Is there a timeline for implementation of dynamic track conditions?

Discussion in 'General Discussion' started by SlowInSlowOut, Jan 26, 2021.

  1. SlowInSlowOut

    SlowInSlowOut New Member

    Joined:
    Jan 11, 2021
    Ratings:
    +3 / 0 / -0
    That feature is sorely missed.
     
  2. Balrog

    Balrog Well-Known Member

    Joined:
    Apr 10, 2015
    Ratings:
    +466 / 0 / -0
    The universally accepted timeframe for these features is soon, which represents an unknown value somewhere between a few months and infinity.
     
    • Like Like x 1
    • Winner Winner x 1
  3. fischhaltefolie

    fischhaltefolie Well-Known Member

    Joined:
    Feb 12, 2015
    Ratings:
    +1,042 / 0 / -0
    Nicely explained.
    A high-wire act on the event horizon of a black hole.;)
     
    • Funny Funny x 2
  4. Vale

    Vale Well-Known Member

    Joined:
    Jul 4, 2019
    Ratings:
    +279 / 0 / -0
    You can´t miss what you never had.
    [​IMG]
     
  5. Maskerader

    Maskerader Well-Known Member

    Joined:
    Oct 6, 2019
    Ratings:
    +357 / 0 / -0
    What about ambient and track temperatures? Are they always static? If the game's engine can handle different temps, I'd imagine it won't be all that hard to make temps change at least according to time of day. That would be a small but nice step forward...