Netcode smoothing

Discussion in 'General Discussion' started by serpents on a vessel, Dec 7, 2016.

  1. serpents on a vessel

    serpents on a vessel Member

    Joined:
    Nov 28, 2016
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    Hello

    I noticed that when watching a replay of an online race, the cars do not behave the same way they did during the race itself, instead behaving much more smoothly and not warping. Would it be technically possible to have this during the race itself, even if its just an option? Overtaking right now can be a bit scary when the car ahead has a slightly bigger ping and it definitely makes people more hesitant.



    Thanks
     
  2. le_poilu

    le_poilu Well-Known Member

    Joined:
    Jan 30, 2015
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    +278 / 0 / -0
    It may be very hard to do.
    Replays use already know datas. It can smooth things because it know the position of the car at any T and T+1.
    But obviously when you race online, you're in real time and the engine doesn't know where the other car will be.

    Other game like AMS use some tricks to smooth a little bit: it use IA code to move opponents car when they don't have datas from players, it's meant to fill the few millisecond lost during transmissions.