Mr Ian Bell, 'Manufacturers hate to see smoke coming out of their cars... Fire is right out.' Talking about the damage model in his new game, Project Cars 2. So, how far can a game developer go, with regards to car damage. No very far, I image.. I suspect it will be written in the contracts; 'no damage to the driver/passenger area, no fire, no smoke, no bits falling off, etc.'. Image is everything. They have cars to sell, so they are protecting their brand. So, how far can a game developer go? Suggestions..
Personally I'd like to see cars spontaneously explode in a fire ball. Then you would drive through the smoke plume only to emerge from it with the driver spread on your windshield staring at you with his hair all charred like in Looney Tunes. But that's just me.
but what about mechanical failure without visuals? maybe manufacturers should consider to let accidents on TV get pixelated so no one can see. With a 30 second live delay it should work. That's the future. And when you have an accident they come with the flashy thing from MiB.
Devs in all games say that about manufactorers, so ofc not saying anything against that. But, I don't see how that deffends Formula A and other fictional cars in pCars that still has pretty bad damage model... But then again it's Ian Bell, the man who says pCars has the best AI in racing games and that pCars AI is as close as it's possible to come to perfect...