I've moved from Assetto Corsa because the AI likes to ram and generally wreak havoc by not being mindful enough at speed. So far I feel like R3E is definitely an improvement in that regard. Plus it seems to me the online community is wider. 1. I would like to know if there are any in depth development posts or blogs to understand what is modeled in R3E, so I get a better understanding of what to expect. For example tire marbles, engine turbo or aspiration physics, depth of tire model, various pressure and temperature systems, etc. I had an absolute blast running the Tatuus at Laguna earlier against AI. I am primarily a Porsche GT3 R fan, so I'm looking forward to finding some regular online races in the Gt3 category too. 2. Is there a way to convert or export my race or championship results to HTML or a spreadsheet format in case I'd like to easily keep records or do a race blog? That'd be awesome! 3. To the devs: I guess my only concern this early would be if we'll see certain graphical updates, like the cockpit mirror resolution. There's also something I noticed with Road America... I live not too far from this track and oddly enough in R3E, at one particular section you can see tall hills in the background. This is immensely inaccurate as Wisconsin is not nearly that hilly in that region. I laughed out loud seeing that. Those kind of accuracy details would be nice to see payed a little more attention to.