Hi, Just wondering what most people use for Wheel Rotation in the In-game setting for GT cars. I manly drive GT4/GT3 cars and I think the default is 540, but is this too high? I did move it to 500, but not sure it made much difference. This In-game wheel rotation setting is in the top right corner of the Tuning Menu. I'm using a Fanatec DD1 with this setting on "Auto".
The rotation for each car is identical to the real world car. You can change it if you want but be aware it does have an effect on the ffb and so you may not get the car as it's supposed to feel.
I have a thought. If our FFB is full physics based (except a few optional immersion sliders) shouldn't it mean that changing the rotation angle only affects the strength of the FFB? Which can be easily adjusted with a FFB multiplier, even on-the-fly with hotkeys.
No idea, but I've gone back to default and it seems ok on that. I guess I've just go too much understeer and need to overcome that by other tuning settings.
the real car has fixed wheel rotation? IE with the Ferrari 488 default rotation is quite high and i struggle to turn in in some corners and i would like to change it. in rf2 you can change wheel degrees in setup (IE 540-450-360 for GTs), is this not allowed in real cars?
i have not tried with Ferrari because the advise in teh setup page, same advise i see here according to it looks like only 540 is a real setting, but i'm wondering if real drivers can use 450
I'm not sure these numbers match real life 1:1. Somehow the same cars have different values in different games. Which ones are correct? So I would say, set them to your liking. Even ACC allows you to change steering ratio.
I don't understand why you think 540 is a high degree of rotation. I can easily take tight hairpins at that setting without taking my hands off the wheel (crossed arms). You can set it however you wish, it's your game, but i find the handling can become twitchy if you reduce it by a lot.