number plaque maker, whatever else. I hate the idea of templates, but that would at least be something to start with.

    I've been wanting to get involved in R3E for a while now, and this is an early birthday present to myself. I hope a late one is some action in this area. It really shouldn't be that big a deal.
     
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  7. Rodger Davies

    Rodger Davies Well-Known Member

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    Good to have you along Nigel, look forward to hearing your views on other threads around here :)
     
  8. Nigel Fox

    Nigel Fox Well-Known Member

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    I wanted to revisit this thread. The near release of Forza 6 is making my head swim with the possibilities of custom liveries on a wide variety of cars, and I seriously crave this option for the cars in R3E.

    Someone had mentioned previously the option of offering slots for custom liveries, and paying for them to give S3 some incentive to offer them. I think that's a bit much, considering that many of us car artists want to make a number of liveries, either custom jobs for us or historic liveries of great racing machines. Unless it's five cents apiece or something, such a cost would be exorbitant. I suggest a one time fee of $15-20 US or so for one custom slot for all cars, those we have and those we will get in the future. That slot will have a template pattern on it to use to make liveries using an appropriate art program, and the template will always be available to use as the basis for more liveries. Clicking on that slot will open up a list of liveries we've done or been given/bought from other artists. Deals could be offered at times for those who couldn't quite afford that much, and we all love deals.

    Paying for it would give S3 some incentive to offer us this option and give them some added funds. It would also give some calm to the squeamish because paying for it would generally be an obstacle to bad artists, and those who want to yank others around with provocative graphics. Never mind that they can be banned or other ways of excluding them discussed in these threads.

    How about that?
     
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  9. shardshunt

    shardshunt Well-Known Member

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    I also think a small charge will give an incentive to make a good high quality skin.
     
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  10. The Angry Hamster

    The Angry Hamster Well-Known Member

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    There are always people who will make crappy skins/joke skins even if there is a paywall HOWEVER, I do think being able to monetize it will potentially help offset any cost associated with implementing it.

    With that said, I believe in the past they have stated that (I am going off of memory so I am more than capable of being completely wrong here =P) the most significant barrier right now is just designing the system in the first place to be user friendly and still capable of what they want/need it to do.
     
  11. shardshunt

    shardshunt Well-Known Member

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    and multiplayer implementation. with ac you cant run your skin in a public server and it ruins ac for me... the point of ac for me is that their is a huge modding scene and being able to run my crazy skin in a drift room should be half the game.
     
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  12. SPEKTRE76

    SPEKTRE76 Member

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    I believe that custom skins are a must-have for this SIM. There is a big community of us out here who ACTUALLY CAN make great liveries.

    I see comments in here that state they are not in support of skins. Usually it is those type of people who cannot make skins and complain the most about what they look like. I see it all the time in IL-2 Battle of Stalingrad (flight sim).

    There is another flight sim I play called Rise of Flight. In that SIM skins with screen shots are posted in a skinning thread. The moderators create polls and for a period of 90 days they hold voting. And what ever top ten skins or skin packs make the cut they are implemented in a patch.

    THAT is how you keep out all the anime and BS like that.
     
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  13. Christian G

    Christian G Topological Agitator Beta tester

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    But this isn't a WW I flying sim, it's (in large parts) currently running cars and manufacturers and teams that mostly still exist. As soon as S3 publish skins that are re-creations of real life liveries or even liveries which contain real life sponsor decals they have to own a license for those.
    Of course that wouldn't rule out all custom skins, but a vast majority of the skins people tend to create themselves.
     
    Last edited: Mar 5, 2016
  14. The_Grunt

    The_Grunt Well-Known Member

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    I agree that custom skins would be something S3S should look into. Not that I personally find it required, but if R3E someday wants to be a serious alternative for competitive leagues, I think that move simply needs to be done. That is, custom skin loading for multiplayer server as well as for the single player. This means that S3S needs to remodel their current skin pricing. You really need to sell all your "official" skins with a car or a car pack, and no single skin charges anymore, because custom skins would make that pretty much useless from the business stand point of view. In the end, although this seems to be a minor issue or might play some part in R3R revenue cuttently, I think it would definitely be a win-win for both S3S and sim racers in the end.
     
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  15. ElNino

    ElNino Well-Known Member

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    I can see the poop storm now, "sector 3 is garbage!! Dey rejected my trucker mud flap boob woman livery! Ain't they not heard of the 48th amendment?!?! This is amurica!!!"
    Sorry if already been mentioned, but I recall the devs saying the way the game was originally coded now makes this feature difficult to implement.
    Especially if you could turn them off, I don't see the harm, but I like the purist view too.
     
  16. Insaneozzy

    Insaneozzy Well-Known Member

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    If a pay for system is the only way to implement custom liveries in Raceroom then the best way I can see would be to create Livery Design Licenses, the license which would be registered with RRE would cost x amount and entitle the owner a certain level of livery modification.
    The top grade license would allow the serious skinner a comprehensive license and cover all aspects of skin design & releases per license, this should also allow the designer (license holder) the ability to sell his skin's to extend his license each year. The lesser license's would only allow minor changes to things like base colour, number & some non-licensed logo's and only for personal use. You could have any number of variations to this system based on license pricing.

    This system would allow RRE to control the quality of skins by restricting the amount of livery modding, as well as make some more bucks to help add new licensed logo's.

    Just a quick idea I had while revisiting this thread.

    Cheers
     
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  17. SPEKTRE76

    SPEKTRE76 Member

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    I just want to be able to create my own championships. Say for example I wanted an all Ford GT Cup. I can design my own number plates and stuff. Then give the template out to other people who want to race. I used to do this in Forza I, II, II, IV and V. My main cup was the Mustang GT500 Challenge. I only allowed race tires, BBS wheels, race weight, race exhaust and air filter with aerodynamics.
     
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  18. n01sname

    n01sname Well-Known Member

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    Why not starting a painters contest (to start with at all) like someone else here suggests ?
    I would like to have a collection of custom skins I like best.
    For on- and offline championships.
    And there are some real masters around regarding paintjobs...
    It could even make older content (DTM 13 /ADAC 13 a.s.o) a little more interesting again.
    Not to talk about League Racing.
    If I hear some talk about "authenticity" I have to smile cause, seriously, professional racecars are actually driving advertisement columns - fully and totally commercialised and not everyone likes to support that...or wearing commercial ads and symbols from some global players.At least not if he has a choice, like me for example. ;)
    Only alternative for me is when I race for community or league : I would proudly use their custom logos/skins...cause I use their "product"...
     
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    Last edited: Mar 7, 2016
  19. Christian G

    Christian G Topological Agitator Beta tester

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    All of these suggestions don't solve the underlying problems: As long as files are encrypted there's no way around S3/RR getting involved in the publishing process of anything. And if they get involved they need the expressed permission from the creator (lesser problem) and a license for every real life company/league/team that might hold some copyrights on any part of that skin (bigger problem).
     
  20. Not Lifting Off

    Not Lifting Off Well-Known Member

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    Its easy enough to extract the skins from the game (quickbms) the problem is repackaging and getting them to show in game once extracted\edited, i had a look a while ago but gave up.
    If S3 open the game up for skinning like any other game they are not responsible for what i make or the skin i use, say they release a fantasy red car and i skin it using various logos and graphics, it is not the responsibility of S3 to police it, it is down to the copyright holder to chase me up, only time i remember seeing anything like that was with the btcc chasing a modding group a few years ago. Konami have few Premier League licenses yet you can find every team and kit to create full leagues with names logos kits everything you need, Konami dont care, its not their responsibility, they upheld their end with no licenses logos and kits, the players and modders do the rest.
    If it was models, cars and track i could understand the scepticism but for car skins only it should be embraced.
     
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